rename HasHit method to hasHit

rename AddSingleResult to addSingleResult
moved collision filtering for btCollisionWorld::rayTest and btCollisionWorld::convexSweepTest from argument to the callback needsCollision
This commit is contained in:
erwin.coumans
2008-07-09 23:30:21 +00:00
parent 9996da6f2d
commit b66e5350d0
18 changed files with 108 additions and 70 deletions

View File

@@ -9,7 +9,6 @@
#include "KinematicCharacterController.h"
/* TODO:
* Fix jitter
* Interact with dynamic objects
* Ride kinematicly animated platforms properly
* More realistic (or maybe just a config option) falling
@@ -25,12 +24,12 @@ public:
m_me = me;
}
virtual btScalar AddSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
{
if (rayResult.m_collisionObject == m_me)
return 1.0;
return ClosestRayResultCallback::AddSingleResult (rayResult, normalInWorldSpace);
return ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace);
}
protected:
btCollisionObject* m_me;
@@ -44,12 +43,12 @@ public:
m_me = me;
}
virtual btScalar AddSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
{
if (convexResult.m_hitCollisionObject == m_me)
return 1.0;
return ClosestConvexResultCallback::AddSingleResult (convexResult, normalInWorldSpace);
return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace);
}
protected:
btCollisionObject* m_me;
@@ -213,10 +212,12 @@ void KinematicCharacterController::stepUp (const btCollisionWorld* world)
end.setOrigin (m_targetPosition);
ClosestNotMeConvexResultCallback callback (m_collisionObject);
callback.m_collisionFilterGroup = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterGroup;
callback.m_collisionFilterMask = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterMask;
world->convexSweepTest (m_shape, start, end, callback);
if (callback.HasHit())
if (callback.hasHit())
{
// we moved up only a fraction of the step height
m_currentStepOffset = m_stepHeight * callback.m_closestHitFraction;
@@ -296,6 +297,9 @@ void KinematicCharacterController::stepForwardAndStrafe (const btCollisionWorld*
end.setOrigin (m_targetPosition);
ClosestNotMeConvexResultCallback callback (m_collisionObject);
callback.m_collisionFilterGroup = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterGroup;
callback.m_collisionFilterMask = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterMask;
//btScalar margin = m_shape->getMargin();
//m_shape->setMargin(margin - 0.06f);
@@ -305,7 +309,7 @@ void KinematicCharacterController::stepForwardAndStrafe (const btCollisionWorld*
fraction -= callback.m_closestHitFraction;
if (callback.HasHit())
if (callback.hasHit())
{
// we moved only a fraction
btScalar hitDistance = (callback.m_hitPointWorld - m_currentPosition).length();
@@ -364,10 +368,12 @@ void KinematicCharacterController::stepDown (const btCollisionWorld* collisionWo
end.setOrigin (m_targetPosition);
ClosestNotMeConvexResultCallback callback (m_collisionObject);
callback.m_collisionFilterGroup = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterGroup;
callback.m_collisionFilterMask = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterMask;
collisionWorld->convexSweepTest (m_shape, start, end, callback);
if (callback.HasHit())
if (callback.hasHit())
{
// we dropped a fraction of the height -> hit floor
m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);