rename HasHit method to hasHit
rename AddSingleResult to addSingleResult moved collision filtering for btCollisionWorld::rayTest and btCollisionWorld::convexSweepTest from argument to the callback needsCollision
This commit is contained in:
@@ -9,7 +9,6 @@
|
||||
#include "KinematicCharacterController.h"
|
||||
|
||||
/* TODO:
|
||||
* Fix jitter
|
||||
* Interact with dynamic objects
|
||||
* Ride kinematicly animated platforms properly
|
||||
* More realistic (or maybe just a config option) falling
|
||||
@@ -25,12 +24,12 @@ public:
|
||||
m_me = me;
|
||||
}
|
||||
|
||||
virtual btScalar AddSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
|
||||
virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
|
||||
{
|
||||
if (rayResult.m_collisionObject == m_me)
|
||||
return 1.0;
|
||||
|
||||
return ClosestRayResultCallback::AddSingleResult (rayResult, normalInWorldSpace);
|
||||
return ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace);
|
||||
}
|
||||
protected:
|
||||
btCollisionObject* m_me;
|
||||
@@ -44,12 +43,12 @@ public:
|
||||
m_me = me;
|
||||
}
|
||||
|
||||
virtual btScalar AddSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
|
||||
virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
|
||||
{
|
||||
if (convexResult.m_hitCollisionObject == m_me)
|
||||
return 1.0;
|
||||
|
||||
return ClosestConvexResultCallback::AddSingleResult (convexResult, normalInWorldSpace);
|
||||
return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace);
|
||||
}
|
||||
protected:
|
||||
btCollisionObject* m_me;
|
||||
@@ -213,10 +212,12 @@ void KinematicCharacterController::stepUp (const btCollisionWorld* world)
|
||||
end.setOrigin (m_targetPosition);
|
||||
|
||||
ClosestNotMeConvexResultCallback callback (m_collisionObject);
|
||||
callback.m_collisionFilterGroup = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterGroup;
|
||||
callback.m_collisionFilterMask = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterMask;
|
||||
|
||||
world->convexSweepTest (m_shape, start, end, callback);
|
||||
|
||||
if (callback.HasHit())
|
||||
if (callback.hasHit())
|
||||
{
|
||||
// we moved up only a fraction of the step height
|
||||
m_currentStepOffset = m_stepHeight * callback.m_closestHitFraction;
|
||||
@@ -296,6 +297,9 @@ void KinematicCharacterController::stepForwardAndStrafe (const btCollisionWorld*
|
||||
end.setOrigin (m_targetPosition);
|
||||
|
||||
ClosestNotMeConvexResultCallback callback (m_collisionObject);
|
||||
callback.m_collisionFilterGroup = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterGroup;
|
||||
callback.m_collisionFilterMask = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterMask;
|
||||
|
||||
|
||||
//btScalar margin = m_shape->getMargin();
|
||||
//m_shape->setMargin(margin - 0.06f);
|
||||
@@ -305,7 +309,7 @@ void KinematicCharacterController::stepForwardAndStrafe (const btCollisionWorld*
|
||||
|
||||
fraction -= callback.m_closestHitFraction;
|
||||
|
||||
if (callback.HasHit())
|
||||
if (callback.hasHit())
|
||||
{
|
||||
// we moved only a fraction
|
||||
btScalar hitDistance = (callback.m_hitPointWorld - m_currentPosition).length();
|
||||
@@ -364,10 +368,12 @@ void KinematicCharacterController::stepDown (const btCollisionWorld* collisionWo
|
||||
end.setOrigin (m_targetPosition);
|
||||
|
||||
ClosestNotMeConvexResultCallback callback (m_collisionObject);
|
||||
callback.m_collisionFilterGroup = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterGroup;
|
||||
callback.m_collisionFilterMask = getCollisionObject()->getBroadphaseHandle()->m_collisionFilterMask;
|
||||
|
||||
collisionWorld->convexSweepTest (m_shape, start, end, callback);
|
||||
|
||||
if (callback.HasHit())
|
||||
if (callback.hasHit())
|
||||
{
|
||||
// we dropped a fraction of the height -> hit floor
|
||||
m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
|
||||
|
||||
Reference in New Issue
Block a user