fix padding in btSolverConstraint, see Issue 650
fix some warnings
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@@ -246,8 +246,8 @@ void CollisionInterfaceDemo::displayCallback(void) {
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//GL_ShapeDrawer::drawCoordSystem();
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btQuaternion qA = objects[0].getWorldTransform().getRotation();
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btQuaternion qB = objects[1].getWorldTransform().getRotation();
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// btQuaternion qA = objects[0].getWorldTransform().getRotation();
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// btQuaternion qB = objects[1].getWorldTransform().getRotation();
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if (!m_idle)
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