fix padding in btSolverConstraint, see Issue 650

fix some warnings
This commit is contained in:
erwin.coumans
2012-09-08 19:21:14 +00:00
parent 9065f59229
commit b69c6ac3f5
47 changed files with 127 additions and 118 deletions

View File

@@ -29,7 +29,7 @@ void btFractureDynamicsWorld::glueCallback()
for (i=0;i<getCollisionObjectArray().size(); i++)
{
btCollisionObject* collisionObject= getCollisionObjectArray()[i];
btRigidBody* body = btRigidBody::upcast(collisionObject);
// btRigidBody* body = btRigidBody::upcast(collisionObject);
//Adding filtering here
#ifdef STATIC_SIMULATION_ISLAND_OPTIMIZATION
if (!collisionObject->isStaticOrKinematicObject())
@@ -68,8 +68,8 @@ void btFractureDynamicsWorld::glueCallback()
btCollisionObject* colObj1 = (btCollisionObject*)manifold->getBody1();
int tag0 = (colObj0)->getIslandTag();
int tag1 = (colObj1)->getIslandTag();
btRigidBody* body0 = btRigidBody::upcast(colObj0);
btRigidBody* body1 = btRigidBody::upcast(colObj1);
//btRigidBody* body0 = btRigidBody::upcast(colObj0);
//btRigidBody* body1 = btRigidBody::upcast(colObj1);
if (!colObj0->isStaticOrKinematicObject() && !colObj1->isStaticOrKinematicObject())
@@ -410,7 +410,7 @@ void btFractureDynamicsWorld::breakDisconnectedParts( btFractureBody* fracObj)
{
}
int fractureObjectIndex = -1;
// int fractureObjectIndex = -1;
int numShapes=0;
@@ -422,7 +422,7 @@ void btFractureDynamicsWorld::breakDisconnectedParts( btFractureBody* fracObj)
for (idx=startIslandIndex;idx<endIslandIndex;idx++)
{
int i = unionFind.getElement(idx).m_sz;
btCollisionShape* shape = compound->getChildShape(i);
// btCollisionShape* shape = compound->getChildShape(i);
newCompound->addChildShape(compound->getChildTransform(i),compound->getChildShape(i));
masses.push_back(fracObj->m_masses[i]);
numShapes++;