fix padding in btSolverConstraint, see Issue 650
fix some warnings
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@@ -29,7 +29,7 @@ void btFractureDynamicsWorld::glueCallback()
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for (i=0;i<getCollisionObjectArray().size(); i++)
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{
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btCollisionObject* collisionObject= getCollisionObjectArray()[i];
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btRigidBody* body = btRigidBody::upcast(collisionObject);
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// btRigidBody* body = btRigidBody::upcast(collisionObject);
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//Adding filtering here
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#ifdef STATIC_SIMULATION_ISLAND_OPTIMIZATION
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if (!collisionObject->isStaticOrKinematicObject())
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@@ -68,8 +68,8 @@ void btFractureDynamicsWorld::glueCallback()
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btCollisionObject* colObj1 = (btCollisionObject*)manifold->getBody1();
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int tag0 = (colObj0)->getIslandTag();
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int tag1 = (colObj1)->getIslandTag();
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btRigidBody* body0 = btRigidBody::upcast(colObj0);
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btRigidBody* body1 = btRigidBody::upcast(colObj1);
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//btRigidBody* body0 = btRigidBody::upcast(colObj0);
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//btRigidBody* body1 = btRigidBody::upcast(colObj1);
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if (!colObj0->isStaticOrKinematicObject() && !colObj1->isStaticOrKinematicObject())
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@@ -410,7 +410,7 @@ void btFractureDynamicsWorld::breakDisconnectedParts( btFractureBody* fracObj)
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{
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}
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int fractureObjectIndex = -1;
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// int fractureObjectIndex = -1;
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int numShapes=0;
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@@ -422,7 +422,7 @@ void btFractureDynamicsWorld::breakDisconnectedParts( btFractureBody* fracObj)
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for (idx=startIslandIndex;idx<endIslandIndex;idx++)
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{
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int i = unionFind.getElement(idx).m_sz;
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btCollisionShape* shape = compound->getChildShape(i);
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// btCollisionShape* shape = compound->getChildShape(i);
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newCompound->addChildShape(compound->getChildTransform(i),compound->getChildShape(i));
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masses.push_back(fracObj->m_masses[i]);
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numShapes++;
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