fix a few pybullet Gym environments for rendering in stable_baselines
if PYBULLET_EGL environment is set, try to enable EGL for faster rendering bump up pybullet to 2.6.2
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@@ -9,12 +9,12 @@ class WalkerBaseBulletEnv(MJCFBaseBulletEnv):
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def __init__(self, robot, render=False):
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# print("WalkerBase::__init__ start")
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MJCFBaseBulletEnv.__init__(self, robot, render)
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self.camera_x = 0
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self.walk_target_x = 1e3 # kilometer away
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self.walk_target_y = 0
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self.stateId = -1
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MJCFBaseBulletEnv.__init__(self, robot, render)
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def create_single_player_scene(self, bullet_client):
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self.stadium_scene = SinglePlayerStadiumScene(bullet_client,
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