more compatibility fixes for Physics Effects 2.x/vectormath.
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@@ -6,7 +6,12 @@
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#include "LinearMath/btMinMax.h"
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#include "LinearMath/btMinMax.h"
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#ifdef PFX_USE_FREE_VECTORMATH
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#ifdef PFX_USE_FREE_VECTORMATH
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#include "vecmath/vmInclude.h"
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#include "physics_effects/base_level/base/pfx_vectormath_include.win32.h"
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typedef Vectormath::Aos::Vector3 vmVector3;
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typedef Vectormath::Aos::Quat vmQuat;
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typedef Vectormath::Aos::Matrix3 vmMatrix3;
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typedef Vectormath::Aos::Transform3 vmTransform3;
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typedef Vectormath::Aos::Point3 vmPoint3;
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#else
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#else
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#include "vectormath/vmInclude.h"
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#include "vectormath/vmInclude.h"
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#endif//PFX_USE_FREE_VECTORMATH
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#endif//PFX_USE_FREE_VECTORMATH
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@@ -30,11 +30,7 @@
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#ifndef AOS_VECTORMATH_BULLET_CONVERT_H
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#ifndef AOS_VECTORMATH_BULLET_CONVERT_H
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#define AOS_VECTORMATH_BULLET_CONVERT_H
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#define AOS_VECTORMATH_BULLET_CONVERT_H
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#ifdef PFX_USE_FREE_VECTORMATH
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#include "PlatformDefinitions.h"
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#include "vecmath/vmInclude.h"
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#else
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#include "vectormath/vmInclude.h"
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#endif //PFX_USE_FREE_VECTORMATH
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btQuaternion.h"
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#include "LinearMath/btQuaternion.h"
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#include "LinearMath/btMatrix3x3.h"
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#include "LinearMath/btMatrix3x3.h"
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