Improved performance of convex collision shapes, cache local AABB instead of recomputation. This fixes issue with very slow performance in larger .bsp levels.
Moved some asserts into 'btFullAssert', which is disabled by default (see btScalar.h to enable them). This is to speed-up debugging.
This commit is contained in:
@@ -1,6 +1,10 @@
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Erwin Coumans
|
||||
|
||||
|
||||
2007 Feb 25
|
||||
- Improved performance of convex collision shapes, cache local AABB instead of recomputation. This fixes issue with very slow performance in larger .bsp levels
|
||||
|
||||
2007 Feb 24
|
||||
- Added compressed/quantized AABB tree, 16 bytes per node, while supporting 32-bit (triangle) indices.
|
||||
Should be faster and smaller then original version (quantized aabb check is done in integer space)
|
||||
|
||||
Reference in New Issue
Block a user