Improved performance of convex collision shapes, cache local AABB instead of recomputation. This fixes issue with very slow performance in larger .bsp levels.
Moved some asserts into 'btFullAssert', which is disabled by default (see btScalar.h to enable them). This is to speed-up debugging.
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@@ -64,7 +64,7 @@ public:
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SIMD_FORCE_INLINE btVector3& operator/=(const btScalar& s)
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{
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assert(s != btScalar(0.0));
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btFullAssert(s != btScalar(0.0));
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return *this *= btScalar(1.0) / s;
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}
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@@ -99,7 +99,7 @@ public:
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SIMD_FORCE_INLINE btScalar angle(const btVector3& v) const
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{
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btScalar s = btSqrt(length2() * v.length2());
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assert(s != btScalar(0.0));
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btFullAssert(s != btScalar(0.0));
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return btAcos(dot(v) / s);
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}
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@@ -213,7 +213,7 @@ operator*(const btScalar& s, const btVector3& v)
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SIMD_FORCE_INLINE btVector3
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operator/(const btVector3& v, const btScalar& s)
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{
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assert(s != btScalar(0.0));
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btFullAssert(s != btScalar(0.0));
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return v * (btScalar(1.0) / s);
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}
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