add pybullet render API with yaw/pitch/roll option
add testrender.py file allow option to enable OpenGL hardware renderer in multithreaded sim b3RequestCameraImageSelectRenderer(commandHandle,ER_BULLET_HARDWARE_OPENGL);
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@@ -225,7 +225,7 @@ bool PhysicsDirect::processCamera(const struct SharedMemoryCommand& orgCommand)
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= rgbaPixelsReceived[i];
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}
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if (serverCmd.m_sendPixelDataArguments.m_numRemainingPixels > 0)
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if (serverCmd.m_sendPixelDataArguments.m_numRemainingPixels > 0 && serverCmd.m_sendPixelDataArguments.m_numPixelsCopied)
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{
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@@ -241,7 +241,7 @@ bool PhysicsDirect::processCamera(const struct SharedMemoryCommand& orgCommand)
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m_data->m_cachedCameraPixelsHeight = serverCmd.m_sendPixelDataArguments.m_imageHeight;
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}
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}
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} while (serverCmd.m_sendPixelDataArguments.m_numRemainingPixels > 0);
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} while (serverCmd.m_sendPixelDataArguments.m_numRemainingPixels > 0 && serverCmd.m_sendPixelDataArguments.m_numPixelsCopied);
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return m_data->m_hasStatus;
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