add pybullet render API with yaw/pitch/roll option
add testrender.py file allow option to enable OpenGL hardware renderer in multithreaded sim b3RequestCameraImageSelectRenderer(commandHandle,ER_BULLET_HARDWARE_OPENGL);
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@@ -1154,20 +1154,21 @@ static PyObject* pybullet_renderImage(PyObject* self, PyObject* args)
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b3RequestCameraImageSetFOVProjectionMatrix(command, fov, aspect, nearVal, farVal);
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}
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}
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else if (size==10)
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else if (size==11)
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{
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int upAxisIndex=1;
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float camDistance,yaw,pitch;
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float camDistance,yaw,pitch,roll;
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//sometimes more arguments are better :-)
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if (PyArg_ParseTuple(args, "iiOfffifff", &width, &height, &objTargetPos, &camDistance, &yaw, &pitch, &upAxisIndex, &nearVal, &farVal, &fov))
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if (PyArg_ParseTuple(args, "iiOffffifff", &width, &height, &objTargetPos, &camDistance, &yaw, &pitch, &roll, &upAxisIndex, &nearVal, &farVal, &fov))
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{
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b3RequestCameraImageSetPixelResolution(command,width,height);
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if (pybullet_internalSetVector(objTargetPos, targetPos))
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{
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//printf("width = %d, height = %d, targetPos = %f,%f,%f, distance = %f, yaw = %f, pitch = %f, upAxisIndex = %d, near=%f, far=%f, fov=%f\n",width,height,targetPos[0],targetPos[1],targetPos[2],camDistance,yaw,pitch,upAxisIndex,nearVal,farVal,fov);
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b3RequestCameraImageSetViewMatrix2(command,targetPos,camDistance,yaw,pitch,upAxisIndex);
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b3RequestCameraImageSetViewMatrix2(command,targetPos,camDistance,yaw,pitch,roll,upAxisIndex);
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aspect = width/height;
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b3RequestCameraImageSetFOVProjectionMatrix(command, fov, aspect, nearVal, farVal);
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} else
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@@ -1193,6 +1194,9 @@ static PyObject* pybullet_renderImage(PyObject* self, PyObject* args)
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{
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b3SharedMemoryStatusHandle statusHandle;
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int statusType;
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//b3RequestCameraImageSelectRenderer(command,ER_BULLET_HARDWARE_OPENGL);
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statusHandle = b3SubmitClientCommandAndWaitStatus(sm, command);
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statusType = b3GetStatusType(statusHandle);
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if (statusType==CMD_CAMERA_IMAGE_COMPLETED)
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