add pybullet render API with yaw/pitch/roll option
add testrender.py file allow option to enable OpenGL hardware renderer in multithreaded sim b3RequestCameraImageSelectRenderer(commandHandle,ER_BULLET_HARDWARE_OPENGL);
This commit is contained in:
@@ -2,6 +2,6 @@
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rm CMakeCache.txt
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mkdir build_cmake
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cd build_cmake
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cmake -DBUILD_PYTHON=OFF -CMAKE_BUILD_TYPE=Release ..
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cmake -DBUILD_PYBULLET=OFF -DCMAKE_BUILD_TYPE=Release ..
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make -j12
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examples/ExampleBrowser/App_ExampleBrowser
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@@ -520,7 +520,7 @@ void MyStatusBarError(const char* msg)
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gui2->textOutput(msg);
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gui2->forceUpdateScrollBars();
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}
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btAssert(0);
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btAssert(0);
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}
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@@ -47,6 +47,7 @@ enum MultiThreadedGUIHelperCommunicationEnums
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eRobotSimGUIHelperCreateCollisionShapeGraphicsObject,
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eRobotSimGUIHelperCreateCollisionObjectGraphicsObject,
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eRobotSimGUIHelperRemoveAllGraphicsInstances,
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eRobotSimGUIHelperCopyCameraImageData,
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};
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#include <stdio.h>
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@@ -152,7 +153,7 @@ void* RobotlsMemoryFunc()
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ATTRIBUTE_ALIGNED16(class) MultiThreadedOpenGLGuiHelper : public GUIHelperInterface
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ATTRIBUTE_ALIGNED16(class) MultiThreadedOpenGLGuiHelper2 : public GUIHelperInterface
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{
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CommonGraphicsApp* m_app;
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@@ -185,7 +186,7 @@ public:
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int m_instanceId;
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MultiThreadedOpenGLGuiHelper(CommonGraphicsApp* app, GUIHelperInterface* guiHelper)
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MultiThreadedOpenGLGuiHelper2(CommonGraphicsApp* app, GUIHelperInterface* guiHelper)
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:m_app(app)
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,m_cs(0),
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m_texels(0),
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@@ -195,7 +196,7 @@ public:
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}
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virtual ~MultiThreadedOpenGLGuiHelper()
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virtual ~MultiThreadedOpenGLGuiHelper2()
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{
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delete m_childGuiHelper;
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}
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@@ -345,10 +346,39 @@ public:
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{
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}
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float m_viewMatrix[16];
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float m_projectionMatrix[16];
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unsigned char* m_pixelsRGBA;
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int m_rgbaBufferSizeInPixels;
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float* m_depthBuffer;
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int m_depthBufferSizeInPixels;
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int m_startPixelIndex;
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int m_destinationWidth;
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int m_destinationHeight;
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int* m_numPixelsCopied;
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16], unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied)
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{
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if (numPixelsCopied)
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*numPixelsCopied = 0;
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m_cs->lock();
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for (int i=0;i<16;i++)
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{
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m_viewMatrix[i] = viewMatrix[i];
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m_projectionMatrix[i] = projectionMatrix[i];
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}
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m_pixelsRGBA = pixelsRGBA;
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m_rgbaBufferSizeInPixels = rgbaBufferSizeInPixels;
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m_depthBuffer = depthBuffer;
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m_depthBufferSizeInPixels = depthBufferSizeInPixels;
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m_startPixelIndex = startPixelIndex;
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m_destinationWidth = destinationWidth;
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m_destinationHeight = destinationHeight;
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m_numPixelsCopied = numPixelsCopied;
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m_cs->setSharedParam(1,eRobotSimGUIHelperCopyCameraImageData);
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m_cs->unlock();
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while (m_cs->getSharedParam(1)!=eRobotSimGUIHelperIdle)
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{
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}
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}
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
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@@ -375,7 +405,7 @@ struct b3RobotSimAPI_InternalData
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b3ThreadSupportInterface* m_threadSupport;
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RobotSimArgs m_args[MAX_ROBOT_NUM_THREADS];
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MultiThreadedOpenGLGuiHelper* m_multiThreadedHelper;
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MultiThreadedOpenGLGuiHelper2* m_multiThreadedHelper;
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bool m_connected;
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@@ -494,6 +524,24 @@ void b3RobotSimAPI::processMultiThreadedGraphicsRequests()
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m_data->m_multiThreadedHelper->getCriticalSection()->unlock();
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break;
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}
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case eRobotSimGUIHelperCopyCameraImageData:
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{
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m_data->m_multiThreadedHelper->m_childGuiHelper->copyCameraImageData(m_data->m_multiThreadedHelper->m_viewMatrix,
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m_data->m_multiThreadedHelper->m_projectionMatrix,
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m_data->m_multiThreadedHelper->m_pixelsRGBA,
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m_data->m_multiThreadedHelper->m_rgbaBufferSizeInPixels,
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m_data->m_multiThreadedHelper->m_depthBuffer,
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m_data->m_multiThreadedHelper->m_depthBufferSizeInPixels,
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m_data->m_multiThreadedHelper->m_startPixelIndex,
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m_data->m_multiThreadedHelper->m_destinationWidth,
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m_data->m_multiThreadedHelper->m_destinationHeight,
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m_data->m_multiThreadedHelper->m_numPixelsCopied);
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m_data->m_multiThreadedHelper->getCriticalSection()->lock();
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m_data->m_multiThreadedHelper->getCriticalSection()->setSharedParam(1,eRobotSimGUIHelperIdle);
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m_data->m_multiThreadedHelper->getCriticalSection()->unlock();
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break;
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}
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case eRobotSimGUIHelperIdle:
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default:
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{
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@@ -669,9 +717,9 @@ bool b3RobotSimAPI::loadFile(const struct b3RobotSimLoadFileArgs& args, b3RobotS
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bool b3RobotSimAPI::connect(GUIHelperInterface* guiHelper)
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{
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m_data->m_multiThreadedHelper = new MultiThreadedOpenGLGuiHelper(guiHelper->getAppInterface(),guiHelper);
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m_data->m_multiThreadedHelper = new MultiThreadedOpenGLGuiHelper2(guiHelper->getAppInterface(),guiHelper);
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MultiThreadedOpenGLGuiHelper* guiHelperWrapper = new MultiThreadedOpenGLGuiHelper(guiHelper->getAppInterface(),guiHelper);
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MultiThreadedOpenGLGuiHelper2* guiHelperWrapper = new MultiThreadedOpenGLGuiHelper2(guiHelper->getAppInterface(),guiHelper);
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@@ -825,7 +825,7 @@ void b3RequestCameraImageSetCameraMatrices(b3SharedMemoryCommandHandle commandHa
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command->m_updateFlags |= REQUEST_PIXEL_ARGS_HAS_CAMERA_MATRICES;
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}
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void b3RequestCameraImageSetViewMatrix2(b3SharedMemoryCommandHandle commandHandle, const float cameraTargetPosition[3], float distance, float yaw, float pitch, int upAxis)
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void b3RequestCameraImageSetViewMatrix2(b3SharedMemoryCommandHandle commandHandle, const float cameraTargetPosition[3], float distance, float yaw, float pitch, float roll, int upAxis)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command);
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@@ -834,47 +834,78 @@ void b3RequestCameraImageSetViewMatrix2(b3SharedMemoryCommandHandle commandHandl
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b3Vector3 camForward;
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b3Vector3 camPos;
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b3Vector3 camTargetPos = b3MakeVector3(cameraTargetPosition[0],cameraTargetPosition[1],cameraTargetPosition[2]);
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b3Vector3 eyePos = b3MakeVector3(0,0,0);
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int forwardAxis(-1);
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{
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switch (upAxis)
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{
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case 1:
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forwardAxis = 2;
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camUpVector = b3MakeVector3(0,1,0);
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//gLightPos = b3MakeVector3(-50.f,100,30);
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break;
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case 2:
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forwardAxis = 1;
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camUpVector = b3MakeVector3(0,0,1);
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//gLightPos = b3MakeVector3(-50.f,30,100);
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break;
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default:
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{
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//b3Assert(0);
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return;
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}
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};
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b3Vector3 eyePos = b3MakeVector3(0,0,0);
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eyePos[forwardAxis] = -distance;
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camForward = b3MakeVector3(eyePos[0],eyePos[1],eyePos[2]);
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if (camForward.length2() < B3_EPSILON)
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{
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camForward.setValue(1.f,0.f,0.f);
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} else
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{
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camForward.normalize();
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case 1:
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{
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forwardAxis = 0;
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eyePos[forwardAxis] = -distance;
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camForward = b3MakeVector3(eyePos[0],eyePos[1],eyePos[2]);
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if (camForward.length2() < B3_EPSILON)
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{
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camForward.setValue(1.f,0.f,0.f);
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} else
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{
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camForward.normalize();
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}
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b3Scalar rollRad = roll * b3Scalar(0.01745329251994329547);
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b3Quaternion rollRot(camForward,rollRad);
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camUpVector = b3QuatRotate(rollRot,b3MakeVector3(0,1,0));
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//gLightPos = b3MakeVector3(-50.f,100,30);
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break;
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}
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case 2:
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{
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forwardAxis = 1;
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eyePos[forwardAxis] = -distance;
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camForward = b3MakeVector3(eyePos[0],eyePos[1],eyePos[2]);
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if (camForward.length2() < B3_EPSILON)
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{
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camForward.setValue(1.f,0.f,0.f);
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} else
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{
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camForward.normalize();
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}
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b3Scalar rollRad = roll * b3Scalar(0.01745329251994329547);
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b3Quaternion rollRot(camForward,rollRad);
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camUpVector = b3QuatRotate(rollRot,b3MakeVector3(0,0,1));
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//gLightPos = b3MakeVector3(-50.f,30,100);
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break;
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}
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default:
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{
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//b3Assert(0);
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return;
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}
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};
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}
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b3Scalar rele = yaw * b3Scalar(0.01745329251994329547);// rads per deg
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b3Scalar razi = pitch * b3Scalar(0.01745329251994329547);// rads per deg
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b3Quaternion rot(camUpVector,razi);
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b3Scalar yawRad = yaw * b3Scalar(0.01745329251994329547);// rads per deg
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b3Scalar pitchRad = pitch * b3Scalar(0.01745329251994329547);// rads per deg
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b3Quaternion pitchRot(camUpVector,pitchRad);
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b3Vector3 right = camUpVector.cross(camForward);
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b3Quaternion roll(right,-rele);
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b3Quaternion yawRot(right,-yawRad);
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eyePos = b3Matrix3x3(rot) * b3Matrix3x3(roll) * eyePos;
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eyePos = b3Matrix3x3(pitchRot) * b3Matrix3x3(yawRot) * eyePos;
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camPos = eyePos;
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camPos += camTargetPos;
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@@ -71,7 +71,7 @@ void b3GetDebugLines(b3PhysicsClientHandle physClient, struct b3DebugLines* l
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b3SharedMemoryCommandHandle b3InitRequestCameraImage(b3PhysicsClientHandle physClient);
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void b3RequestCameraImageSetCameraMatrices(b3SharedMemoryCommandHandle command, float viewMatrix[16], float projectionMatrix[16]);
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void b3RequestCameraImageSetViewMatrix(b3SharedMemoryCommandHandle command, const float cameraPosition[3], const float cameraTargetPosition[3], const float cameraUp[3]);
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void b3RequestCameraImageSetViewMatrix2(b3SharedMemoryCommandHandle commandHandle, const float cameraTargetPosition[3], float distance, float yaw, float pitch, int upAxis);
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void b3RequestCameraImageSetViewMatrix2(b3SharedMemoryCommandHandle commandHandle, const float cameraTargetPosition[3], float distance, float yaw, float pitch, float roll, int upAxis);
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void b3RequestCameraImageSetProjectionMatrix(b3SharedMemoryCommandHandle command, float left, float right, float bottom, float top, float nearVal, float farVal);
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void b3RequestCameraImageSetFOVProjectionMatrix(b3SharedMemoryCommandHandle command, float fov, float aspect, float nearVal, float farVal);
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void b3RequestCameraImageSetPixelResolution(b3SharedMemoryCommandHandle command, int width, int height );
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@@ -259,15 +259,15 @@ void PhysicsClientExample::prepareAndSubmitCommand(int commandId)
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b3SharedMemoryCommandHandle commandHandle = b3InitRequestCameraImage(m_physicsClientHandle);
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//b3RequestCameraImageSelectRenderer(commandHandle,ER_BULLET_HARDWARE_OPENGL);
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float viewMatrix[16];
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float projectionMatrix[16];
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m_guiHelper->getRenderInterface()->getActiveCamera()->getCameraProjectionMatrix(projectionMatrix);
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float viewMatrix[16];
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float projectionMatrix[16];
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m_guiHelper->getRenderInterface()->getActiveCamera()->getCameraProjectionMatrix(projectionMatrix);
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m_guiHelper->getRenderInterface()->getActiveCamera()->getCameraViewMatrix(viewMatrix);
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b3RequestCameraImageSetCameraMatrices(commandHandle, viewMatrix,projectionMatrix);
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b3RequestCameraImageSetPixelResolution(commandHandle, camVisualizerWidth,camVisualizerHeight);
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b3SubmitClientCommand(m_physicsClientHandle, commandHandle);
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break;
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b3RequestCameraImageSetPixelResolution(commandHandle, camVisualizerWidth,camVisualizerHeight);
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b3SubmitClientCommand(m_physicsClientHandle, commandHandle);
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break;
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}
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case CMD_CREATE_BOX_COLLISION_SHAPE:
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{
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@@ -609,7 +609,7 @@ const SharedMemoryStatus* PhysicsClientSharedMemory::processServerStatus() {
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{
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SharedMemoryCommand& command = m_data->m_testBlock1->m_clientCommands[0];
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if (serverCmd.m_sendPixelDataArguments.m_numRemainingPixels > 0)
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if (serverCmd.m_sendPixelDataArguments.m_numRemainingPixels > 0 && serverCmd.m_sendPixelDataArguments.m_numPixelsCopied)
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{
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@@ -225,7 +225,7 @@ bool PhysicsDirect::processCamera(const struct SharedMemoryCommand& orgCommand)
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= rgbaPixelsReceived[i];
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}
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if (serverCmd.m_sendPixelDataArguments.m_numRemainingPixels > 0)
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if (serverCmd.m_sendPixelDataArguments.m_numRemainingPixels > 0 && serverCmd.m_sendPixelDataArguments.m_numPixelsCopied)
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{
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@@ -241,7 +241,7 @@ bool PhysicsDirect::processCamera(const struct SharedMemoryCommand& orgCommand)
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m_data->m_cachedCameraPixelsHeight = serverCmd.m_sendPixelDataArguments.m_imageHeight;
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}
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}
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} while (serverCmd.m_sendPixelDataArguments.m_numRemainingPixels > 0);
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} while (serverCmd.m_sendPixelDataArguments.m_numRemainingPixels > 0 && serverCmd.m_sendPixelDataArguments.m_numPixelsCopied);
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return m_data->m_hasStatus;
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@@ -43,6 +43,7 @@ enum MultiThreadedGUIHelperCommunicationEnums
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eGUIHelperCreateCollisionShapeGraphicsObject,
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eGUIHelperCreateCollisionObjectGraphicsObject,
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eGUIHelperRemoveAllGraphicsInstances,
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eGUIHelperCopyCameraImageData,
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};
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#include <stdio.h>
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@@ -392,11 +393,41 @@ public:
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{
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}
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16], unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int startPixelIndex, int width, int height, int* numPixelsCopied)
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float m_viewMatrix[16];
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float m_projectionMatrix[16];
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unsigned char* m_pixelsRGBA;
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int m_rgbaBufferSizeInPixels;
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float* m_depthBuffer;
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int m_depthBufferSizeInPixels;
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int m_startPixelIndex;
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int m_destinationWidth;
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int m_destinationHeight;
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int* m_numPixelsCopied;
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16], unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied)
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{
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if (numPixelsCopied)
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*numPixelsCopied = 0;
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m_cs->lock();
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for (int i=0;i<16;i++)
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{
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m_viewMatrix[i] = viewMatrix[i];
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m_projectionMatrix[i] = projectionMatrix[i];
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}
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m_pixelsRGBA = pixelsRGBA;
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m_rgbaBufferSizeInPixels = rgbaBufferSizeInPixels;
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m_depthBuffer = depthBuffer;
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m_depthBufferSizeInPixels = depthBufferSizeInPixels;
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m_startPixelIndex = startPixelIndex;
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m_destinationWidth = destinationWidth;
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m_destinationHeight = destinationHeight;
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m_numPixelsCopied = numPixelsCopied;
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m_cs->setSharedParam(1,eGUIHelperCopyCameraImageData);
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m_cs->unlock();
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while (m_cs->getSharedParam(1)!=eGUIHelperIdle)
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{
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}
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}
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
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{
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@@ -727,6 +758,24 @@ void PhysicsServerExample::stepSimulation(float deltaTime)
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m_multiThreadedHelper->getCriticalSection()->unlock();
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break;
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}
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case eGUIHelperCopyCameraImageData:
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{
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m_multiThreadedHelper->m_childGuiHelper->copyCameraImageData(m_multiThreadedHelper->m_viewMatrix,
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m_multiThreadedHelper->m_projectionMatrix,
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m_multiThreadedHelper->m_pixelsRGBA,
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m_multiThreadedHelper->m_rgbaBufferSizeInPixels,
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m_multiThreadedHelper->m_depthBuffer,
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m_multiThreadedHelper->m_depthBufferSizeInPixels,
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m_multiThreadedHelper->m_startPixelIndex,
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m_multiThreadedHelper->m_destinationWidth,
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m_multiThreadedHelper->m_destinationHeight,
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m_multiThreadedHelper->m_numPixelsCopied);
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m_multiThreadedHelper->getCriticalSection()->lock();
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m_multiThreadedHelper->getCriticalSection()->setSharedParam(1,eGUIHelperIdle);
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m_multiThreadedHelper->getCriticalSection()->unlock();
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break;
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}
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case eGUIHelperIdle:
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default:
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{
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@@ -1154,20 +1154,21 @@ static PyObject* pybullet_renderImage(PyObject* self, PyObject* args)
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b3RequestCameraImageSetFOVProjectionMatrix(command, fov, aspect, nearVal, farVal);
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}
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}
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else if (size==10)
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else if (size==11)
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{
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int upAxisIndex=1;
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float camDistance,yaw,pitch;
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float camDistance,yaw,pitch,roll;
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//sometimes more arguments are better :-)
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if (PyArg_ParseTuple(args, "iiOfffifff", &width, &height, &objTargetPos, &camDistance, &yaw, &pitch, &upAxisIndex, &nearVal, &farVal, &fov))
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if (PyArg_ParseTuple(args, "iiOffffifff", &width, &height, &objTargetPos, &camDistance, &yaw, &pitch, &roll, &upAxisIndex, &nearVal, &farVal, &fov))
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{
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||||
b3RequestCameraImageSetPixelResolution(command,width,height);
|
||||
if (pybullet_internalSetVector(objTargetPos, targetPos))
|
||||
{
|
||||
//printf("width = %d, height = %d, targetPos = %f,%f,%f, distance = %f, yaw = %f, pitch = %f, upAxisIndex = %d, near=%f, far=%f, fov=%f\n",width,height,targetPos[0],targetPos[1],targetPos[2],camDistance,yaw,pitch,upAxisIndex,nearVal,farVal,fov);
|
||||
|
||||
b3RequestCameraImageSetViewMatrix2(command,targetPos,camDistance,yaw,pitch,upAxisIndex);
|
||||
b3RequestCameraImageSetViewMatrix2(command,targetPos,camDistance,yaw,pitch,roll,upAxisIndex);
|
||||
aspect = width/height;
|
||||
b3RequestCameraImageSetFOVProjectionMatrix(command, fov, aspect, nearVal, farVal);
|
||||
} else
|
||||
@@ -1193,6 +1194,9 @@ static PyObject* pybullet_renderImage(PyObject* self, PyObject* args)
|
||||
{
|
||||
b3SharedMemoryStatusHandle statusHandle;
|
||||
int statusType;
|
||||
|
||||
//b3RequestCameraImageSelectRenderer(command,ER_BULLET_HARDWARE_OPENGL);
|
||||
|
||||
statusHandle = b3SubmitClientCommandAndWaitStatus(sm, command);
|
||||
statusType = b3GetStatusType(statusHandle);
|
||||
if (statusType==CMD_CAMERA_IMAGE_COMPLETED)
|
||||
|
||||
@@ -6,14 +6,16 @@ pybullet.connect(pybullet.GUI)
|
||||
pybullet.loadURDF("r2d2.urdf")
|
||||
|
||||
camTargetPos = [0,0,0]
|
||||
#cameraUp = [0,0,1]
|
||||
cameraPos = [3,3,3]
|
||||
yaw = 40.0
|
||||
pitch = 0.0
|
||||
upAxisIndex = 1
|
||||
camDistance = 3
|
||||
pixelWidth = 640
|
||||
pixelHeight = 480
|
||||
cameraUp = [0,0,1]
|
||||
cameraPos = [1,1,1]
|
||||
yaw = 40
|
||||
pitch = 10.0
|
||||
|
||||
roll=0
|
||||
upAxisIndex = 2
|
||||
camDistance = 4
|
||||
pixelWidth = 320
|
||||
pixelHeight = 240
|
||||
nearPlane = 0.01
|
||||
farPlane = 1000
|
||||
|
||||
@@ -22,19 +24,23 @@ fov = 60
|
||||
#img_arr = pybullet.renderImage(pixelWidth, pixelHeight)
|
||||
#renderImage(w, h, view[16], projection[16])
|
||||
#img_arr = pybullet.renderImage(pixelWidth, pixelHeight, cameraPos, camTargetPos, cameraUp, nearPlane, farPlane)
|
||||
img_arr = pybullet.renderImage(pixelWidth, pixelHeight, camTargetPos, camDistance, yaw, pitch, upAxisIndex, nearPlane, farPlane, fov)
|
||||
for pitch in range (0,360,10) :
|
||||
img_arr = pybullet.renderImage(pixelWidth, pixelHeight, camTargetPos, camDistance, yaw, pitch, roll, upAxisIndex, nearPlane, farPlane, fov)
|
||||
|
||||
w=img_arr[0] #width of the image, in pixels
|
||||
h=img_arr[1] #height of the image, in pixels
|
||||
rgb=img_arr[2] #color data RGB
|
||||
dep=img_arr[3] #depth data
|
||||
w=img_arr[0] #width of the image, in pixels
|
||||
h=img_arr[1] #height of the image, in pixels
|
||||
rgb=img_arr[2] #color data RGB
|
||||
dep=img_arr[3] #depth data
|
||||
|
||||
#print 'width = %d height = %d' % (w,h)
|
||||
|
||||
# reshape creates np array
|
||||
np_img_arr = np.reshape(rgb, (pixelHeight, pixelWidth, 4))
|
||||
np_img_arr = np_img_arr*(1./255.)
|
||||
# reshape creates np array
|
||||
np_img_arr = np.reshape(rgb, (h, w, 4))
|
||||
np_img_arr = np_img_arr*(1./255.)
|
||||
|
||||
#show
|
||||
plt.imshow(np_img_arr,interpolation='none')
|
||||
plt.show()
|
||||
p.resetSimulation()
|
||||
#show
|
||||
plt.imshow(np_img_arr,interpolation='none')
|
||||
#plt.show()
|
||||
plt.pause(0.01)
|
||||
|
||||
pybullet.resetSimulation()
|
||||
|
||||
Reference in New Issue
Block a user