more work towards gpu split jacobi solver
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@@ -37,9 +37,9 @@ public:
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:useOpenCL(true),
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preferredOpenCLPlatformIndex(-1),
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preferredOpenCLDeviceIndex(-1),
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arraySizeX(30),
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arraySizeY(30 ),
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arraySizeZ(30),
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arraySizeX(41),
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arraySizeY(44),
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arraySizeZ(41),
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m_useConcaveMesh(false),
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gapX(14.3),
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gapY(14.0),
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@@ -66,6 +66,7 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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float mass = j==0? 0.f : 1.f;
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btVector3 position((j&1)+i*2.2,2+j*2.,(j&1)+k*2.2);
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btQuaternion orn(1,0,0,0);
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btVector4 color = colors[curColor];
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