Merge remote-tracking branch 'bp/master'
This commit is contained in:
219
examples/BlockSolver/BlockSolverExample.cpp
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219
examples/BlockSolver/BlockSolverExample.cpp
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@@ -0,0 +1,219 @@
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#include "BlockSolverExample.h"
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#include "BulletDynamics/MLCPSolvers/btDantzigSolver.h"
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#include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h"
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#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
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#include "BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h"
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#include "btBlockSolver.h"
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//for URDF import support
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#include "../Importers/ImportURDFDemo/BulletUrdfImporter.h"
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#include "../Importers/ImportURDFDemo/MyMultiBodyCreator.h"
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#include "../Importers/ImportURDFDemo/URDF2Bullet.h"
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#include "../CommonInterfaces/CommonMultiBodyBase.h"
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class BlockSolverExample : public CommonMultiBodyBase
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{
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int m_option;
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public:
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BlockSolverExample(GUIHelperInterface* helper, int option);
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virtual ~BlockSolverExample();
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virtual void initPhysics();
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virtual void stepSimulation(float deltaTime);
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virtual void resetCamera()
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{
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float dist = 3;
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float pitch = -35;
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float yaw = 50;
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float targetPos[3] = {0, 0, .1};
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m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
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}
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void createMultiBodyStack();
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btMultiBody* createMultiBody(btScalar mass, const btTransform& trans, btCollisionShape* collisionShape);
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btMultiBody* loadRobot(std::string filepath);
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};
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BlockSolverExample::BlockSolverExample(GUIHelperInterface* helper, int option)
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: CommonMultiBodyBase(helper),
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m_option(option)
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{
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m_guiHelper->setUpAxis(2);
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}
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BlockSolverExample::~BlockSolverExample()
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{
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// Do nothing
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}
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void BlockSolverExample::stepSimulation(float deltaTime)
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{
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//use a smaller internal timestep, there are stability issues
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btScalar internalTimeStep = 1./240.f;
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m_dynamicsWorld->stepSimulation(deltaTime, 10, internalTimeStep);
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}
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void BlockSolverExample::initPhysics()
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{
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///collision configuration contains default setup for memory, collision setup
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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m_broadphase = new btDbvtBroadphase();
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btMLCPSolverInterface* mlcp;
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if (m_option&BLOCK_SOLVER_SI)
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{
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btAssert(!m_solver);
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m_solver = new btMultiBodyConstraintSolver;
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b3Printf("Constraint Solver: Sequential Impulse");
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}
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if (m_option&BLOCK_SOLVER_MLCP_PGS)
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{
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btAssert(!m_solver);
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mlcp = new btSolveProjectedGaussSeidel();
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m_solver = new btMultiBodyMLCPConstraintSolver(mlcp);
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b3Printf("Constraint Solver: MLCP + PGS");
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}
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if (m_option&BLOCK_SOLVER_MLCP_DANTZIG)
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{
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btAssert(!m_solver);
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mlcp = new btDantzigSolver();
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m_solver = new btMultiBodyMLCPConstraintSolver(mlcp);
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b3Printf("Constraint Solver: MLCP + Dantzig");
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}
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if (m_option&BLOCK_SOLVER_BLOCK)
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{
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m_solver = new btBlockSolver();
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}
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btAssert(m_solver);
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btMultiBodyDynamicsWorld* world = new btMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
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m_dynamicsWorld = world;
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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m_dynamicsWorld->setGravity(btVector3(0, 0, -10));
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m_dynamicsWorld->getSolverInfo().m_numIterations = 50;
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m_dynamicsWorld->getSolverInfo().m_globalCfm = btScalar(1e-6); //todo: what value is good?
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if (m_option&BLOCK_SOLVER_SCENE_MB_STACK)
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{
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createMultiBodyStack();
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}
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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void BlockSolverExample::createMultiBodyStack()
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{
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///create a few basic rigid bodies
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bool loadPlaneFromURDF = false;
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if (loadPlaneFromURDF)
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{
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btMultiBody* mb = loadRobot("plane.urdf");
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printf("!\n");
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}
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else
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{
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btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.)));
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m_collisionShapes.push_back(groundShape);
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btScalar mass = 0;
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(btVector3(0, 0, -50));
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btMultiBody* body = createMultiBody(mass, tr, groundShape);
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}
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for (int i=0;i<10;i++)
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{
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btBoxShape* boxShape = createBoxShape(btVector3(btScalar(.1), btScalar(.1), btScalar(.1)));
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m_collisionShapes.push_back(boxShape);
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btScalar mass = 1;
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if (i == 9)
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mass = 100;
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(btVector3(0, 0, 0.1+i*0.2));
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btMultiBody* body = createMultiBody(mass, tr, boxShape);
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}
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if(0)
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{
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btMultiBody* mb = loadRobot("cube_small.urdf");
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(btVector3(0, 0, 1.));
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mb->setBaseWorldTransform(tr);
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}
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}
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btMultiBody* BlockSolverExample::createMultiBody(btScalar mass, const btTransform& trans, btCollisionShape* collisionShape)
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{
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btVector3 inertia;
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collisionShape->calculateLocalInertia(mass, inertia);
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bool canSleep = false;
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bool isDynamic = mass > 0;
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btMultiBody* mb = new btMultiBody(0, mass, inertia, !isDynamic, canSleep);
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btMultiBodyLinkCollider* collider = new btMultiBodyLinkCollider(mb, -1);
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collider->setWorldTransform(trans);
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mb->setBaseWorldTransform(trans);
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collider->setCollisionShape(collisionShape);
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int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
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int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
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this->m_dynamicsWorld->addCollisionObject(collider, collisionFilterGroup, collisionFilterMask);
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mb->setBaseCollider(collider);
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mb->finalizeMultiDof();
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this->m_dynamicsWorld->addMultiBody(mb);
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m_dynamicsWorld->forwardKinematics();
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return mb;
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}
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btMultiBody* BlockSolverExample::loadRobot(std::string filepath)
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{
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btMultiBody* m_multiBody = 0;
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BulletURDFImporter u2b(m_guiHelper, 0, 0, 1, 0);
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bool loadOk = u2b.loadURDF(filepath.c_str());// lwr / kuka.urdf");
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if (loadOk)
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{
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int rootLinkIndex = u2b.getRootLinkIndex();
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b3Printf("urdf root link index = %d\n", rootLinkIndex);
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MyMultiBodyCreator creation(m_guiHelper);
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btTransform identityTrans;
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identityTrans.setIdentity();
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ConvertURDF2Bullet(u2b, creation, identityTrans, m_dynamicsWorld, true, u2b.getPathPrefix());
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for (int i = 0; i < u2b.getNumAllocatedCollisionShapes(); i++)
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{
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m_collisionShapes.push_back(u2b.getAllocatedCollisionShape(i));
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}
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m_multiBody = creation.getBulletMultiBody();
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if (m_multiBody)
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{
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b3Printf("Root link name = %s", u2b.getLinkName(u2b.getRootLinkIndex()).c_str());
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}
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}
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return m_multiBody;
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}
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CommonExampleInterface* BlockSolverExampleCreateFunc(CommonExampleOptions& options)
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{
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return new BlockSolverExample(options.m_guiHelper, options.m_option);
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}
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19
examples/BlockSolver/BlockSolverExample.h
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19
examples/BlockSolver/BlockSolverExample.h
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@@ -0,0 +1,19 @@
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#ifndef BLOCK_SOLVER_EXAMPLE_H
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#define BLOCK_SOLVER_EXAMPLE_H
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enum BlockSolverOptions
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{
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BLOCK_SOLVER_SI=1<<0,
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BLOCK_SOLVER_MLCP_PGS = 1 << 1,
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BLOCK_SOLVER_MLCP_DANTZIG = 1 << 2,
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BLOCK_SOLVER_BLOCK = 1 << 3,
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BLOCK_SOLVER_SCENE_MB_STACK= 1 << 5,
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BLOCK_SOLVER_SCENE_CHAIN = 1<< 6,
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};
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class CommonExampleInterface* BlockSolverExampleCreateFunc(struct CommonExampleOptions& options);
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#endif //BLOCK_SOLVER_EXAMPLE_H
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160
examples/BlockSolver/btBlockSolver.cpp
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160
examples/BlockSolver/btBlockSolver.cpp
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@@ -0,0 +1,160 @@
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#include "btBlockSolver.h"
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
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#include "LinearMath/btQuickprof.h"
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struct btBlockSolverInternalData
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{
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btAlignedObjectArray<btSolverBody> m_tmpSolverBodyPool;
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btConstraintArray m_tmpSolverContactConstraintPool;
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btConstraintArray m_tmpSolverNonContactConstraintPool;
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btConstraintArray m_tmpSolverContactFrictionConstraintPool;
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btConstraintArray m_tmpSolverContactRollingFrictionConstraintPool;
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btAlignedObjectArray<int> m_orderTmpConstraintPool;
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btAlignedObjectArray<int> m_orderNonContactConstraintPool;
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btAlignedObjectArray<int> m_orderFrictionConstraintPool;
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btAlignedObjectArray<btTypedConstraint::btConstraintInfo1> m_tmpConstraintSizesPool;
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unsigned long m_btSeed2;
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int m_fixedBodyId;
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int m_maxOverrideNumSolverIterations;
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btAlignedObjectArray<int> m_kinematicBodyUniqueIdToSolverBodyTable; // only used for multithreading
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btSingleConstraintRowSolver m_resolveSingleConstraintRowGeneric;
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btSingleConstraintRowSolver m_resolveSingleConstraintRowLowerLimit;
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btSingleConstraintRowSolver m_resolveSplitPenetrationImpulse;
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btBlockSolverInternalData()
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:m_btSeed2(0),
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m_fixedBodyId(-1),
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m_maxOverrideNumSolverIterations(0),
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m_resolveSingleConstraintRowGeneric(btSequentialImpulseConstraintSolver::getScalarConstraintRowSolverGeneric()),
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m_resolveSingleConstraintRowLowerLimit(btSequentialImpulseConstraintSolver::getScalarConstraintRowSolverLowerLimit()),
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||||
m_resolveSplitPenetrationImpulse(btSequentialImpulseConstraintSolver::getScalarSplitPenetrationImpulseGeneric())
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{
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||||
}
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};
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||||
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||||
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btBlockSolver::btBlockSolver()
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{
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m_data = new btBlockSolverInternalData;
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}
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btBlockSolver::~btBlockSolver()
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{
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delete m_data;
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}
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btScalar btBlockSolver::solveGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher)
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||||
{
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||||
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||||
btSISolverSingleIterationData siData(m_data->m_tmpSolverBodyPool,
|
||||
m_data->m_tmpSolverContactConstraintPool,
|
||||
m_data->m_tmpSolverNonContactConstraintPool,
|
||||
m_data->m_tmpSolverContactFrictionConstraintPool,
|
||||
m_data->m_tmpSolverContactRollingFrictionConstraintPool,
|
||||
m_data->m_orderTmpConstraintPool,
|
||||
m_data->m_orderNonContactConstraintPool,
|
||||
m_data->m_orderFrictionConstraintPool,
|
||||
m_data->m_tmpConstraintSizesPool,
|
||||
m_data->m_resolveSingleConstraintRowGeneric,
|
||||
m_data->m_resolveSingleConstraintRowLowerLimit,
|
||||
m_data->m_resolveSplitPenetrationImpulse,
|
||||
m_data->m_kinematicBodyUniqueIdToSolverBodyTable,
|
||||
m_data->m_btSeed2,
|
||||
m_data->m_fixedBodyId,
|
||||
m_data->m_maxOverrideNumSolverIterations);
|
||||
|
||||
m_data->m_fixedBodyId = -1;
|
||||
//todo: setup sse2/4 constraint row methods
|
||||
|
||||
btSequentialImpulseConstraintSolver::convertBodiesInternal(siData, bodies, numBodies, info);
|
||||
btSequentialImpulseConstraintSolver::convertJointsInternal(siData, constraints, numConstraints, info);
|
||||
|
||||
int i;
|
||||
btPersistentManifold* manifold = 0;
|
||||
// btCollisionObject* colObj0=0,*colObj1=0;
|
||||
|
||||
for (i = 0; i < numManifolds; i++)
|
||||
{
|
||||
manifold = manifoldPtr[i];
|
||||
btSequentialImpulseConstraintSolver::convertContactInternal(siData, manifold, info);
|
||||
}
|
||||
|
||||
|
||||
|
||||
int numNonContactPool = siData.m_tmpSolverNonContactConstraintPool.size();
|
||||
int numConstraintPool = siData.m_tmpSolverContactConstraintPool.size();
|
||||
int numFrictionPool = siData.m_tmpSolverContactFrictionConstraintPool.size();
|
||||
|
||||
///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
|
||||
siData.m_orderNonContactConstraintPool.resizeNoInitialize(numNonContactPool);
|
||||
if ((info.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
||||
siData.m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool * 2);
|
||||
else
|
||||
siData.m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool);
|
||||
|
||||
siData.m_orderFrictionConstraintPool.resizeNoInitialize(numFrictionPool);
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < numNonContactPool; i++)
|
||||
{
|
||||
siData.m_orderNonContactConstraintPool[i] = i;
|
||||
}
|
||||
for (i = 0; i < numConstraintPool; i++)
|
||||
{
|
||||
siData.m_orderTmpConstraintPool[i] = i;
|
||||
}
|
||||
for (i = 0; i < numFrictionPool; i++)
|
||||
{
|
||||
siData.m_orderFrictionConstraintPool[i] = i;
|
||||
}
|
||||
}
|
||||
|
||||
btScalar leastSquaresResidual = 0;
|
||||
|
||||
|
||||
|
||||
{
|
||||
BT_PROFILE("solveGroupCacheFriendlyIterations");
|
||||
///this is a special step to resolve penetrations (just for contacts)
|
||||
btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterationsInternal(siData, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, info, debugDrawer);
|
||||
|
||||
int maxIterations = siData.m_maxOverrideNumSolverIterations > info.m_numIterations ? siData.m_maxOverrideNumSolverIterations : info.m_numIterations;
|
||||
|
||||
for (int iteration = 0; iteration < maxIterations; iteration++)
|
||||
{
|
||||
leastSquaresResidual = btSequentialImpulseConstraintSolver::solveSingleIterationInternal(siData, iteration, constraints, numConstraints, info);
|
||||
|
||||
if (leastSquaresResidual <= info.m_leastSquaresResidualThreshold || (iteration >= (maxIterations - 1)))
|
||||
{
|
||||
#ifdef VERBOSE_RESIDUAL_PRINTF
|
||||
printf("residual = %f at iteration #%d\n", m_leastSquaresResidual, iteration);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
btScalar res = btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinishInternal(siData, bodies, numBodies, info);
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void btBlockSolver::solveMultiBodyGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher)
|
||||
{
|
||||
btMultiBodyConstraintSolver::solveMultiBodyGroup(bodies, numBodies, manifold, numManifolds, constraints, numConstraints, multiBodyConstraints, numMultiBodyConstraints, info, debugDrawer, dispatcher);
|
||||
}
|
||||
|
||||
void btBlockSolver::reset()
|
||||
{
|
||||
//or just set m_data->m_btSeed2=0?
|
||||
delete m_data;
|
||||
m_data = new btBlockSolverInternalData;
|
||||
}
|
||||
29
examples/BlockSolver/btBlockSolver.h
Normal file
29
examples/BlockSolver/btBlockSolver.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#ifndef BT_BLOCK_SOLVER_H
|
||||
#define BT_BLOCK_SOLVER_H
|
||||
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
|
||||
class btBlockSolver : public btMultiBodyConstraintSolver
|
||||
{
|
||||
struct btBlockSolverInternalData* m_data;
|
||||
|
||||
public:
|
||||
btBlockSolver();
|
||||
virtual ~btBlockSolver();
|
||||
|
||||
//btRigidBody
|
||||
virtual btScalar solveGroup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, class btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
|
||||
|
||||
//btMultibody
|
||||
virtual void solveMultiBodyGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
|
||||
|
||||
///clear internal cached data and reset random seed
|
||||
virtual void reset();
|
||||
|
||||
virtual btConstraintSolverType getSolverType() const
|
||||
{
|
||||
return BT_BLOCK_SOLVER;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //BT_BLOCK_SOLVER_H
|
||||
117
examples/BulletRobotics/FixJointBoxes.cpp
Normal file
117
examples/BulletRobotics/FixJointBoxes.cpp
Normal file
@@ -0,0 +1,117 @@
|
||||
|
||||
#include "FixJointBoxes.h"
|
||||
|
||||
#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
|
||||
#include "Bullet3Common/b3AlignedObjectArray.h"
|
||||
#include "../CommonInterfaces/CommonRenderInterface.h"
|
||||
#include "../CommonInterfaces/CommonExampleInterface.h"
|
||||
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
||||
#include "../SharedMemory/PhysicsServerSharedMemory.h"
|
||||
#include "../SharedMemory/PhysicsClientC_API.h"
|
||||
#include "../SharedMemory/SharedMemoryPublic.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "../RobotSimulator/b3RobotSimulatorClientAPI.h"
|
||||
|
||||
class FixJointBoxes : public CommonExampleInterface
|
||||
{
|
||||
GUIHelperInterface* m_guiHelper;
|
||||
b3RobotSimulatorClientAPI m_robotSim;
|
||||
int m_options;
|
||||
|
||||
public:
|
||||
FixJointBoxes(GUIHelperInterface* helper, int options)
|
||||
: m_guiHelper(helper),
|
||||
m_options(options)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~FixJointBoxes()
|
||||
{
|
||||
}
|
||||
|
||||
virtual void physicsDebugDraw(int debugDrawMode)
|
||||
{
|
||||
m_robotSim.debugDraw(debugDrawMode);
|
||||
}
|
||||
virtual void initPhysics()
|
||||
{
|
||||
int mode = eCONNECT_EXISTING_EXAMPLE_BROWSER;
|
||||
m_robotSim.setGuiHelper(m_guiHelper);
|
||||
bool connected = m_robotSim.connect(mode);
|
||||
|
||||
b3Printf("robotSim connected = %d", connected);
|
||||
|
||||
m_robotSim.configureDebugVisualizer(COV_ENABLE_RGB_BUFFER_PREVIEW, 0);
|
||||
m_robotSim.configureDebugVisualizer(COV_ENABLE_DEPTH_BUFFER_PREVIEW, 0);
|
||||
m_robotSim.configureDebugVisualizer(COV_ENABLE_SEGMENTATION_MARK_PREVIEW, 0);
|
||||
|
||||
b3RobotSimulatorLoadUrdfFileArgs args;
|
||||
|
||||
size_t numCubes = 10;
|
||||
std::vector<int> cubeIds(numCubes, 0);
|
||||
for (int i = 0; i < numCubes; i++)
|
||||
{
|
||||
args.m_forceOverrideFixedBase = (i == 0);
|
||||
args.m_startPosition.setValue(0, i * 0.05, 1);
|
||||
cubeIds[i] = m_robotSim.loadURDF("cube_small.urdf", args);
|
||||
|
||||
b3JointInfo jointInfo;
|
||||
|
||||
jointInfo.m_parentFrame[1] = -0.025;
|
||||
jointInfo.m_childFrame[1] = 0.025;
|
||||
jointInfo.m_jointType = eFixedType;
|
||||
// jointInfo.m_jointType = ePoint2PointType;
|
||||
// jointInfo.m_jointType = ePrismaticType;
|
||||
|
||||
if (i > 0)
|
||||
{
|
||||
m_robotSim.createConstraint(cubeIds[i], -1, cubeIds[i - 1], -1, &jointInfo);
|
||||
}
|
||||
|
||||
m_robotSim.loadURDF("plane.urdf");
|
||||
}
|
||||
}
|
||||
|
||||
virtual void exitPhysics()
|
||||
{
|
||||
m_robotSim.disconnect();
|
||||
}
|
||||
virtual void stepSimulation(float deltaTime)
|
||||
{
|
||||
m_robotSim.stepSimulation();
|
||||
}
|
||||
virtual void renderScene()
|
||||
{
|
||||
m_robotSim.renderScene();
|
||||
}
|
||||
|
||||
virtual bool mouseMoveCallback(float x, float y)
|
||||
{
|
||||
return m_robotSim.mouseMoveCallback(x, y);
|
||||
}
|
||||
virtual bool mouseButtonCallback(int button, int state, float x, float y)
|
||||
{
|
||||
return m_robotSim.mouseButtonCallback(button, state, x, y);
|
||||
}
|
||||
virtual bool keyboardCallback(int key, int state)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual void resetCamera()
|
||||
{
|
||||
// float dist = 1;
|
||||
// float pitch = -20;
|
||||
// float yaw = -30;
|
||||
// float targetPos[3] = {0, 0.2, 0.5};
|
||||
|
||||
// m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
};
|
||||
|
||||
class CommonExampleInterface* FixJointBoxesCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new FixJointBoxes(options.m_guiHelper, options.m_option);
|
||||
}
|
||||
21
examples/BulletRobotics/FixJointBoxes.h
Normal file
21
examples/BulletRobotics/FixJointBoxes.h
Normal file
@@ -0,0 +1,21 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2016 Google Inc. http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef FIX_JOINT_BOXES_H
|
||||
#define FIX_JOINT_BOXES_H
|
||||
|
||||
class CommonExampleInterface* FixJointBoxesCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //FIX_JOINT_BOXES_H
|
||||
@@ -91,7 +91,7 @@ enum SolverEnumType
|
||||
NNCGSOLVER = 2,
|
||||
DANZIGSOLVER = 3,
|
||||
LEMKESOLVER = 4,
|
||||
FSSOLVER = 5,
|
||||
|
||||
NUM_SOLVERS = 6
|
||||
};
|
||||
|
||||
@@ -103,7 +103,7 @@ static char GAUSSSEIDELSOLVER[] = "Gauss-Seidel Solver";
|
||||
static char NNCGSOLVER[] = "NNCG Solver";
|
||||
static char DANZIGSOLVER[] = "Danzig Solver";
|
||||
static char LEMKESOLVER[] = "Lemke Solver";
|
||||
static char FSSOLVER[] = "FeatherStone Solver";
|
||||
|
||||
}; // namespace SolverType
|
||||
|
||||
static const char* solverTypes[NUM_SOLVERS];
|
||||
@@ -324,7 +324,7 @@ struct NN3DWalkersTimeWarpBase : public CommonRigidBodyBase
|
||||
solverTypes[2] = SolverType::NNCGSOLVER;
|
||||
solverTypes[3] = SolverType::DANZIGSOLVER;
|
||||
solverTypes[4] = SolverType::LEMKESOLVER;
|
||||
solverTypes[5] = SolverType::FSSOLVER;
|
||||
|
||||
|
||||
{
|
||||
ComboBoxParams comboParams;
|
||||
@@ -499,19 +499,12 @@ struct NN3DWalkersTimeWarpBase : public CommonRigidBodyBase
|
||||
m_solver = new btMLCPSolver(mlcp);
|
||||
break;
|
||||
}
|
||||
case FSSOLVER:
|
||||
{
|
||||
// b3Printf("=%s=",SolverType::FSSOLVER);
|
||||
//Use the btMultiBodyConstraintSolver for Featherstone btMultiBody support
|
||||
m_solver = new btMultiBodyConstraintSolver;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (SOLVER_TYPE != FSSOLVER)
|
||||
if (1)
|
||||
{
|
||||
//TODO: Set parameters for other solvers
|
||||
|
||||
|
||||
@@ -144,6 +144,7 @@ SET(ExtendedTutorialsSources
|
||||
)
|
||||
|
||||
SET(BulletExampleBrowser_SRCS
|
||||
../BulletRobotics/FixJointBoxes.cpp
|
||||
|
||||
../TinyRenderer/geometry.cpp
|
||||
../TinyRenderer/model.cpp
|
||||
@@ -202,6 +203,10 @@ SET(BulletExampleBrowser_SRCS
|
||||
../MultiThreadedDemo/MultiThreadedDemo.h
|
||||
../MultiThreadedDemo/CommonRigidBodyMTBase.cpp
|
||||
../MultiThreadedDemo/CommonRigidBodyMTBase.h
|
||||
../BlockSolver/btBlockSolver.cpp
|
||||
../BlockSolver/btBlockSolver.h
|
||||
../BlockSolver/BlockSolverExample.cpp
|
||||
../BlockSolver/BlockSolverExample.h
|
||||
../Tutorial/Tutorial.cpp
|
||||
../Tutorial/Tutorial.h
|
||||
../Tutorial/Dof6ConstraintTutorial.cpp
|
||||
@@ -333,7 +338,6 @@ SET(BulletExampleBrowser_SRCS
|
||||
../MultiBody/InvertedPendulumPDControl.cpp
|
||||
../MultiBody/InvertedPendulumPDControl.h
|
||||
../MultiBody/MultiBodyConstraintFeedback.cpp
|
||||
../MultiBody/SerialChains.cpp
|
||||
../MultiBody/MultiDofDemo.cpp
|
||||
../MultiBody/MultiDofDemo.h
|
||||
../RigidBody/RigidBodySoftContact.cpp
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
#include "ExampleEntries.h"
|
||||
|
||||
#include "../BlockSolver/BlockSolverExample.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "EmptyExample.h"
|
||||
#include "../BulletRobotics/FixJointBoxes.h"
|
||||
#include "../RenderingExamples/RenderInstancingDemo.h"
|
||||
#include "../RenderingExamples/CoordinateSystemDemo.h"
|
||||
#include "../RenderingExamples/RaytracerSetup.h"
|
||||
@@ -29,7 +31,7 @@
|
||||
#include "../MultiBody/MultiBodyConstraintFeedback.h"
|
||||
#include "../MultiBody/MultiDofDemo.h"
|
||||
#include "../MultiBody/InvertedPendulumPDControl.h"
|
||||
#include "../MultiBody/SerialChains.h"
|
||||
|
||||
#include "../RigidBody/RigidBodySoftContact.h"
|
||||
#include "../VoronoiFracture/VoronoiFractureDemo.h"
|
||||
#include "../SoftDemo/SoftDemo.h"
|
||||
@@ -128,6 +130,10 @@ static ExampleEntry gDefaultExamples[] =
|
||||
|
||||
ExampleEntry(1, "Soft Contact", "Using the error correction parameter (ERP) and constraint force mixing (CFM) values for contacts to simulate compliant contact.", RigidBodySoftContactCreateFunc),
|
||||
|
||||
|
||||
ExampleEntry(0, "Bullet Robotics"),
|
||||
ExampleEntry(1, "FixJoint Boxes", "FixJoint Boxes", FixJointBoxesCreateFunc),
|
||||
|
||||
ExampleEntry(0, "MultiBody"),
|
||||
ExampleEntry(1, "MultiDof", "Create a basic btMultiBody with 3-DOF spherical joints (mobilizers). The demo uses a fixed base or a floating base at restart.", MultiDofCreateFunc),
|
||||
ExampleEntry(1, "TestJointTorque", "Apply a torque to a btMultiBody with 1-DOF joints (mobilizers). This setup is similar to API/TestHingeTorque.", TestJointTorqueCreateFunc),
|
||||
@@ -136,8 +142,8 @@ static ExampleEntry gDefaultExamples[] =
|
||||
ExampleEntry(1, "Constraint Feedback", "The example shows how to receive joint reaction forces in a btMultiBody. Also the applied impulse is available for a btMultiBodyJointMotor", MultiBodyConstraintFeedbackCreateFunc),
|
||||
ExampleEntry(1, "Inverted Pendulum PD", "Keep an inverted pendulum up using open loop PD control", InvertedPendulumPDControlCreateFunc),
|
||||
ExampleEntry(1, "MultiBody Soft Contact", "Using the error correction parameter (ERP) and constraint force mixing (CFM) values for contacts to simulate compliant contact.", MultiBodySoftContactCreateFunc, 0),
|
||||
ExampleEntry(1, "Serial Chains", "Show colliding two serial chains using different constraint solvers.", SerialChainsCreateFunc, 0),
|
||||
|
||||
|
||||
|
||||
ExampleEntry(0, "Physics Client-Server"),
|
||||
ExampleEntry(1, "Physics Server", "Create a physics server that communicates with a physics client over shared memory. You can connect to the server using pybullet, a PhysicsClient or a UDP/TCP Bridge.",
|
||||
PhysicsServerCreateFuncBullet2),
|
||||
@@ -150,6 +156,13 @@ static ExampleEntry gDefaultExamples[] =
|
||||
//
|
||||
// ExampleEntry(1, "Physics Client (Direct)", "Create a physics client that can communicate with a physics server directly in-process.", PhysicsClientCreateFunc,eCLIENTEXAMPLE_DIRECT),
|
||||
|
||||
|
||||
ExampleEntry(0, "BlockSolver"),
|
||||
ExampleEntry(1, "Stack MultiBody SI", "Create a stack of blocks, with heavy block at the top", BlockSolverExampleCreateFunc, BLOCK_SOLVER_SCENE_MB_STACK+ BLOCK_SOLVER_SI),
|
||||
ExampleEntry(1, "Stack MultiBody MLCP PGS", "Create a stack of blocks, with heavy block at the top", BlockSolverExampleCreateFunc, BLOCK_SOLVER_SCENE_MB_STACK + BLOCK_SOLVER_MLCP_PGS),
|
||||
ExampleEntry(1, "Stack MultiBody MLCP Dantzig", "Create a stack of blocks, with heavy block at the top", BlockSolverExampleCreateFunc, BLOCK_SOLVER_SCENE_MB_STACK + BLOCK_SOLVER_MLCP_DANTZIG),
|
||||
ExampleEntry(1, "Stack MultiBody Block", "Create a stack of blocks, with heavy block at the top", BlockSolverExampleCreateFunc, BLOCK_SOLVER_SCENE_MB_STACK + BLOCK_SOLVER_BLOCK),
|
||||
|
||||
ExampleEntry(0, "Inverse Dynamics"),
|
||||
ExampleEntry(1, "Inverse Dynamics URDF", "Create a btMultiBody from URDF. Create an inverse MultiBodyTree model from that. Use either decoupled PD control or computed torque control using the inverse model to track joint position targets", InverseDynamicsExampleCreateFunc, BT_ID_LOAD_URDF),
|
||||
ExampleEntry(1, "Inverse Dynamics Prog", "Create a btMultiBody programatically. Create an inverse MultiBodyTree model from that. Use either decoupled PD control or computed torque control using the inverse model to track joint position targets", InverseDynamicsExampleCreateFunc, BT_ID_PROGRAMMATICALLY),
|
||||
|
||||
@@ -162,6 +162,7 @@ project "App_BulletExampleBrowser"
|
||||
"../Evolution/NN3DWalkers.h",
|
||||
"../Collision/*",
|
||||
"../RoboticsLearning/*",
|
||||
"../BlockSolver/*",
|
||||
"../Collision/Internal/*",
|
||||
"../Benchmarks/*",
|
||||
"../MultiThreadedDemo/*",
|
||||
|
||||
Reference in New Issue
Block a user