Added constraint framework, and the nail contraint

This commit is contained in:
nicola.candussi
2008-10-20 10:43:18 +00:00
parent c986721fb6
commit b95810245f
22 changed files with 1164 additions and 25 deletions

View File

@@ -36,20 +36,30 @@ GL_LIB=-lGL -lGLU
MAYA_INCLUDE=-I$(MAYA)/include
MAYA_LIB=-L$(MAYA)/lib -lOpenMaya -lFoundation -lOpenMayaUI -lOpenMayaFX
SOURCES = pluginMain.cpp colladaExport.cpp rigidBodyNode.cpp rigidBodyArrayNode.cpp collisionShapeNode.cpp \
solver.cpp bt_solver.cpp dSolverNode.cpp dSolverCmd.cpp dRigidBodyCmd.cpp dRigidBodyArrayCmd.cpp \
pdbIO.cpp drawUtils.cpp
SOURCES = bt_solver.cpp dRigidBodyArrayCmd.cpp pdbIO.cpp \
colladaExport.cpp dRigidBodyCmd.cpp pluginMain.cpp \
collisionShapeNode.cpp dSolverCmd.cpp rigidBodyArrayNode.cpp \
dNailConstraintCmd.cpp dSolverNode.cpp rigidBodyNode.cpp \
drawUtils.cpp nailConstraintNode.cpp solver.cpp
HEADERS = box_shape.h collisionShapeNode.h nail_constraint.h \
box_shape_impl.h constraint.h nail_constraint_impl.h \
bt_box_shape.h constraint_impl.h nailConstraintNode.h \
bt_collision_shape.h convex_hull_shape.h pdbIO.h \
bt_constraint.h convex_hull_shape_impl.h plane_shape.h \
bt_convex_hull_shape.h dNailConstraintCmd.h plane_shape_impl.h \
bt_mesh_shape.h drawUtils.h rigidBodyArrayNode.h \
bt_nail_constraint.h dRigidBodyArrayCmd.h rigid_body.h \
bt_plane_shape.h dRigidBodyCmd.h rigid_body_impl.h \
bt_rigid_body.h dSolverCmd.h rigidBodyNode.h \
bt_solver.h dSolverNode.h shared_ptr.h \
bt_sphere_shape.h mathUtils.h solver.h \
colladaExport.h mayaUtils.h solver_impl.h \
collision_shape.h mesh_shape.h sphere_shape.h \
collision_shape_impl.h mesh_shape_impl.h sphere_shape_impl.h
HEADERS = box_shape.h bt_sphere_shape.h dSolverNode.h rigid_body_impl.h \
box_shape_impl.h collision_shape.h mathUtils.h rigidBodyNode.h \
bt_box_shape.h collision_shape_impl.h mayaUtils.h solver.h \
bt_collision_shape.h collisionShapeNode.h mesh_shape.h solver_impl.h \
bt_convex_hull_shape.h convex_hull_shape.h mesh_shape_impl.h sphere_shape.h \
bt_mesh_shape.h convex_hull_shape_impl.h plane_shape.h sphere_shape_impl.h \
bt_plane_shape.h dRigidBodyArrayCmd.h plane_shape_impl.h \
bt_rigid_body.h dRigidBodyCmd.h rigidBodyArrayNode.h \
bt_solver.h dSolverCmd.h rigid_body.h pdbIO.h \
shared_ptr.h drawUtils.h
INCLUDE_FLAGS= $(GL_INCLUDE) $(BULLET_INCLUDE) $(MAYA_INCLUDE)