Added constraint framework, and the nail contraint
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@@ -36,20 +36,30 @@ GL_LIB=-lGL -lGLU
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MAYA_INCLUDE=-I$(MAYA)/include
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MAYA_LIB=-L$(MAYA)/lib -lOpenMaya -lFoundation -lOpenMayaUI -lOpenMayaFX
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SOURCES = pluginMain.cpp colladaExport.cpp rigidBodyNode.cpp rigidBodyArrayNode.cpp collisionShapeNode.cpp \
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solver.cpp bt_solver.cpp dSolverNode.cpp dSolverCmd.cpp dRigidBodyCmd.cpp dRigidBodyArrayCmd.cpp \
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pdbIO.cpp drawUtils.cpp
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SOURCES = bt_solver.cpp dRigidBodyArrayCmd.cpp pdbIO.cpp \
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colladaExport.cpp dRigidBodyCmd.cpp pluginMain.cpp \
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collisionShapeNode.cpp dSolverCmd.cpp rigidBodyArrayNode.cpp \
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dNailConstraintCmd.cpp dSolverNode.cpp rigidBodyNode.cpp \
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drawUtils.cpp nailConstraintNode.cpp solver.cpp
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HEADERS = box_shape.h collisionShapeNode.h nail_constraint.h \
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box_shape_impl.h constraint.h nail_constraint_impl.h \
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bt_box_shape.h constraint_impl.h nailConstraintNode.h \
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bt_collision_shape.h convex_hull_shape.h pdbIO.h \
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bt_constraint.h convex_hull_shape_impl.h plane_shape.h \
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bt_convex_hull_shape.h dNailConstraintCmd.h plane_shape_impl.h \
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bt_mesh_shape.h drawUtils.h rigidBodyArrayNode.h \
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bt_nail_constraint.h dRigidBodyArrayCmd.h rigid_body.h \
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bt_plane_shape.h dRigidBodyCmd.h rigid_body_impl.h \
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bt_rigid_body.h dSolverCmd.h rigidBodyNode.h \
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bt_solver.h dSolverNode.h shared_ptr.h \
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bt_sphere_shape.h mathUtils.h solver.h \
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colladaExport.h mayaUtils.h solver_impl.h \
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collision_shape.h mesh_shape.h sphere_shape.h \
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collision_shape_impl.h mesh_shape_impl.h sphere_shape_impl.h
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HEADERS = box_shape.h bt_sphere_shape.h dSolverNode.h rigid_body_impl.h \
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box_shape_impl.h collision_shape.h mathUtils.h rigidBodyNode.h \
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bt_box_shape.h collision_shape_impl.h mayaUtils.h solver.h \
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bt_collision_shape.h collisionShapeNode.h mesh_shape.h solver_impl.h \
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bt_convex_hull_shape.h convex_hull_shape.h mesh_shape_impl.h sphere_shape.h \
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bt_mesh_shape.h convex_hull_shape_impl.h plane_shape.h sphere_shape_impl.h \
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bt_plane_shape.h dRigidBodyArrayCmd.h plane_shape_impl.h \
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bt_rigid_body.h dRigidBodyCmd.h rigidBodyArrayNode.h \
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bt_solver.h dSolverCmd.h rigid_body.h pdbIO.h \
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shared_ptr.h drawUtils.h
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INCLUDE_FLAGS= $(GL_INCLUDE) $(BULLET_INCLUDE) $(MAYA_INCLUDE)
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