removed collision template, some code style cleanup, added btDbvhBroadphase to BenchmarkDemo
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@@ -279,7 +279,7 @@ static btDbvt::Node* topdown(btDbvt* pdbvt,
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{
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if((splitcount[i][0]>0)&&(splitcount[i][1]>0))
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{
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const int midp=abs(splitcount[i][0]-splitcount[i][1]);
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const int midp=btFabs(splitcount[i][0]-splitcount[i][1]);
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if(midp<bestmidp)
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{
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bestaxis=i;
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@@ -470,25 +470,25 @@ void btDbvt::remove(Node* leaf)
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void btDbvt::collide(btDbvt* tree,
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ICollide* icollide) const
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{
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collideGeneric(tree,GCollide(icollide));
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collideGeneric(tree,icollide);
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}
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//
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void btDbvt::collide(btDbvt::Node* node,
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ICollide* icollide) const
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{
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collideGeneric(node,GCollide(icollide));
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collideGeneric(node,icollide);
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}
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//
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void btDbvt::collide(const Volume& volume,
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ICollide* icollide) const
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{
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collideGeneric(volume,GCollide(icollide));
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collideGeneric(volume,icollide);
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}
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//
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void btDbvt::collide(ICollide* icollide) const
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{
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collideGeneric(GCollide(icollide));
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collideGeneric(icollide);
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}
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