use a btCollisionWorld instead of btDynamicsWorld, thanks reltham for the feedback

http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2317&p=9197#p9197
This commit is contained in:
erwin.coumans
2008-07-09 18:41:41 +00:00
parent 2c224b41c5
commit b9bc96e22b
5 changed files with 34 additions and 36 deletions

View File

@@ -5,7 +5,7 @@
class btCollisionShape;
class btRigidBody;
class btDynamicsWorld;
class btCollisionWorld;
class CharacterControllerInterface
{
@@ -20,8 +20,8 @@ public:
virtual void reset () = 0;
virtual void warp (const btVector3& origin) = 0;
virtual void registerPairCacheAndDispatcher (btOverlappingPairCache* pairCache, btCollisionDispatcher* dispatcher)=0;
virtual void preStep (const btDynamicsWorld* dynamicsWorld) = 0;
virtual void playerStep (const btDynamicsWorld* dynamicsWorld, btScalar dt,
virtual void preStep (const btCollisionWorld* collisionWorld) = 0;
virtual void playerStep (const btCollisionWorld* collisionWorld, btScalar dt,
int forward,
int backward,
int left,