use a btCollisionWorld instead of btDynamicsWorld, thanks reltham for the feedback
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2317&p=9197#p9197
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@@ -5,7 +5,7 @@
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class btCollisionShape;
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class btRigidBody;
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class btDynamicsWorld;
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class btCollisionWorld;
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class CharacterControllerInterface
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{
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@@ -20,8 +20,8 @@ public:
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virtual void reset () = 0;
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virtual void warp (const btVector3& origin) = 0;
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virtual void registerPairCacheAndDispatcher (btOverlappingPairCache* pairCache, btCollisionDispatcher* dispatcher)=0;
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virtual void preStep (const btDynamicsWorld* dynamicsWorld) = 0;
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virtual void playerStep (const btDynamicsWorld* dynamicsWorld, btScalar dt,
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virtual void preStep (const btCollisionWorld* collisionWorld) = 0;
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virtual void playerStep (const btCollisionWorld* collisionWorld, btScalar dt,
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int forward,
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int backward,
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int left,
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