use a btCollisionWorld instead of btDynamicsWorld, thanks reltham for the feedback

http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2317&p=9197#p9197
This commit is contained in:
erwin.coumans
2008-07-09 18:41:41 +00:00
parent 2c224b41c5
commit b9bc96e22b
5 changed files with 34 additions and 36 deletions

View File

@@ -7,7 +7,7 @@
class btCollisionShape;
class btRigidBody;
class btDynamicsWorld;
class btCollisionWorld;
///DynamicCharacterController is obsolete/unsupported at the moment
class DynamicCharacterController : public CharacterControllerInterface
@@ -39,8 +39,8 @@ public:
btCollisionObject* getCollisionObject ();
void preStep (const btDynamicsWorld* dynamicsWorld);
void playerStep (const btDynamicsWorld* dynaWorld,btScalar dt,
void preStep (const btCollisionWorld* collisionWorld);
void playerStep (const btCollisionWorld* collisionWorld,btScalar dt,
int forward,
int backward,
int left,