use a btCollisionWorld instead of btDynamicsWorld, thanks reltham for the feedback
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2317&p=9197#p9197
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@@ -7,7 +7,7 @@
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class btCollisionShape;
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class btRigidBody;
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class btDynamicsWorld;
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class btCollisionWorld;
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///DynamicCharacterController is obsolete/unsupported at the moment
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class DynamicCharacterController : public CharacterControllerInterface
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@@ -39,8 +39,8 @@ public:
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btCollisionObject* getCollisionObject ();
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void preStep (const btDynamicsWorld* dynamicsWorld);
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void playerStep (const btDynamicsWorld* dynaWorld,btScalar dt,
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void preStep (const btCollisionWorld* collisionWorld);
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void playerStep (const btCollisionWorld* collisionWorld,btScalar dt,
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int forward,
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int backward,
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int left,
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