add Bullet 2.x CPU FeatherstoneMultiBodyDemo
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38
Demos3/bullet2/FeatherstoneMultiBodyDemo/premake4.lua
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38
Demos3/bullet2/FeatherstoneMultiBodyDemo/premake4.lua
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project "App2_FeatherstoneMultiBodyDemo"
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language "C++"
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kind "ConsoleApp"
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targetdir "../../../bin"
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includedirs {
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".",
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"../../../src",
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"../../../btgui"
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}
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initOpenGL()
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initGlew()
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links{"gwen", "BulletDynamics", "BulletCollision","LinearMath",
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"OpenGL_Window", "OpenGL_TrueTypeFont"
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}
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files {
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"**.cpp",
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"**.h",
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"../../../src/Bullet3Common/**.cpp",
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"../../../src/Bullet3Common/**.h",
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"../../../btgui/Timing/b3Clock.cpp",
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"../../../btgui/Timing/b3Clock.h"
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}
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if os.is("Linux") then
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links ("X11")
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end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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