Update BulletUrdfImporter.cpp
use free (and not delete), since b3ImportMeshUtility/stbi_load uses malloc (and not new)
This commit is contained in:
@@ -1001,7 +1001,7 @@ int BulletURDFImporter::convertLinkVisualShapes(int linkIndex, const char* pathP
|
||||
//delete textures
|
||||
for (int i=0;i<textures.size();i++)
|
||||
{
|
||||
delete textures[i].textureData;
|
||||
free( textures[i].textureData);
|
||||
}
|
||||
return graphicsIndex;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user