Replace all hardcoded 1e30(f) by BT_LARGE_FLOAT, defined in btScalar.h as 1e18(f) so that its square still fits in FLT_MAX
Thanks to Ole K. for reporting! http://code.google.com/p/bullet/issues/detail?id=206
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@@ -1098,8 +1098,8 @@ void DemoApplication::renderscene(int pass)
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btVector3 aabbMin,aabbMax;
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m_dynamicsWorld->getBroadphase()->getBroadphaseAabb(aabbMin,aabbMax);
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aabbMin-=btVector3(1e30,1e30,1e30);
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aabbMax+=btVector3(1e30,1e30,1e30);
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aabbMin-=btVector3(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
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aabbMax+=btVector3(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
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// printf("aabbMin=(%f,%f,%f)\n",aabbMin.getX(),aabbMin.getY(),aabbMin.getZ());
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// printf("aabbMax=(%f,%f,%f)\n",aabbMax.getX(),aabbMax.getY(),aabbMax.getZ());
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// m_dynamicsWorld->getDebugDrawer()->drawAabb(aabbMin,aabbMax,btVector3(1,1,1));
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@@ -149,8 +149,8 @@ void OGL_displaylist_clean()
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void OGL_displaylist_register_shape(btCollisionShape * shape)
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{
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btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
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btVector3 aabbMin(-btScalar(1e30),-btScalar(1e30),-btScalar(1e30));
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btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
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btVector3 aabbMin(-btScalar(BT_LARGE_FLOAT),-btScalar(BT_LARGE_FLOAT),-btScalar(BT_LARGE_FLOAT));
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GlDisplaylistDrawcallback drawCallback;
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TRIMESH_KEY dlist;
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