Replace all hardcoded 1e30(f) by BT_LARGE_FLOAT, defined in btScalar.h as 1e18(f) so that its square still fits in FLT_MAX
Thanks to Ole K. for reporting! http://code.google.com/p/bullet/issues/detail?id=206
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@@ -1147,8 +1147,8 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform,
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btConcaveShape* concaveMesh = (btConcaveShape*) shape;
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///@todo pass camera, for some culling? no -> we are not a graphics lib
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btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
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btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
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btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
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btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
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DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
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concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
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@@ -1159,8 +1159,8 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform,
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{
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btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
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//todo: pass camera for some culling
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btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
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btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
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btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
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btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
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//DebugDrawcallback drawCallback;
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DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
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convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
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