quickstep improvements, thanks to Remotion
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1557
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@@ -28,13 +28,22 @@
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struct OdeSolverBody;
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class BU_Joint;
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#include "LinearMath/btScalar.h"
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#include "LinearMath/btAlignedObjectArray.h"
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struct btContactSolverInfo;
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/*
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void SolveInternal1 (float global_cfm,
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float global_erp,
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OdeSolverBody * const *body, int nb,
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BU_Joint **_joint, int nj, const btContactSolverInfo& info);
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BU_Joint **_joint, int nj, const btContactSolverInfo& info);
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*/
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void SolveInternal1 (float global_cfm,
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float global_erp,
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const btAlignedObjectArray<OdeSolverBody*> &body, int nb,
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btAlignedObjectArray<BU_Joint*> &joint,
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int nj, const btContactSolverInfo& solverInfo);
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int dRandInt2 (int n);
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