App_SharedMemoryPhysics_VR: Add a command-line flag (--emptyworld) to disable the Samurai/KUKA robot creation in the VR demo, and use pybullet to populate the VR world. Note that either way, you can use pybullet to interact and control the world.

This commit is contained in:
erwincoumans
2016-10-08 18:40:09 -07:00
parent c5d4f7b3b3
commit bbb2fac940
4 changed files with 460 additions and 431 deletions

View File

@@ -31,6 +31,8 @@
btVector3 gLastPickPos(0, 0, 0);
bool gCloseToKuka=false;
bool gEnableRealTimeSimVR=false;
bool gCreateSamuraiRobotAssets = true;
int gCreateObjectSimVR = -1;
btScalar simTimeScalingFactor = 1;
btScalar gRhsClamp = 1.f;
@@ -2972,449 +2974,452 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
}
}
if (!m_data->m_hasGround)
///this hardcoded C++ scene creation is temporary for demo purposes. It will be done in Python later...
if (gCreateSamuraiRobotAssets)
{
m_data->m_hasGround = true;
loadUrdf("plane.urdf", btVector3(0, 0, 0), btQuaternion(0, 0, 0, 1), true, true, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("samurai.urdf", btVector3(0, 0, 0), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
if (m_data->m_gripperRigidbodyFixed == 0)
if (!m_data->m_hasGround)
{
int bodyId = 0;
m_data->m_hasGround = true;
if (loadUrdf("pr2_gripper.urdf", btVector3(0, 0, 0.1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()))
loadUrdf("plane.urdf", btVector3(0, 0, 0), btQuaternion(0, 0, 0, 1), true, true, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("samurai.urdf", btVector3(0, 0, 0), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
if (m_data->m_gripperRigidbodyFixed == 0)
{
InteralBodyData* parentBody = m_data->getHandle(bodyId);
if (parentBody->m_multiBody)
{
parentBody->m_multiBody->setHasSelfCollision(0);
btVector3 pivotInParent(0.2, 0, 0);
btMatrix3x3 frameInParent;
//frameInParent.setRotation(btQuaternion(0, 0, 0, 1));
frameInParent.setIdentity();
btVector3 pivotInChild(0, 0, 0);
btMatrix3x3 frameInChild;
frameInChild.setIdentity();
int bodyId = 0;
m_data->m_gripperRigidbodyFixed = new btMultiBodyFixedConstraint(parentBody->m_multiBody, -1, 0, pivotInParent, pivotInChild, frameInParent, frameInChild);
m_data->m_gripperMultiBody = parentBody->m_multiBody;
if (m_data->m_gripperMultiBody->getNumLinks() > 2)
if (loadUrdf("pr2_gripper.urdf", btVector3(0, 0, 0.1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size()))
{
InteralBodyData* parentBody = m_data->getHandle(bodyId);
if (parentBody->m_multiBody)
{
m_data->m_gripperMultiBody->setJointPos(0, 0);
m_data->m_gripperMultiBody->setJointPos(2, 0);
}
m_data->m_gripperRigidbodyFixed->setMaxAppliedImpulse(500);
btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*)m_data->m_dynamicsWorld;
world->addMultiBodyConstraint(m_data->m_gripperRigidbodyFixed);
}
}
}
parentBody->m_multiBody->setHasSelfCollision(0);
btVector3 pivotInParent(0.2, 0, 0);
btMatrix3x3 frameInParent;
//frameInParent.setRotation(btQuaternion(0, 0, 0, 1));
frameInParent.setIdentity();
btVector3 pivotInChild(0, 0, 0);
btMatrix3x3 frameInChild;
frameInChild.setIdentity();
loadUrdf("kuka_iiwa/model.urdf", btVector3(1.4, -0.2, 0.6), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
m_data->m_KukaId = bodyId;
loadUrdf("lego/lego.urdf", btVector3(1.0, -0.2, .7), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("lego/lego.urdf", btVector3(1.0, -0.2, .8), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("lego/lego.urdf", btVector3(1.0, -0.2, .9), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("r2d2.urdf", btVector3(-2, -4, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
// Load one motor gripper for kuka
loadSdf("gripper/wsg50_one_motor_gripper_new_free_base.sdf", &gBufferServerToClient[0], gBufferServerToClient.size(), true);
m_data->m_gripperId = bodyId + 1;
InteralBodyData* kukaBody = m_data->getHandle(m_data->m_KukaId);
InteralBodyData* gripperBody = m_data->getHandle(m_data->m_gripperId);
// Reset the default gripper motor maximum torque for damping to 0
for (int i = 0; i < gripperBody->m_multiBody->getNumLinks(); i++)
{
if (supportsJointMotor(gripperBody->m_multiBody, i))
{
btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)gripperBody->m_multiBody->getLink(i).m_userPtr;
if (motor)
{
motor->setMaxAppliedImpulse(0);
}
}
}
for (int i = 0; i < 6; i++)
{
loadUrdf("jenga/jenga.urdf", btVector3(1.3-0.1*i,-0.7, .75), btQuaternion(btVector3(0,1,0),SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
}
//loadUrdf("nao/nao.urdf", btVector3(2,5, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
// Add slider joint for fingers
btVector3 pivotInParent1(-0.055, 0, 0.02);
btVector3 pivotInChild1(0, 0, 0);
btMatrix3x3 frameInParent1(btQuaternion(0, 0, 0, 1.0));
btMatrix3x3 frameInChild1(btQuaternion(0, 0, 0, 1.0));
btVector3 jointAxis1(1.0, 0, 0);
btVector3 pivotInParent2(0.055, 0, 0.02);
btVector3 pivotInChild2(0, 0, 0);
btMatrix3x3 frameInParent2(btQuaternion(0, 0, 0, 1.0));
btMatrix3x3 frameInChild2(btQuaternion(0, 0, 1.0, 0));
btVector3 jointAxis2(1.0, 0, 0);
m_data->m_kukaGripperRevolute1 = new btMultiBodyPoint2Point(gripperBody->m_multiBody, 2, gripperBody->m_multiBody, 4, pivotInParent1, pivotInChild1);
m_data->m_kukaGripperRevolute1->setMaxAppliedImpulse(5.0);
m_data->m_kukaGripperRevolute2 = new btMultiBodyPoint2Point(gripperBody->m_multiBody, 3, gripperBody->m_multiBody, 6, pivotInParent2, pivotInChild2);
m_data->m_kukaGripperRevolute2->setMaxAppliedImpulse(5.0);
m_data->m_dynamicsWorld->addMultiBodyConstraint(m_data->m_kukaGripperRevolute1);
m_data->m_dynamicsWorld->addMultiBodyConstraint(m_data->m_kukaGripperRevolute2);
if (kukaBody->m_multiBody)
{
gripperBody->m_multiBody->setHasSelfCollision(0);
btVector3 pivotInParent(0, 0, 0.05);
btMatrix3x3 frameInParent;
frameInParent.setIdentity();
btVector3 pivotInChild(0, 0, 0);
btMatrix3x3 frameInChild;
frameInChild.setIdentity();
m_data->m_kukaGripperFixed = new btMultiBodyFixedConstraint(kukaBody->m_multiBody, 6, gripperBody->m_multiBody, 0, pivotInParent, pivotInChild, frameInParent, frameInChild);
m_data->m_kukaGripperMultiBody = gripperBody->m_multiBody;
m_data->m_kukaGripperFixed->setMaxAppliedImpulse(500);
m_data->m_dynamicsWorld->addMultiBodyConstraint(m_data->m_kukaGripperFixed);
}
for (int i = 0; i < 10; i++)
{
loadUrdf("cube.urdf", btVector3(-4, -2, 0.5 + i), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
}
loadUrdf("sphere2.urdf", btVector3(-5, 0, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("sphere2.urdf", btVector3(-5, 0, 2), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("sphere2.urdf", btVector3(-5, 0, 3), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
btTransform objectLocalTr[] = {
btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.0, 0.0, 0.0)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.0, 0.15, 0.64)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.1, 0.15, 0.85)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.4, 0.05, 0.85)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.3, -0.05, 0.7)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.1, 0.05, 0.7)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.2, 0.15, 0.7)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.2, 0.15, 0.9)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.2, 0.05, 0.8))
};
btAlignedObjectArray<btTransform> objectWorldTr;
int numOb = sizeof(objectLocalTr) / sizeof(btTransform);
objectWorldTr.resize(numOb);
btTransform tr;
tr.setIdentity();
tr.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_HALF_PI));
tr.setOrigin(btVector3(1.0, -0.2, 0));
for (int i = 0; i < numOb; i++)
{
objectWorldTr[i] = tr*objectLocalTr[i];
}
// Table area
loadUrdf("table/table.urdf", objectWorldTr[0].getOrigin(), objectWorldTr[0].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("tray.urdf", objectWorldTr[1].getOrigin(), objectWorldTr[1].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("cup_small.urdf", objectWorldTr[2].getOrigin(), objectWorldTr[2].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("pitcher_small.urdf", objectWorldTr[3].getOrigin(), objectWorldTr[3].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("teddy_vhacd.urdf", objectWorldTr[4].getOrigin(), objectWorldTr[4].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("cube_small.urdf", objectWorldTr[5].getOrigin(), objectWorldTr[5].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("sphere_small.urdf", objectWorldTr[6].getOrigin(), objectWorldTr[6].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("duck_vhacd.urdf", objectWorldTr[7].getOrigin(), objectWorldTr[7].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("Apple/apple.urdf", objectWorldTr[8].getOrigin(), objectWorldTr[8].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
// Shelf area
loadSdf("kiva_shelf/model.sdf", &gBufferServerToClient[0], gBufferServerToClient.size(), true);
loadUrdf("teddy_vhacd.urdf", btVector3(-0.1, 0.6, 0.85), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("sphere_small.urdf", btVector3(-0.1, 0.6, 1.25), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("cube_small.urdf", btVector3(0.3, 0.6, 0.85), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
// Chess area
loadUrdf("table_square/table_square.urdf", btVector3(-1.0, 0, 0.0), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("pawn.urdf", btVector3(-0.8, -0.1, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("queen.urdf", btVector3(-0.9, -0.2, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("king.urdf", btVector3(-1.0, 0, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("bishop.urdf", btVector3(-1.1, 0.1, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("rook.urdf", btVector3(-1.2, 0, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("knight.urdf", btVector3(-1.2, 0.2, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("husky/husky.urdf", btVector3(2, -5, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
m_data->m_huskyId = bodyId;
m_data->m_dynamicsWorld->setGravity(btVector3(0, 0, -10));
}
if (m_data->m_kukaGripperFixed && m_data->m_kukaGripperMultiBody)
{
InteralBodyData* childBody = m_data->getHandle(m_data->m_gripperId);
// Add gripper controller
btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)childBody->m_multiBody->getLink(1).m_userPtr;
if (motor)
{
btScalar posTarget = (-0.048)*btMin(btScalar(0.75), gVRGripper2Analog) / 0.75;
motor->setPositionTarget(posTarget, .2);
motor->setVelocityTarget(0.0, .5);
motor->setMaxAppliedImpulse(5.0);
}
}
if (m_data->m_gripperRigidbodyFixed && m_data->m_gripperMultiBody)
{
m_data->m_gripperRigidbodyFixed->setFrameInB(btMatrix3x3(gVRGripperOrn));
m_data->m_gripperRigidbodyFixed->setPivotInB(gVRGripperPos);
for (int i = 0; i < m_data->m_gripperMultiBody->getNumLinks(); i++)
{
if (supportsJointMotor(m_data->m_gripperMultiBody, i))
{
btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)m_data->m_gripperMultiBody->getLink(i ).m_userPtr;
if (motor)
{
motor->setErp(0.2);
btScalar posTarget = 0.1 + (1 - btMin(btScalar(0.75),gVRGripperAnalog)*btScalar(1.5))*SIMD_HALF_PI*0.29;
btScalar maxPosTarget = 0.55;
if (m_data->m_gripperMultiBody->getJointPos(i) < 0)
{
m_data->m_gripperMultiBody->setJointPos(i,0);
}
if (m_data->m_gripperMultiBody->getJointPos(i) > maxPosTarget)
{
m_data->m_gripperMultiBody->setJointPos(i, maxPosTarget);
}
motor->setPositionTarget(posTarget, 1);
motor->setVelocityTarget(0, 0.5);
btScalar maxImp = 1*m_data->m_physicsDeltaTime;
motor->setMaxAppliedImpulse(maxImp);
//motor->setRhsClamp(gRhsClamp);
}
}
}
}
// Inverse kinematics for KUKA
//if (0)
{
InternalBodyHandle* bodyHandle = m_data->getHandle(m_data->m_KukaId);
if (bodyHandle && bodyHandle->m_multiBody)
{
btMultiBody* mb = bodyHandle->m_multiBody;
btScalar sqLen = (mb->getBaseWorldTransform().getOrigin() - gVRController2Pos).length2();
btScalar distanceThreshold = 1.3;
gCloseToKuka=(sqLen<(distanceThreshold*distanceThreshold));
int numDofs = bodyHandle->m_multiBody->getNumDofs();
btAlignedObjectArray<double> q_new;
btAlignedObjectArray<double> q_current;
q_current.resize(numDofs);
for (int i = 0; i < numDofs; i++)
{
q_current[i] = bodyHandle->m_multiBody->getJointPos(i);
}
q_new.resize(numDofs);
//sensible rest-pose
q_new[0] = 0;// -SIMD_HALF_PI;
q_new[1] = 0;
q_new[2] = 0;
q_new[3] = SIMD_HALF_PI;
q_new[4] = 0;
q_new[5] = -SIMD_HALF_PI*0.66;
q_new[6] = 0;
if (gCloseToKuka)
{
double dampIk[6] = {1.0, 1.0, 1.0, 1.0, 1.0, 0.0};
IKTrajectoryHelper** ikHelperPtrPtr = m_data->m_inverseKinematicsHelpers.find(bodyHandle->m_multiBody);
IKTrajectoryHelper* ikHelperPtr = 0;
if (ikHelperPtrPtr)
{
ikHelperPtr = *ikHelperPtrPtr;
}
else
{
IKTrajectoryHelper* tmpHelper = new IKTrajectoryHelper;
m_data->m_inverseKinematicsHelpers.insert(bodyHandle->m_multiBody, tmpHelper);
ikHelperPtr = tmpHelper;
}
int endEffectorLinkIndex = 6;
if (ikHelperPtr && (endEffectorLinkIndex<bodyHandle->m_multiBody->getNumLinks()))
{
b3AlignedObjectArray<double> jacobian_linear;
jacobian_linear.resize(3*numDofs);
b3AlignedObjectArray<double> jacobian_angular;
jacobian_angular.resize(3*numDofs);
int jacSize = 0;
btInverseDynamics::MultiBodyTree* tree = m_data->findOrCreateTree(bodyHandle->m_multiBody);
if (tree)
{
jacSize = jacobian_linear.size();
// Set jacobian value
int baseDofs = bodyHandle->m_multiBody->hasFixedBase() ? 0 : 6;
btInverseDynamics::vecx nu(numDofs+baseDofs), qdot(numDofs + baseDofs), q(numDofs + baseDofs), joint_force(numDofs + baseDofs);
for (int i = 0; i < numDofs; i++)
{
q_current[i] = bodyHandle->m_multiBody->getJointPos(i);
q[i+baseDofs] = bodyHandle->m_multiBody->getJointPos(i);
qdot[i + baseDofs] = 0;
nu[i+baseDofs] = 0;
}
// Set the gravity to correspond to the world gravity
btInverseDynamics::vec3 id_grav(m_data->m_dynamicsWorld->getGravity());
if (-1 != tree->setGravityInWorldFrame(id_grav) &&
-1 != tree->calculateInverseDynamics(q, qdot, nu, &joint_force))
{
tree->calculateJacobians(q);
btInverseDynamics::mat3x jac_t(3,numDofs);
btInverseDynamics::mat3x jac_r(3,numDofs);
tree->getBodyJacobianTrans(endEffectorLinkIndex, &jac_t);
tree->getBodyJacobianRot(endEffectorLinkIndex, &jac_r);
for (int i = 0; i < 3; ++i)
{
for (int j = 0; j < numDofs; ++j)
{
jacobian_linear[i*numDofs+j] = jac_t(i,j);
jacobian_angular[i*numDofs+j] = jac_r(i,j);
}
}
}
}
int ikMethod= IK2_VEL_DLS_WITH_ORIENTATION; //IK2_VEL_DLS_WITH_ORIENTATION_NULLSPACE; //IK2_VEL_DLS;
btVector3DoubleData endEffectorWorldPosition;
btVector3DoubleData endEffectorWorldOrientation;
btVector3DoubleData targetWorldPosition;
btVector3DoubleData targetWorldOrientation;
btVector3 endEffectorPosWorld = bodyHandle->m_multiBody->getLink(endEffectorLinkIndex).m_cachedWorldTransform.getOrigin();
btQuaternion endEffectorOriWorld = bodyHandle->m_multiBody->getLink(endEffectorLinkIndex).m_cachedWorldTransform.getRotation();
btVector4 endEffectorOri(endEffectorOriWorld.x(),endEffectorOriWorld.y(),endEffectorOriWorld.z(),endEffectorOriWorld.w());
// Prescribed position and orientation
static btScalar time=0.f;
time+=0.01;
btVector3 targetPos(0.4-0.4*b3Cos( time), 0, 0.8+0.4*b3Cos( time));
targetPos +=mb->getBasePos();
btVector4 downOrn(0,1,0,0);
// Controller orientation
btVector4 controllerOrn(gVRController2Orn.x(), gVRController2Orn.y(), gVRController2Orn.z(), gVRController2Orn.w());
// Set position and orientation
endEffectorPosWorld.serializeDouble(endEffectorWorldPosition);
endEffectorOri.serializeDouble(endEffectorWorldOrientation);
downOrn.serializeDouble(targetWorldOrientation);
//targetPos.serializeDouble(targetWorldPosition);
gVRController2Pos.serializeDouble(targetWorldPosition);
//controllerOrn.serializeDouble(targetWorldOrientation);
if (ikMethod == IK2_VEL_DLS_WITH_ORIENTATION_NULLSPACE)
{
btAlignedObjectArray<double> lower_limit;
btAlignedObjectArray<double> upper_limit;
btAlignedObjectArray<double> joint_range;
btAlignedObjectArray<double> rest_pose;
lower_limit.resize(numDofs);
upper_limit.resize(numDofs);
joint_range.resize(numDofs);
rest_pose.resize(numDofs);
lower_limit[0] = -2.32;
lower_limit[1] = -1.6;
lower_limit[2] = -2.32;
lower_limit[3] = -1.6;
lower_limit[4] = -2.32;
lower_limit[5] = -1.6;
lower_limit[6] = -2.4;
upper_limit[0] = 2.32;
upper_limit[1] = 1.6;
upper_limit[2] = 2.32;
upper_limit[3] = 1.6;
upper_limit[4] = 2.32;
upper_limit[5] = 1.6;
upper_limit[6] = 2.4;
joint_range[0] = 5.8;
joint_range[1] = 4;
joint_range[2] = 5.8;
joint_range[3] = 4;
joint_range[4] = 5.8;
joint_range[5] = 4;
joint_range[6] = 6;
rest_pose[0] = 0;
rest_pose[1] = 0;
rest_pose[2] = 0;
rest_pose[3] = SIMD_HALF_PI;
rest_pose[4] = 0;
rest_pose[5] = -SIMD_HALF_PI*0.66;
rest_pose[6] = 0;
ikHelperPtr->computeNullspaceVel(numDofs, &q_current[0], &lower_limit[0], &upper_limit[0], &joint_range[0], &rest_pose[0]);
}
ikHelperPtr->computeIK(targetWorldPosition.m_floats, targetWorldOrientation.m_floats,
endEffectorWorldPosition.m_floats, endEffectorWorldOrientation.m_floats,
&q_current[0],
numDofs, endEffectorLinkIndex,
&q_new[0], ikMethod, &jacobian_linear[0], &jacobian_angular[0], jacSize*2, dampIk);
}
}
//directly set the position of the links, only for debugging IK, don't use this method!
if (0)
{
for (int i=0;i<mb->getNumLinks();i++)
{
btScalar desiredPosition = q_new[i];
mb->setJointPosMultiDof(i,&desiredPosition);
}
} else
{
int numMotors = 0;
//find the joint motors and apply the desired velocity and maximum force/torque
{
int velIndex = 6;//skip the 3 linear + 3 angular degree of freedom velocity entries of the base
int posIndex = 7;//skip 3 positional and 4 orientation (quaternion) positional degrees of freedom of the base
for (int link=0;link<mb->getNumLinks();link++)
{
if (supportsJointMotor(mb,link))
m_data->m_gripperRigidbodyFixed = new btMultiBodyFixedConstraint(parentBody->m_multiBody, -1, 0, pivotInParent, pivotInChild, frameInParent, frameInChild);
m_data->m_gripperMultiBody = parentBody->m_multiBody;
if (m_data->m_gripperMultiBody->getNumLinks() > 2)
{
btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)mb->getLink(link).m_userPtr;
m_data->m_gripperMultiBody->setJointPos(0, 0);
m_data->m_gripperMultiBody->setJointPos(2, 0);
}
m_data->m_gripperRigidbodyFixed->setMaxAppliedImpulse(500);
btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*)m_data->m_dynamicsWorld;
world->addMultiBodyConstraint(m_data->m_gripperRigidbodyFixed);
}
}
}
if (motor)
loadUrdf("kuka_iiwa/model_vr_limits.urdf", btVector3(1.4, -0.2, 0.6), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
m_data->m_KukaId = bodyId;
loadUrdf("lego/lego.urdf", btVector3(1.0, -0.2, .7), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("lego/lego.urdf", btVector3(1.0, -0.2, .8), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("lego/lego.urdf", btVector3(1.0, -0.2, .9), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("r2d2.urdf", btVector3(-2, -4, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
// Load one motor gripper for kuka
loadSdf("gripper/wsg50_one_motor_gripper_new_free_base.sdf", &gBufferServerToClient[0], gBufferServerToClient.size(), true);
m_data->m_gripperId = bodyId + 1;
InteralBodyData* kukaBody = m_data->getHandle(m_data->m_KukaId);
InteralBodyData* gripperBody = m_data->getHandle(m_data->m_gripperId);
// Reset the default gripper motor maximum torque for damping to 0
for (int i = 0; i < gripperBody->m_multiBody->getNumLinks(); i++)
{
if (supportsJointMotor(gripperBody->m_multiBody, i))
{
btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)gripperBody->m_multiBody->getLink(i).m_userPtr;
if (motor)
{
motor->setMaxAppliedImpulse(0);
}
}
}
for (int i = 0; i < 6; i++)
{
loadUrdf("jenga/jenga.urdf", btVector3(1.3-0.1*i,-0.7, .75), btQuaternion(btVector3(0,1,0),SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
}
//loadUrdf("nao/nao.urdf", btVector3(2,5, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
// Add slider joint for fingers
btVector3 pivotInParent1(-0.055, 0, 0.02);
btVector3 pivotInChild1(0, 0, 0);
btMatrix3x3 frameInParent1(btQuaternion(0, 0, 0, 1.0));
btMatrix3x3 frameInChild1(btQuaternion(0, 0, 0, 1.0));
btVector3 jointAxis1(1.0, 0, 0);
btVector3 pivotInParent2(0.055, 0, 0.02);
btVector3 pivotInChild2(0, 0, 0);
btMatrix3x3 frameInParent2(btQuaternion(0, 0, 0, 1.0));
btMatrix3x3 frameInChild2(btQuaternion(0, 0, 1.0, 0));
btVector3 jointAxis2(1.0, 0, 0);
m_data->m_kukaGripperRevolute1 = new btMultiBodyPoint2Point(gripperBody->m_multiBody, 2, gripperBody->m_multiBody, 4, pivotInParent1, pivotInChild1);
m_data->m_kukaGripperRevolute1->setMaxAppliedImpulse(5.0);
m_data->m_kukaGripperRevolute2 = new btMultiBodyPoint2Point(gripperBody->m_multiBody, 3, gripperBody->m_multiBody, 6, pivotInParent2, pivotInChild2);
m_data->m_kukaGripperRevolute2->setMaxAppliedImpulse(5.0);
m_data->m_dynamicsWorld->addMultiBodyConstraint(m_data->m_kukaGripperRevolute1);
m_data->m_dynamicsWorld->addMultiBodyConstraint(m_data->m_kukaGripperRevolute2);
if (kukaBody->m_multiBody)
{
gripperBody->m_multiBody->setHasSelfCollision(0);
btVector3 pivotInParent(0, 0, 0.05);
btMatrix3x3 frameInParent;
frameInParent.setIdentity();
btVector3 pivotInChild(0, 0, 0);
btMatrix3x3 frameInChild;
frameInChild.setIdentity();
m_data->m_kukaGripperFixed = new btMultiBodyFixedConstraint(kukaBody->m_multiBody, 6, gripperBody->m_multiBody, 0, pivotInParent, pivotInChild, frameInParent, frameInChild);
m_data->m_kukaGripperMultiBody = gripperBody->m_multiBody;
m_data->m_kukaGripperFixed->setMaxAppliedImpulse(500);
m_data->m_dynamicsWorld->addMultiBodyConstraint(m_data->m_kukaGripperFixed);
}
for (int i = 0; i < 10; i++)
{
loadUrdf("cube.urdf", btVector3(-4, -2, 0.5 + i), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
}
loadUrdf("sphere2.urdf", btVector3(-5, 0, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("sphere2.urdf", btVector3(-5, 0, 2), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("sphere2.urdf", btVector3(-5, 0, 3), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
btTransform objectLocalTr[] = {
btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.0, 0.0, 0.0)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.0, 0.15, 0.64)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.1, 0.15, 0.85)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.4, 0.05, 0.85)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.3, -0.05, 0.7)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.1, 0.05, 0.7)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.2, 0.15, 0.7)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(-0.2, 0.15, 0.9)),
btTransform(btQuaternion(0, 0, 0, 1), btVector3(0.2, 0.05, 0.8))
};
btAlignedObjectArray<btTransform> objectWorldTr;
int numOb = sizeof(objectLocalTr) / sizeof(btTransform);
objectWorldTr.resize(numOb);
btTransform tr;
tr.setIdentity();
tr.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_HALF_PI));
tr.setOrigin(btVector3(1.0, -0.2, 0));
for (int i = 0; i < numOb; i++)
{
objectWorldTr[i] = tr*objectLocalTr[i];
}
// Table area
loadUrdf("table/table.urdf", objectWorldTr[0].getOrigin(), objectWorldTr[0].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("tray.urdf", objectWorldTr[1].getOrigin(), objectWorldTr[1].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("cup_small.urdf", objectWorldTr[2].getOrigin(), objectWorldTr[2].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("pitcher_small.urdf", objectWorldTr[3].getOrigin(), objectWorldTr[3].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("teddy_vhacd.urdf", objectWorldTr[4].getOrigin(), objectWorldTr[4].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("cube_small.urdf", objectWorldTr[5].getOrigin(), objectWorldTr[5].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("sphere_small.urdf", objectWorldTr[6].getOrigin(), objectWorldTr[6].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("duck_vhacd.urdf", objectWorldTr[7].getOrigin(), objectWorldTr[7].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("Apple/apple.urdf", objectWorldTr[8].getOrigin(), objectWorldTr[8].getRotation(), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
// Shelf area
loadSdf("kiva_shelf/model.sdf", &gBufferServerToClient[0], gBufferServerToClient.size(), true);
loadUrdf("teddy_vhacd.urdf", btVector3(-0.1, 0.6, 0.85), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("sphere_small.urdf", btVector3(-0.1, 0.6, 1.25), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("cube_small.urdf", btVector3(0.3, 0.6, 0.85), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
// Chess area
loadUrdf("table_square/table_square.urdf", btVector3(-1.0, 0, 0.0), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("pawn.urdf", btVector3(-0.8, -0.1, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("queen.urdf", btVector3(-0.9, -0.2, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("king.urdf", btVector3(-1.0, 0, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("bishop.urdf", btVector3(-1.1, 0.1, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("rook.urdf", btVector3(-1.2, 0, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("knight.urdf", btVector3(-1.2, 0.2, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
loadUrdf("husky/husky.urdf", btVector3(2, -5, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
m_data->m_huskyId = bodyId;
m_data->m_dynamicsWorld->setGravity(btVector3(0, 0, -10));
}
if (m_data->m_kukaGripperFixed && m_data->m_kukaGripperMultiBody)
{
InteralBodyData* childBody = m_data->getHandle(m_data->m_gripperId);
// Add gripper controller
btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)childBody->m_multiBody->getLink(1).m_userPtr;
if (motor)
{
btScalar posTarget = (-0.048)*btMin(btScalar(0.75), gVRGripper2Analog) / 0.75;
motor->setPositionTarget(posTarget, .2);
motor->setVelocityTarget(0.0, .5);
motor->setMaxAppliedImpulse(5.0);
}
}
if (m_data->m_gripperRigidbodyFixed && m_data->m_gripperMultiBody)
{
m_data->m_gripperRigidbodyFixed->setFrameInB(btMatrix3x3(gVRGripperOrn));
m_data->m_gripperRigidbodyFixed->setPivotInB(gVRGripperPos);
for (int i = 0; i < m_data->m_gripperMultiBody->getNumLinks(); i++)
{
if (supportsJointMotor(m_data->m_gripperMultiBody, i))
{
btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)m_data->m_gripperMultiBody->getLink(i ).m_userPtr;
if (motor)
{
motor->setErp(0.2);
btScalar posTarget = 0.1 + (1 - btMin(btScalar(0.75),gVRGripperAnalog)*btScalar(1.5))*SIMD_HALF_PI*0.29;
btScalar maxPosTarget = 0.55;
if (m_data->m_gripperMultiBody->getJointPos(i) < 0)
{
m_data->m_gripperMultiBody->setJointPos(i,0);
}
if (m_data->m_gripperMultiBody->getJointPos(i) > maxPosTarget)
{
m_data->m_gripperMultiBody->setJointPos(i, maxPosTarget);
}
motor->setPositionTarget(posTarget, 1);
motor->setVelocityTarget(0, 0.5);
btScalar maxImp = 1*m_data->m_physicsDeltaTime;
motor->setMaxAppliedImpulse(maxImp);
//motor->setRhsClamp(gRhsClamp);
}
}
}
}
// Inverse kinematics for KUKA
//if (0)
{
InternalBodyHandle* bodyHandle = m_data->getHandle(m_data->m_KukaId);
if (bodyHandle && bodyHandle->m_multiBody)
{
btMultiBody* mb = bodyHandle->m_multiBody;
btScalar sqLen = (mb->getBaseWorldTransform().getOrigin() - gVRController2Pos).length2();
btScalar distanceThreshold = 1.3;
gCloseToKuka=(sqLen<(distanceThreshold*distanceThreshold));
int numDofs = bodyHandle->m_multiBody->getNumDofs();
btAlignedObjectArray<double> q_new;
btAlignedObjectArray<double> q_current;
q_current.resize(numDofs);
for (int i = 0; i < numDofs; i++)
{
q_current[i] = bodyHandle->m_multiBody->getJointPos(i);
}
q_new.resize(numDofs);
//sensible rest-pose
q_new[0] = 0;// -SIMD_HALF_PI;
q_new[1] = 0;
q_new[2] = 0;
q_new[3] = SIMD_HALF_PI;
q_new[4] = 0;
q_new[5] = -SIMD_HALF_PI*0.66;
q_new[6] = 0;
if (gCloseToKuka)
{
double dampIk[6] = {1.0, 1.0, 1.0, 1.0, 1.0, 0.0};
IKTrajectoryHelper** ikHelperPtrPtr = m_data->m_inverseKinematicsHelpers.find(bodyHandle->m_multiBody);
IKTrajectoryHelper* ikHelperPtr = 0;
if (ikHelperPtrPtr)
{
ikHelperPtr = *ikHelperPtrPtr;
}
else
{
IKTrajectoryHelper* tmpHelper = new IKTrajectoryHelper;
m_data->m_inverseKinematicsHelpers.insert(bodyHandle->m_multiBody, tmpHelper);
ikHelperPtr = tmpHelper;
}
int endEffectorLinkIndex = 6;
if (ikHelperPtr && (endEffectorLinkIndex<bodyHandle->m_multiBody->getNumLinks()))
{
b3AlignedObjectArray<double> jacobian_linear;
jacobian_linear.resize(3*numDofs);
b3AlignedObjectArray<double> jacobian_angular;
jacobian_angular.resize(3*numDofs);
int jacSize = 0;
btInverseDynamics::MultiBodyTree* tree = m_data->findOrCreateTree(bodyHandle->m_multiBody);
if (tree)
{
jacSize = jacobian_linear.size();
// Set jacobian value
int baseDofs = bodyHandle->m_multiBody->hasFixedBase() ? 0 : 6;
btInverseDynamics::vecx nu(numDofs+baseDofs), qdot(numDofs + baseDofs), q(numDofs + baseDofs), joint_force(numDofs + baseDofs);
for (int i = 0; i < numDofs; i++)
{
btScalar desiredVelocity = 0.f;
btScalar desiredPosition = q_new[link];
motor->setRhsClamp(gRhsClamp);
//printf("link %d: %f", link, q_new[link]);
motor->setVelocityTarget(desiredVelocity,1.0);
motor->setPositionTarget(desiredPosition,0.6);
btScalar maxImp = 1.0;
motor->setMaxAppliedImpulse(maxImp);
numMotors++;
q_current[i] = bodyHandle->m_multiBody->getJointPos(i);
q[i+baseDofs] = bodyHandle->m_multiBody->getJointPos(i);
qdot[i + baseDofs] = 0;
nu[i+baseDofs] = 0;
}
// Set the gravity to correspond to the world gravity
btInverseDynamics::vec3 id_grav(m_data->m_dynamicsWorld->getGravity());
if (-1 != tree->setGravityInWorldFrame(id_grav) &&
-1 != tree->calculateInverseDynamics(q, qdot, nu, &joint_force))
{
tree->calculateJacobians(q);
btInverseDynamics::mat3x jac_t(3,numDofs);
btInverseDynamics::mat3x jac_r(3,numDofs);
tree->getBodyJacobianTrans(endEffectorLinkIndex, &jac_t);
tree->getBodyJacobianRot(endEffectorLinkIndex, &jac_r);
for (int i = 0; i < 3; ++i)
{
for (int j = 0; j < numDofs; ++j)
{
jacobian_linear[i*numDofs+j] = jac_t(i,j);
jacobian_angular[i*numDofs+j] = jac_r(i,j);
}
}
}
}
velIndex += mb->getLink(link).m_dofCount;
posIndex += mb->getLink(link).m_posVarCount;
int ikMethod= IK2_VEL_DLS_WITH_ORIENTATION_NULLSPACE;//IK2_VEL_DLS_WITH_ORIENTATION; //IK2_VEL_DLS;
btVector3DoubleData endEffectorWorldPosition;
btVector3DoubleData endEffectorWorldOrientation;
btVector3DoubleData targetWorldPosition;
btVector3DoubleData targetWorldOrientation;
btVector3 endEffectorPosWorld = bodyHandle->m_multiBody->getLink(endEffectorLinkIndex).m_cachedWorldTransform.getOrigin();
btQuaternion endEffectorOriWorld = bodyHandle->m_multiBody->getLink(endEffectorLinkIndex).m_cachedWorldTransform.getRotation();
btVector4 endEffectorOri(endEffectorOriWorld.x(),endEffectorOriWorld.y(),endEffectorOriWorld.z(),endEffectorOriWorld.w());
// Prescribed position and orientation
static btScalar time=0.f;
time+=0.01;
btVector3 targetPos(0.4-0.4*b3Cos( time), 0, 0.8+0.4*b3Cos( time));
targetPos +=mb->getBasePos();
btVector4 downOrn(0,1,0,0);
// Controller orientation
btVector4 controllerOrn(gVRController2Orn.x(), gVRController2Orn.y(), gVRController2Orn.z(), gVRController2Orn.w());
// Set position and orientation
endEffectorPosWorld.serializeDouble(endEffectorWorldPosition);
endEffectorOri.serializeDouble(endEffectorWorldOrientation);
downOrn.serializeDouble(targetWorldOrientation);
//targetPos.serializeDouble(targetWorldPosition);
gVRController2Pos.serializeDouble(targetWorldPosition);
//controllerOrn.serializeDouble(targetWorldOrientation);
if (ikMethod == IK2_VEL_DLS_WITH_ORIENTATION_NULLSPACE)
{
btAlignedObjectArray<double> lower_limit;
btAlignedObjectArray<double> upper_limit;
btAlignedObjectArray<double> joint_range;
btAlignedObjectArray<double> rest_pose;
lower_limit.resize(numDofs);
upper_limit.resize(numDofs);
joint_range.resize(numDofs);
rest_pose.resize(numDofs);
lower_limit[0] = -.967;
lower_limit[1] = -2.0;
lower_limit[2] = -2.96;
lower_limit[3] = 0.19;
lower_limit[4] = -2.96;
lower_limit[5] = -2.09;
lower_limit[6] = -3.05;
upper_limit[0] = .96;
upper_limit[1] = 2.0;
upper_limit[2] = 2.96;
upper_limit[3] = 2.29;
upper_limit[4] = 2.96;
upper_limit[5] = 2.09;
upper_limit[6] = 3.05;
joint_range[0] = 5.8;
joint_range[1] = 4;
joint_range[2] = 5.8;
joint_range[3] = 4;
joint_range[4] = 5.8;
joint_range[5] = 4;
joint_range[6] = 6;
rest_pose[0] = 0;
rest_pose[1] = 0;
rest_pose[2] = 0;
rest_pose[3] = SIMD_HALF_PI;
rest_pose[4] = 0;
rest_pose[5] = -SIMD_HALF_PI*0.66;
rest_pose[6] = 0;
ikHelperPtr->computeNullspaceVel(numDofs, &q_current[0], &lower_limit[0], &upper_limit[0], &joint_range[0], &rest_pose[0]);
}
ikHelperPtr->computeIK(targetWorldPosition.m_floats, targetWorldOrientation.m_floats,
endEffectorWorldPosition.m_floats, endEffectorWorldOrientation.m_floats,
&q_current[0],
numDofs, endEffectorLinkIndex,
&q_new[0], ikMethod, &jacobian_linear[0], &jacobian_angular[0], jacSize*2, dampIk);
}
}
}
}
}
//directly set the position of the links, only for debugging IK, don't use this method!
if (0)
{
for (int i=0;i<mb->getNumLinks();i++)
{
btScalar desiredPosition = q_new[i];
mb->setJointPosMultiDof(i,&desiredPosition);
}
} else
{
int numMotors = 0;
//find the joint motors and apply the desired velocity and maximum force/torque
{
int velIndex = 6;//skip the 3 linear + 3 angular degree of freedom velocity entries of the base
int posIndex = 7;//skip 3 positional and 4 orientation (quaternion) positional degrees of freedom of the base
for (int link=0;link<mb->getNumLinks();link++)
{
if (supportsJointMotor(mb,link))
{
btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)mb->getLink(link).m_userPtr;
if (motor)
{
btScalar desiredVelocity = 0.f;
btScalar desiredPosition = q_new[link];
motor->setRhsClamp(gRhsClamp);
//printf("link %d: %f", link, q_new[link]);
motor->setVelocityTarget(desiredVelocity,1.0);
motor->setPositionTarget(desiredPosition,0.6);
btScalar maxImp = 1.0;
motor->setMaxAppliedImpulse(maxImp);
numMotors++;
}
}
velIndex += mb->getLink(link).m_dofCount;
posIndex += mb->getLink(link).m_posVarCount;
}
}
}
}
}
}
int maxSteps = m_data->m_numSimulationSubSteps+3;
if (m_data->m_numSimulationSubSteps)