some doxygen updates, added some comments to classes, fix broken links, rename some prefix some internal GIMPACT collision structures using (for example use GIM_AABB instead of BT_AAABB),
removed obsolete btGjkEpa (it was replaced by btGjkEpa2 ages ago)
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@@ -23,10 +23,10 @@ class btIDebugDraw;
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#include "btSolverConstraint.h"
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/// btSequentialImpulseConstraintSolver uses a Propagation Method and Sequentially applies impulses
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/// The approach is the 3D version of Erin Catto's GDC 2006 tutorial. See http://www.gphysics.com
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/// Although Sequential Impulse is more intuitive, it is mathematically equivalent to Projected Successive Overrelaxation (iterative LCP)
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/// Applies impulses for combined restitution and penetration recovery and to simulate friction
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///The btSequentialImpulseConstraintSolver uses a Propagation Method and Sequentially applies impulses
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///The approach is the 3D version of Erin Catto's GDC 2006 tutorial. See http://www.gphysics.com
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///Although Sequential Impulse is more intuitive, it is mathematically equivalent to Projected Successive Overrelaxation (iterative LCP)
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///Applies impulses for combined restitution and penetration recovery and to simulate friction
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class btSequentialImpulseConstraintSolver : public btConstraintSolver
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{
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