some doxygen updates, added some comments to classes, fix broken links, rename some prefix some internal GIMPACT collision structures using (for example use GIM_AABB instead of BT_AAABB),
removed obsolete btGjkEpa (it was replaced by btGjkEpa2 ages ago)
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@@ -27,7 +27,7 @@ enum FeatureType { F, E, V };
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//----------------------------------------------------------------------------
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// Box
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//----------------------------------------------------------------------------
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///The Box is an internal class used by the boxBoxDistance calculation.
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class Box
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{
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public:
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@@ -81,6 +81,7 @@ Box::GetAABB(const Matrix3& rotation) const
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// BoxPoint
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//-------------------------------------------------------------------------------------------------
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///The BoxPoint class is an internally used class to contain feature information for boxBoxDistance calculation.
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class BoxPoint
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{
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public:
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@@ -139,7 +139,7 @@ bool ManifoldResultAddContactPoint(const btVector3& normalOnBInWorld,
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newPt.m_combinedRestitution = combinedRestitution;
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/*
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//potential TODO: SPU callbacks, either immediate (local on the SPU), or deferred
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///@todo: SPU callbacks, either immediate (local on the SPU), or deferred
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//User can override friction and/or restitution
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if (gContactAddedCallback &&
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//and if either of the two bodies requires custom material
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@@ -266,9 +266,6 @@ public:
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// spu_printf("processNode with triangleIndex %d\n",triangleIndex);
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///TODO: add switch between short int, and int indices, based on indexType
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// ugly solution to support both 16bit and 32bit indices
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if (m_lsMemPtr->bvhShapeData.gIndexMesh.m_indexType == PHY_SHORT)
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{
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unsigned short int* indexBasePtr = (unsigned short int*)(m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexBase+triangleIndex*m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexStride);
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@@ -403,7 +400,7 @@ void ProcessConvexConcaveSpuCollision(SpuCollisionPairInput* wuInput, CollisionT
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int numBatch = subTrees.size();
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for (int i=0;i<numBatch;)
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{
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// BEN: TODO - can reorder DMA transfers for less stall
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//@todo- can reorder DMA transfers for less stall
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int remaining = subTrees.size() - i;
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int nextBatch = remaining < MAX_SPU_SUBTREE_HEADERS ? remaining : MAX_SPU_SUBTREE_HEADERS;
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@@ -647,7 +644,7 @@ void handleCollisionPair(SpuCollisionPairInput& collisionPairInput, CollisionTas
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cellDmaWaitTagStatusAll(DMA_MASK(1) | DMA_MASK(2));
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// Both are compounds, do N^2 CD for now
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// TODO: add some AABB-based pruning
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///@todo: add some AABB-based pruning (probably not -> slower)
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btCompoundShape* spuCompoundShape0 = (btCompoundShape*)collisionShape0Loc;
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btCompoundShape* spuCompoundShape1 = (btCompoundShape*)collisionShape1Loc;
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