add basic debug drawing interface for btMultiBodyPoint2Point constraint
add basic debug drawing drawText3D in SimpleOpenGL3App remove a few warnings add drawTexturedRect3D to GLPrimitiveRenderer to support debug drawing
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@@ -42,9 +42,10 @@ struct CommonGraphicsApp
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virtual void swapBuffer() = 0;
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virtual void drawText( const char* txt, int posX, int posY) = 0;
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virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)=0;
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virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ)=0;
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virtual int registerGraphicsSphereShape(float radius, bool usePointSprites=true, int largeSphereThreshold=100, int mediumSphereThreshold=10)=0;
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virtual void registerGrid(int xres, int yres, float color0[4], float color1[4])=0;
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};
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