add basic debug drawing interface for btMultiBodyPoint2Point constraint
add basic debug drawing drawText3D in SimpleOpenGL3App remove a few warnings add drawTexturedRect3D to GLPrimitiveRenderer to support debug drawing
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@@ -32,6 +32,9 @@ struct CommonRenderInterface
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virtual void getCameraTargetPosition(float cameraPos[4]) const=0;
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virtual void getCameraTargetPosition(double cameraPos[4]) const=0;
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virtual void getCameraViewMatrix(float viewMat[16]) const=0;
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virtual void getCameraProjectionMatrix(float projMat[16]) const=0;
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virtual void renderScene()=0;
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virtual int getScreenWidth() = 0;
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@@ -49,8 +52,59 @@ struct CommonRenderInterface
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virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex)=0;
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virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)=0;
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virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex)=0;
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virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex)=0;
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virtual void writeTransforms()=0;
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virtual void enableBlend(bool blend)=0;
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};
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template <typename T>
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inline int projectWorldCoordToScreen(T objx, T objy, T objz,
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const T modelMatrix[16],
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const T projMatrix[16],
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const int viewport[4],
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T *winx, T *winy, T *winz)
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{
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int i;
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T in2[4];
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T tmp[4];
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in2[0]=objx;
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in2[1]=objy;
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in2[2]=objz;
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in2[3]=T(1.0);
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for (i=0; i<4; i++)
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{
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tmp[i] = in2[0] * modelMatrix[0*4+i] + in2[1] * modelMatrix[1*4+i] +
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in2[2] * modelMatrix[2*4+i] + in2[3] * modelMatrix[3*4+i];
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}
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T out[4];
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for (i=0; i<4; i++)
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{
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out[i] = tmp[0] * projMatrix[0*4+i] + tmp[1] * projMatrix[1*4+i] + tmp[2] * projMatrix[2*4+i] + tmp[3] * projMatrix[3*4+i];
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}
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if (out[3] == T(0.0))
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return 0;
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out[0] /= out[3];
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out[1] /= out[3];
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out[2] /= out[3];
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/* Map x, y and z to range 0-1 */
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out[0] = out[0] * T(0.5) + T(0.5);
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out[1] = out[1] * T(0.5) + T(0.5);
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out[2] = out[2] * T(0.5) + T(0.5);
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/* Map x,y to viewport */
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out[0] = out[0] * viewport[2] + viewport[0];
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out[1] = out[1] * viewport[3] + viewport[1];
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*winx=out[0];
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*winy=out[1];
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*winz=out[2];
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return 1;
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}
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#endif//COMMON_RENDER_INTERFACE_H
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