add basic debug drawing interface for btMultiBodyPoint2Point constraint
add basic debug drawing drawText3D in SimpleOpenGL3App remove a few warnings add drawTexturedRect3D to GLPrimitiveRenderer to support debug drawing
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@@ -19,9 +19,9 @@ struct SimpleOpenGL3App : public CommonGraphicsApp
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SimpleOpenGL3App(const char* title, int width,int height);
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virtual ~SimpleOpenGL3App();
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int registerCubeShape(float halfExtentsX=1.f,float halfExtentsY=1.f, float halfExtentsZ = 1.f);
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int registerGraphicsSphereShape(float radius, bool usePointSprites=true, int largeSphereThreshold=100, int mediumSphereThreshold=10);
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virtual int registerCubeShape(float halfExtentsX=1.f,float halfExtentsY=1.f, float halfExtentsZ = 1.f);
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virtual int registerGraphicsSphereShape(float radius, bool usePointSprites=true, int largeSphereThreshold=100, int mediumSphereThreshold=10);
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virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]);
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void dumpNextFrameToPng(const char* pngFilename);
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void dumpFramesToVideo(const char* mp4Filename);
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@@ -31,6 +31,7 @@ struct SimpleOpenGL3App : public CommonGraphicsApp
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virtual void swapBuffer();
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virtual void drawText( const char* txt, int posX, int posY);
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virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size);
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struct sth_stash* getFontStash();
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