add basic debug drawing interface for btMultiBodyPoint2Point constraint
add basic debug drawing drawText3D in SimpleOpenGL3App remove a few warnings add drawTexturedRect3D to GLPrimitiveRenderer to support debug drawing
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@@ -153,6 +153,7 @@ public:
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m_maxAppliedImpulse = maxImp;
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}
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virtual void debugDraw(class btIDebugDraw* drawer)=0;
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};
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