add basic debug drawing interface for btMultiBodyPoint2Point constraint
add basic debug drawing drawText3D in SimpleOpenGL3App remove a few warnings add drawTexturedRect3D to GLPrimitiveRenderer to support debug drawing
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@@ -56,5 +56,7 @@ public:
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virtual void integrateTransforms(btScalar timeStep);
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virtual void debugDrawWorld();
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virtual void debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint);
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};
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#endif //BT_MULTIBODY_DYNAMICS_WORLD_H
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