add basic debug drawing interface for btMultiBodyPoint2Point constraint
add basic debug drawing drawText3D in SimpleOpenGL3App remove a few warnings add drawTexturedRect3D to GLPrimitiveRenderer to support debug drawing
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@@ -36,7 +36,11 @@ public:
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virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
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btMultiBodyJacobianData& data,
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const btContactSolverInfo& infoGlobal);
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virtual void debugDraw(class btIDebugDraw* drawer)
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{
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//todo(erwincoumans)
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}
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};
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