add basic debug drawing interface for btMultiBodyPoint2Point constraint
add basic debug drawing drawText3D in SimpleOpenGL3App remove a few warnings add drawTexturedRect3D to GLPrimitiveRenderer to support debug drawing
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@@ -45,7 +45,11 @@ public:
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{
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m_desiredVelocity = velTarget;
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}
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virtual void debugDraw(class btIDebugDraw* drawer)
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{
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//todo(erwincoumans)
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}
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};
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#endif //BT_MULTIBODY_JOINT_MOTOR_H
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