Replace large timeout (1024*1024*1024) using real-time clock timeout (10 seconds default)

Change SHARED_MEMORY_MAGIC_NUMBER to make sure server/client are using the same version (shared memory)
add --realtimesimulation to physics server (GUI, VR)
remove --G Xcode from build_cmake_pybullet_double.sh
This commit is contained in:
Erwin Coumans
2017-02-22 09:33:30 -08:00
parent 35b92c43d3
commit bd30ba30ce
13 changed files with 172 additions and 80 deletions

View File

@@ -64,7 +64,14 @@ struct TcpNetworkedInternalData
m_tcpSocket.Initialize();
m_isConnected = m_tcpSocket.Open(m_hostName.c_str(),m_port);
if (m_isConnected)
{
m_tcpSocket.SetSendTimeout(5,0);
m_tcpSocket.SetReceiveTimeout(5,0);
}
int key = SHARED_MEMORY_MAGIC_NUMBER;
m_tcpSocket.Send((uint8*)&key,4);
return m_isConnected;
}
@@ -243,6 +250,8 @@ bool TcpNetworkedPhysicsProcessor::connect()
void TcpNetworkedPhysicsProcessor::disconnect()
{
const char msg[16]="disconnect";
m_data->m_tcpSocket.Send((const uint8 *)msg,10);
m_data->m_tcpSocket.Close();
m_data->m_isConnected = false;
}