batching reports the size of the batches, and solver uses this as termination condition, giving a good speedup

This commit is contained in:
erwincoumans
2014-02-07 06:28:15 -08:00
parent 3768a30bb2
commit bd5c2ff5ec
12 changed files with 74 additions and 14 deletions

View File

@@ -97,6 +97,7 @@ int GpuConvexScene::createDynamicsObjects2(const ConstructionInfo& ci, const flo
{
int strideInBytes = 9*sizeof(float);
int textureIndex = -1;
if (0)
{
int width,height,n;