batching reports the size of the batches, and solver uses this as termination condition, giving a good speedup
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@@ -97,6 +97,7 @@ int GpuConvexScene::createDynamicsObjects2(const ConstructionInfo& ci, const flo
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{
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int strideInBytes = 9*sizeof(float);
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int textureIndex = -1;
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if (0)
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{
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int width,height,n;
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