task scheduler: add multiple job queues to improve performance when there are many threads
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@@ -37,34 +37,29 @@ public:
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virtual int getNumWorkerThreads() const = 0; // number of worker threads (total number of logical processors - 1)
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virtual int getCacheFriendlyNumThreads() const = 0; // the number of logical processors sharing a single L3 cache
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virtual int getLogicalToPhysicalCoreRatio() const = 0; // the number of logical processors per physical processor (usually 1 or 2)
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virtual void runTask( int threadIndex, void* userData ) = 0;
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virtual void waitForAllTasks() = 0;
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virtual btCriticalSection* createCriticalSection() = 0;
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virtual void deleteCriticalSection( btCriticalSection* criticalSection ) = 0;
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virtual void* getThreadLocalMemory( int taskId ) { return NULL; }
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typedef void( *ThreadFunc )( void* userPtr, void* lsMemory );
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typedef void* ( *MemorySetupFunc )( );
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typedef void( *ThreadFunc )( void* userPtr );
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struct ConstructionInfo
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{
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ConstructionInfo( const char* uniqueName,
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ThreadFunc userThreadFunc,
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MemorySetupFunc lsMemoryFunc,
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int threadStackSize = 65535
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)
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:m_uniqueName( uniqueName ),
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m_userThreadFunc( userThreadFunc ),
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m_lsMemoryFunc( lsMemoryFunc ),
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m_threadStackSize( threadStackSize )
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{
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}
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const char* m_uniqueName;
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ThreadFunc m_userThreadFunc;
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MemorySetupFunc m_lsMemoryFunc;
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int m_threadStackSize;
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};
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