Use the kF_UseGjkConvexCastRaytest for more accurate picking
fix upAxis in some demos
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@@ -10753,6 +10753,7 @@ bool PhysicsServerCommandProcessor::pickBody(const btVector3& rayFromWorld, cons
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//btCollisionWorld::ClosestRayResultCallback rayCallback(rayFromWorld, rayToWorld);
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MyResultCallback rayCallback(rayFromWorld, rayToWorld);
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rayCallback.m_flags |= btTriangleRaycastCallback::kF_UseGjkConvexCastRaytest;
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m_data->m_dynamicsWorld->rayTest(rayFromWorld, rayToWorld, rayCallback);
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if (rayCallback.hasHit())
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{
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