implement pybullet.getDebugVisualizerCamera, width, height, providing viewmatrix, projection matrix
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@@ -68,6 +68,8 @@ void SimpleCamera::setVRCamera(const float viewMat[16], const float projectionMa
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{
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m_data->m_viewMatrixVR[i] = viewMat[i];
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m_data->m_projectionMatrixVR[i] = projectionMatrix[i];
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m_data->m_frustumZNear = m_data->m_projectionMatrixVR[14]/(m_data->m_projectionMatrixVR[10]-1);
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m_data->m_frustumZFar = m_data->m_projectionMatrixVR[14]/(m_data->m_projectionMatrixVR[10]+1);
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}
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}
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@@ -346,11 +348,37 @@ void SimpleCamera::setCameraUpVector(float x,float y ,float z)
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void SimpleCamera::getCameraUpVector(float up[3]) const
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{
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up[0] = float(m_data->m_cameraUp[0]);
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up[1] = float(m_data->m_cameraUp[1]);
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up[2] = float(m_data->m_cameraUp[2]);
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if (m_data->m_enableVR)
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{
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float viewMatTotal[16];
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getCameraViewMatrix(viewMatTotal);
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up[0] = viewMatTotal[0];
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up[1] = viewMatTotal[4];
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up[2] = viewMatTotal[8];
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} else
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{
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up[0] = float(m_data->m_cameraUp[0]);
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up[1] = float(m_data->m_cameraUp[1]);
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up[2] = float(m_data->m_cameraUp[2]);
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}
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}
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void SimpleCamera::getCameraForwardVector(float fwd[3]) const
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{
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if (m_data->m_enableVR)
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{
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float viewMatTotal[16];
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getCameraViewMatrix(viewMatTotal);
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fwd[0] = viewMatTotal[2];
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fwd[1] = viewMatTotal[6];
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fwd[2] = viewMatTotal[10];
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} else
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{
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fwd[0] = float(m_data->m_cameraForward[0]);
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fwd[1] = float(m_data->m_cameraForward[1]);
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fwd[2] = float(m_data->m_cameraForward[2]);
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}
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}
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void SimpleCamera::setCameraYaw(float yaw)
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{
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