Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes.
More work on SpuBatchRaycaster. It is working now on the PS3 and Windows.
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@@ -21,6 +21,8 @@ ADD_LIBRARY(LibBulletMultiThreaded
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SpuSampleTaskProcess.h
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SpuSampleTaskProcess.cpp
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SpuCollisionObjectWrapper.cpp
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SpuCollisionObjectWrapper.h
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SpuCollisionTaskProcess.h
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SpuCollisionTaskProcess.cpp
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SpuGatheringCollisionDispatcher.h
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@@ -39,15 +41,20 @@ ADD_LIBRARY(LibBulletMultiThreaded
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SpuNarrowPhaseCollisionTask/SpuVoronoiSimplexSolver.h
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SpuNarrowPhaseCollisionTask/SpuGjkPairDetector.cpp
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SpuNarrowPhaseCollisionTask/SpuGjkPairDetector.h
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SpuNarrowPhaseCollisionTask/SpuLocalSupport.h
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SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp
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SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h
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SpuParallelSolver.cpp
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SpuParallelSolver.h
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SpuSolverTask/SpuParallellSolverTask.cpp
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SpuSolverTask/SpuParallellSolverTask.h
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# SpuRaycastTaskProcess.cpp
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# SpuRaycastTaskProcess.h
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# SpuRaycastTask/SpuRaycastTask.cpp
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# SpuRaycastTask/SpuRaycastTask.h
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SpuBatchRaycaster.cpp
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SpuBatchRaycaster.h
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SpuRaycastTaskProcess.cpp
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SpuRaycastTaskProcess.h
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SpuRaycastTask/SpuRaycastTask.cpp
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SpuRaycastTask/SpuRaycastTask.h
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SpuRaycastTask/SpuSubSimplexConvexCast.cpp
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SpuRaycastTask/SpuSubSimplexConvexCast.h
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)
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