Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes.
More work on SpuBatchRaycaster. It is working now on the PS3 and Windows.
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@@ -39,7 +39,7 @@ void
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SpuBatchRaycaster::addRay (const btVector3& rayFrom, const btVector3& rayTo)
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{
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SpuRaycastTaskWorkUnitOut workUnitOut;
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workUnitOut.hitFraction = 0.99;
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workUnitOut.hitFraction = 1.0;
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workUnitOut.hitNormal = btVector3(0.0, 1.0, 0.0);
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rayBatchOutput.push_back (workUnitOut);
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