remove obsolete deep_mimic files (use the one in deep_mimic/env)
add plane_implicit.urdf
This commit is contained in:
31
examples/pybullet/gym/pybullet_data/plane_implicit.urdf
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31
examples/pybullet/gym/pybullet_data/plane_implicit.urdf
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@@ -0,0 +1,31 @@
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<?xml version="1.0" ?>
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<robot name="plane">
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<link name="planeLink">
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<contact>
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<lateral_friction value="0.9"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<mass value=".0"/>
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<inertia ixx="0" ixy="0" ixz="0" iyy="0" iyz="0" izz="0"/>
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</inertial>
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<visual>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="plane100.obj" scale="1 1 1"/>
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</geometry>
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<material name="white">
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<color rgba="1 1 1 1"/>
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</material>
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</visual>
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<collision>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<!--<origin rpy="0 0 0" xyz="0 0 -5"/>-->
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<geometry>
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<plane normal="0 0 1"/>
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<!--<box size="100 100 10"/>-->
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</geometry>
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</collision>
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</link>
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</robot>
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@@ -1,683 +0,0 @@
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import os, inspect
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import math
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currentdir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))
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parentdir = os.path.dirname(os.path.dirname(currentdir))
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os.sys.path.insert(0,parentdir)
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from pybullet_utils.bullet_client import BulletClient
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import pybullet_data
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jointTypes = ["JOINT_REVOLUTE","JOINT_PRISMATIC",
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"JOINT_SPHERICAL","JOINT_PLANAR","JOINT_FIXED"]
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class HumanoidPose(object):
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def __init__(self):
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pass
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def Reset(self):
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self._basePos = [0,0,0]
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self._baseLinVel = [0,0,0]
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self._baseOrn = [0,0,0,1]
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self._baseAngVel = [0,0,0]
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self._chestRot = [0,0,0,1]
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self._chestVel = [0,0,0]
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self._neckRot = [0,0,0,1]
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self._neckVel = [0,0,0]
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self._rightHipRot = [0,0,0,1]
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self._rightHipVel = [0,0,0]
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self._rightKneeRot = [0]
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self._rightKneeVel = [0]
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self._rightAnkleRot = [0,0,0,1]
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self._rightAnkleVel = [0,0,0]
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self._rightShoulderRot = [0,0,0,1]
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self._rightShoulderVel = [0,0,0]
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self._rightElbowRot = [0]
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self._rightElbowVel = [0]
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self._leftHipRot = [0,0,0,1]
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self._leftHipVel = [0,0,0]
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self._leftKneeRot = [0]
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self._leftKneeVel = [0]
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self._leftAnkleRot = [0,0,0,1]
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self._leftAnkleVel = [0,0,0]
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self._leftShoulderRot = [0,0,0,1]
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self._leftShoulderVel = [0,0,0]
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self._leftElbowRot = [0]
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self._leftElbowVel = [0]
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def ComputeLinVel(self,posStart, posEnd, deltaTime):
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vel = [(posEnd[0]-posStart[0])/deltaTime,(posEnd[1]-posStart[1])/deltaTime,(posEnd[2]-posStart[2])/deltaTime]
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return vel
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def ComputeAngVel(self,ornStart, ornEnd, deltaTime, bullet_client):
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dorn = bullet_client.getDifferenceQuaternion(ornStart,ornEnd)
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axis,angle = bullet_client.getAxisAngleFromQuaternion(dorn)
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angVel = [(axis[0]*angle)/deltaTime,(axis[1]*angle)/deltaTime,(axis[2]*angle)/deltaTime]
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return angVel
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def NormalizeQuaternion(self, orn):
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length2 = orn[0]*orn[0]+orn[1]*orn[1]+orn[2]*orn[2]+orn[3]*orn[3]
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if (length2>0):
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length = math.sqrt(length2)
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#print("Normalize? length=",length)
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def PostProcessMotionData(self, frameData):
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baseOrn1Start = [frameData[5],frameData[6], frameData[7],frameData[4]]
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self.NormalizeQuaternion(baseOrn1Start)
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chestRotStart = [frameData[9],frameData[10],frameData[11],frameData[8]]
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neckRotStart = [frameData[13],frameData[14],frameData[15],frameData[12]]
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rightHipRotStart = [frameData[17],frameData[18],frameData[19],frameData[16]]
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rightAnkleRotStart = [frameData[22],frameData[23],frameData[24],frameData[21]]
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rightShoulderRotStart = [frameData[26],frameData[27],frameData[28],frameData[25]]
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leftHipRotStart = [frameData[31],frameData[32],frameData[33],frameData[30]]
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leftAnkleRotStart = [frameData[36],frameData[37],frameData[38],frameData[35]]
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leftShoulderRotStart = [frameData[40],frameData[41],frameData[42],frameData[39]]
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def Slerp(self, frameFraction, frameData, frameDataNext,bullet_client ):
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keyFrameDuration = frameData[0]
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basePos1Start = [frameData[1],frameData[2],frameData[3]]
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basePos1End = [frameDataNext[1],frameDataNext[2],frameDataNext[3]]
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self._basePos = [basePos1Start[0]+frameFraction*(basePos1End[0]-basePos1Start[0]),
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basePos1Start[1]+frameFraction*(basePos1End[1]-basePos1Start[1]),
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basePos1Start[2]+frameFraction*(basePos1End[2]-basePos1Start[2])]
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self._baseLinVel = self.ComputeLinVel(basePos1Start,basePos1End, keyFrameDuration)
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baseOrn1Start = [frameData[5],frameData[6], frameData[7],frameData[4]]
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baseOrn1Next = [frameDataNext[5],frameDataNext[6], frameDataNext[7],frameDataNext[4]]
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self._baseOrn = bullet_client.getQuaternionSlerp(baseOrn1Start,baseOrn1Next,frameFraction)
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self._baseAngVel = self.ComputeAngVel(baseOrn1Start,baseOrn1Next, keyFrameDuration, bullet_client)
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##pre-rotate to make z-up
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#y2zPos=[0,0,0.0]
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#y2zOrn = p.getQuaternionFromEuler([1.57,0,0])
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#basePos,baseOrn = p.multiplyTransforms(y2zPos, y2zOrn,basePos1,baseOrn1)
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chestRotStart = [frameData[9],frameData[10],frameData[11],frameData[8]]
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chestRotEnd = [frameDataNext[9],frameDataNext[10],frameDataNext[11],frameDataNext[8]]
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self._chestRot = bullet_client.getQuaternionSlerp(chestRotStart,chestRotEnd,frameFraction)
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self._chestVel = self.ComputeAngVel(chestRotStart,chestRotEnd,keyFrameDuration,bullet_client)
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neckRotStart = [frameData[13],frameData[14],frameData[15],frameData[12]]
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neckRotEnd= [frameDataNext[13],frameDataNext[14],frameDataNext[15],frameDataNext[12]]
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self._neckRot = bullet_client.getQuaternionSlerp(neckRotStart,neckRotEnd,frameFraction)
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self._neckVel = self.ComputeAngVel(neckRotStart,neckRotEnd,keyFrameDuration,bullet_client)
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rightHipRotStart = [frameData[17],frameData[18],frameData[19],frameData[16]]
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rightHipRotEnd = [frameDataNext[17],frameDataNext[18],frameDataNext[19],frameDataNext[16]]
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self._rightHipRot = bullet_client.getQuaternionSlerp(rightHipRotStart,rightHipRotEnd,frameFraction)
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self._rightHipVel = self.ComputeAngVel(rightHipRotStart,rightHipRotEnd,keyFrameDuration,bullet_client)
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rightKneeRotStart = [frameData[20]]
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rightKneeRotEnd = [frameDataNext[20]]
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self._rightKneeRot = [rightKneeRotStart[0]+frameFraction*(rightKneeRotEnd[0]-rightKneeRotStart[0])]
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self._rightKneeVel = [(rightKneeRotEnd[0]-rightKneeRotStart[0])/keyFrameDuration]
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rightAnkleRotStart = [frameData[22],frameData[23],frameData[24],frameData[21]]
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rightAnkleRotEnd = [frameDataNext[22],frameDataNext[23],frameDataNext[24],frameDataNext[21]]
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self._rightAnkleRot = bullet_client.getQuaternionSlerp(rightAnkleRotStart,rightAnkleRotEnd,frameFraction)
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self._rightAnkleVel = self.ComputeAngVel(rightAnkleRotStart,rightAnkleRotEnd,keyFrameDuration,bullet_client)
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rightShoulderRotStart = [frameData[26],frameData[27],frameData[28],frameData[25]]
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rightShoulderRotEnd = [frameDataNext[26],frameDataNext[27],frameDataNext[28],frameDataNext[25]]
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self._rightShoulderRot = bullet_client.getQuaternionSlerp(rightShoulderRotStart,rightShoulderRotEnd,frameFraction)
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self._rightShoulderVel = self.ComputeAngVel(rightShoulderRotStart,rightShoulderRotEnd, keyFrameDuration,bullet_client)
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rightElbowRotStart = [frameData[29]]
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rightElbowRotEnd = [frameDataNext[29]]
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self._rightElbowRot = [rightElbowRotStart[0]+frameFraction*(rightElbowRotEnd[0]-rightElbowRotStart[0])]
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self._rightElbowVel = [(rightElbowRotEnd[0]-rightElbowRotStart[0])/keyFrameDuration]
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leftHipRotStart = [frameData[31],frameData[32],frameData[33],frameData[30]]
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leftHipRotEnd = [frameDataNext[31],frameDataNext[32],frameDataNext[33],frameDataNext[30]]
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self._leftHipRot = bullet_client.getQuaternionSlerp(leftHipRotStart,leftHipRotEnd,frameFraction)
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self._leftHipVel = self.ComputeAngVel(leftHipRotStart, leftHipRotEnd,keyFrameDuration,bullet_client)
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leftKneeRotStart = [frameData[34]]
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leftKneeRotEnd = [frameDataNext[34]]
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self._leftKneeRot = [leftKneeRotStart[0] +frameFraction*(leftKneeRotEnd[0]-leftKneeRotStart[0]) ]
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self._leftKneeVel = [(leftKneeRotEnd[0]-leftKneeRotStart[0])/keyFrameDuration]
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leftAnkleRotStart = [frameData[36],frameData[37],frameData[38],frameData[35]]
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leftAnkleRotEnd = [frameDataNext[36],frameDataNext[37],frameDataNext[38],frameDataNext[35]]
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self._leftAnkleRot = bullet_client.getQuaternionSlerp(leftAnkleRotStart,leftAnkleRotEnd,frameFraction)
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self._leftAnkleVel = self.ComputeAngVel(leftAnkleRotStart,leftAnkleRotEnd,keyFrameDuration,bullet_client)
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leftShoulderRotStart = [frameData[40],frameData[41],frameData[42],frameData[39]]
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leftShoulderRotEnd = [frameDataNext[40],frameDataNext[41],frameDataNext[42],frameDataNext[39]]
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self._leftShoulderRot = bullet_client.getQuaternionSlerp(leftShoulderRotStart,leftShoulderRotEnd,frameFraction)
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self._leftShoulderVel = self.ComputeAngVel(leftShoulderRotStart,leftShoulderRotEnd,keyFrameDuration,bullet_client)
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leftElbowRotStart = [frameData[43]]
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leftElbowRotEnd = [frameDataNext[43]]
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self._leftElbowRot = [leftElbowRotStart[0]+frameFraction*(leftElbowRotEnd[0]-leftElbowRotStart[0])]
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self._leftElbowVel = [(leftElbowRotEnd[0]-leftElbowRotStart[0])/keyFrameDuration]
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class Humanoid(object):
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def __init__(self, pybullet_client, motion_data, baseShift):
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"""Constructs a humanoid and reset it to the initial states.
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Args:
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pybullet_client: The instance of BulletClient to manage different
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simulations.
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"""
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self._baseShift = baseShift
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self._pybullet_client = pybullet_client
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self.kin_client = BulletClient(pybullet_client.DIRECT)# use SHARED_MEMORY for visual debugging, start a GUI physics server first
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self.kin_client.resetSimulation()
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self.kin_client.setAdditionalSearchPath(pybullet_data.getDataPath())
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self.kin_client.configureDebugVisualizer(self.kin_client.COV_ENABLE_Y_AXIS_UP,1)
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self.kin_client.setGravity(0,-9.8,0)
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self._motion_data = motion_data
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print("LOADING humanoid!")
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self._humanoid = self._pybullet_client.loadURDF(
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"humanoid/humanoid.urdf", [0,0.9,0],globalScaling=0.25, useFixedBase=False)
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self._kinematicHumanoid = self.kin_client.loadURDF(
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"humanoid/humanoid.urdf", [0,0.9,0],globalScaling=0.25, useFixedBase=False)
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#print("human #joints=", self._pybullet_client.getNumJoints(self._humanoid))
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pose = HumanoidPose()
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for i in range (self._motion_data.NumFrames()-1):
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frameData = self._motion_data._motion_data['Frames'][i]
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pose.PostProcessMotionData(frameData)
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self._pybullet_client.resetBasePositionAndOrientation(self._humanoid,self._baseShift,[0,0,0,1])
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self._pybullet_client.changeDynamics(self._humanoid, -1, linearDamping=0, angularDamping=0)
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for j in range (self._pybullet_client.getNumJoints(self._humanoid)):
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ji = self._pybullet_client.getJointInfo(self._humanoid,j)
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self._pybullet_client.changeDynamics(self._humanoid, j, linearDamping=0, angularDamping=0)
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self._pybullet_client.changeVisualShape(self._humanoid, j , rgbaColor=[1,1,1,1])
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#print("joint[",j,"].type=",jointTypes[ji[2]])
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#print("joint[",j,"].name=",ji[1])
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self._initial_state = self._pybullet_client.saveState()
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self._allowed_body_parts=[11,14]
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self.Reset()
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def Reset(self):
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self._pybullet_client.restoreState(self._initial_state)
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self.SetSimTime(0)
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pose = self.InitializePoseFromMotionData()
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self.ApplyPose(pose, True, True, self._humanoid, self._pybullet_client)
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def CalcCycleCount(self, simTime, cycleTime):
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phases = simTime / cycleTime;
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count = math.floor(phases)
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loop = True
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#count = (loop) ? count : cMathUtil::Clamp(count, 0, 1);
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return count
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def SetSimTime(self, t):
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self._simTime = t
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#print("SetTimeTime time =",t)
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keyFrameDuration = self._motion_data.KeyFrameDuraction()
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cycleTime = keyFrameDuration*(self._motion_data.NumFrames()-1)
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#print("self._motion_data.NumFrames()=",self._motion_data.NumFrames())
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#print("cycleTime=",cycleTime)
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cycles = self.CalcCycleCount(t, cycleTime)
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#print("cycles=",cycles)
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frameTime = t - cycles*cycleTime
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if (frameTime<0):
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frameTime += cycleTime
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#print("keyFrameDuration=",keyFrameDuration)
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#print("frameTime=",frameTime)
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self._frame = int(frameTime/keyFrameDuration)
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#print("self._frame=",self._frame)
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self._frameNext = self._frame+1
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if (self._frameNext >= self._motion_data.NumFrames()):
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self._frameNext = self._frame
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self._frameFraction = (frameTime - self._frame*keyFrameDuration)/(keyFrameDuration)
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#print("self._frameFraction=",self._frameFraction)
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def Terminates(self):
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#check if any non-allowed body part hits the ground
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terminates=False
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pts = self._pybullet_client.getContactPoints()
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for p in pts:
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part = -1
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if (p[1]==self._humanoid):
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part=p[3]
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if (p[2]==self._humanoid):
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part=p[4]
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if (part >=0 and part not in self._allowed_body_parts):
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terminates=True
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return terminates
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def BuildHeadingTrans(self, rootOrn):
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#align root transform 'forward' with world-space x axis
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eul = self._pybullet_client.getEulerFromQuaternion(rootOrn)
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refDir = [1,0,0]
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rotVec = self._pybullet_client.rotateVector(rootOrn, refDir)
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heading = math.atan2(-rotVec[2], rotVec[0])
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heading2=eul[1]
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#print("heading=",heading)
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headingOrn = self._pybullet_client.getQuaternionFromAxisAngle([0,1,0],-heading)
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return headingOrn
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def GetPhase(self):
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keyFrameDuration = self._motion_data.KeyFrameDuraction()
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cycleTime = keyFrameDuration*(self._motion_data.NumFrames()-1)
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phase = self._simTime / cycleTime
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phase = math.fmod(phase,1.0)
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if (phase<0):
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phase += 1
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return phase
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def BuildOriginTrans(self):
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rootPos,rootOrn = self._pybullet_client.getBasePositionAndOrientation(self._humanoid)
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#print("rootPos=",rootPos, " rootOrn=",rootOrn)
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invRootPos=[-rootPos[0], 0, -rootPos[2]]
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#invOrigTransPos, invOrigTransOrn = self._pybullet_client.invertTransform(rootPos,rootOrn)
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headingOrn = self.BuildHeadingTrans(rootOrn)
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#print("headingOrn=",headingOrn)
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headingMat = self._pybullet_client.getMatrixFromQuaternion(headingOrn)
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#print("headingMat=",headingMat)
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#dummy, rootOrnWithoutHeading = self._pybullet_client.multiplyTransforms([0,0,0],headingOrn, [0,0,0], rootOrn)
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#dummy, invOrigTransOrn = self._pybullet_client.multiplyTransforms([0,0,0],rootOrnWithoutHeading, invOrigTransPos, invOrigTransOrn)
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invOrigTransPos, invOrigTransOrn = self._pybullet_client.multiplyTransforms( [0,0,0],headingOrn, invRootPos,[0,0,0,1])
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#print("invOrigTransPos=",invOrigTransPos)
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#print("invOrigTransOrn=",invOrigTransOrn)
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invOrigTransMat = self._pybullet_client.getMatrixFromQuaternion(invOrigTransOrn)
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#print("invOrigTransMat =",invOrigTransMat )
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return invOrigTransPos, invOrigTransOrn
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def InitializePoseFromMotionData(self):
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frameData = self._motion_data._motion_data['Frames'][self._frame]
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frameDataNext = self._motion_data._motion_data['Frames'][self._frameNext]
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pose = HumanoidPose()
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pose.Slerp(self._frameFraction, frameData, frameDataNext, self._pybullet_client)
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return pose
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def ApplyAction(self, action):
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#turn action into pose
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pose = HumanoidPose()
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pose.Reset()
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index=0
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angle = action[index]
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axis = [action[index+1],action[index+2],action[index+3]]
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index+=4
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pose._chestRot = self._pybullet_client.getQuaternionFromAxisAngle(axis,angle)
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#print("pose._chestRot=",pose._chestRot)
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angle = action[index]
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axis = [action[index+1],action[index+2],action[index+3]]
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index+=4
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pose._neckRot = self._pybullet_client.getQuaternionFromAxisAngle(axis,angle)
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||||
|
||||
angle = action[index]
|
||||
axis = [action[index+1],action[index+2],action[index+3]]
|
||||
index+=4
|
||||
pose._rightHipRot = self._pybullet_client.getQuaternionFromAxisAngle(axis,angle)
|
||||
|
||||
angle = action[index]
|
||||
index+=1
|
||||
pose._rightKneeRot = [angle]
|
||||
|
||||
angle = action[index]
|
||||
axis = [action[index+1],action[index+2],action[index+3]]
|
||||
index+=4
|
||||
pose._rightAnkleRot = self._pybullet_client.getQuaternionFromAxisAngle(axis,angle)
|
||||
|
||||
angle = action[index]
|
||||
axis = [action[index+1],action[index+2],action[index+3]]
|
||||
index+=4
|
||||
pose._rightShoulderRot = self._pybullet_client.getQuaternionFromAxisAngle(axis,angle)
|
||||
|
||||
angle = action[index]
|
||||
index+=1
|
||||
pose._rightElbowRot = [angle]
|
||||
|
||||
angle = action[index]
|
||||
axis = [action[index+1],action[index+2],action[index+3]]
|
||||
index+=4
|
||||
pose._leftHipRot = self._pybullet_client.getQuaternionFromAxisAngle(axis,angle)
|
||||
|
||||
angle = action[index]
|
||||
index+=1
|
||||
pose._leftKneeRot = [angle]
|
||||
|
||||
|
||||
angle = action[index]
|
||||
axis = [action[index+1],action[index+2],action[index+3]]
|
||||
index+=4
|
||||
pose._leftAnkleRot = self._pybullet_client.getQuaternionFromAxisAngle(axis,angle)
|
||||
|
||||
angle = action[index]
|
||||
axis = [action[index+1],action[index+2],action[index+3]]
|
||||
index+=4
|
||||
pose._leftShoulderRot = self._pybullet_client.getQuaternionFromAxisAngle(axis,angle)
|
||||
|
||||
angle = action[index]
|
||||
index+=1
|
||||
pose._leftElbowRot = [angle]
|
||||
|
||||
|
||||
#print("index=",index)
|
||||
|
||||
initializeBase = False
|
||||
initializeVelocities = False
|
||||
self.ApplyPose(pose, initializeBase, initializeVelocities, self._humanoid, self._pybullet_client)
|
||||
|
||||
|
||||
def ApplyPose(self, pose, initializeBase, initializeVelocities, humanoid,bc):
|
||||
#todo: get tunable parametes from a json file or from URDF (kd, maxForce)
|
||||
if (initializeBase):
|
||||
bc.changeVisualShape(humanoid, 2 , rgbaColor=[1,0,0,1])
|
||||
basePos=[pose._basePos[0]+self._baseShift[0],pose._basePos[1]+self._baseShift[1],pose._basePos[2]+self._baseShift[2]]
|
||||
|
||||
bc.resetBasePositionAndOrientation(humanoid,
|
||||
basePos, pose._baseOrn)
|
||||
if initializeVelocities:
|
||||
bc.resetBaseVelocity(humanoid, pose._baseLinVel, pose._baseAngVel)
|
||||
#print("resetBaseVelocity=",pose._baseLinVel)
|
||||
else:
|
||||
bc.changeVisualShape(humanoid, 2 , rgbaColor=[1,1,1,1])
|
||||
|
||||
|
||||
|
||||
kp=0.03
|
||||
chest=1
|
||||
neck=2
|
||||
rightShoulder=3
|
||||
rightElbow=4
|
||||
leftShoulder=6
|
||||
leftElbow = 7
|
||||
rightHip = 9
|
||||
rightKnee=10
|
||||
rightAnkle=11
|
||||
leftHip = 12
|
||||
leftKnee=13
|
||||
leftAnkle=14
|
||||
controlMode = bc.POSITION_CONTROL
|
||||
|
||||
if (initializeBase):
|
||||
if initializeVelocities:
|
||||
bc.resetJointStateMultiDof(humanoid,chest,pose._chestRot, pose._chestVel)
|
||||
bc.resetJointStateMultiDof(humanoid,neck,pose._neckRot, pose._neckVel)
|
||||
bc.resetJointStateMultiDof(humanoid,rightHip,pose._rightHipRot, pose._rightHipVel)
|
||||
bc.resetJointStateMultiDof(humanoid,rightKnee,pose._rightKneeRot, pose._rightKneeVel)
|
||||
bc.resetJointStateMultiDof(humanoid,rightAnkle,pose._rightAnkleRot, pose._rightAnkleVel)
|
||||
bc.resetJointStateMultiDof(humanoid,rightShoulder,pose._rightShoulderRot, pose._rightShoulderVel)
|
||||
bc.resetJointStateMultiDof(humanoid,rightElbow, pose._rightElbowRot, pose._rightElbowVel)
|
||||
bc.resetJointStateMultiDof(humanoid,leftHip, pose._leftHipRot, pose._leftHipVel)
|
||||
bc.resetJointStateMultiDof(humanoid,leftKnee, pose._leftKneeRot, pose._leftKneeVel)
|
||||
bc.resetJointStateMultiDof(humanoid,leftAnkle, pose._leftAnkleRot, pose._leftAnkleVel)
|
||||
bc.resetJointStateMultiDof(humanoid,leftShoulder, pose._leftShoulderRot, pose._leftShoulderVel)
|
||||
bc.resetJointStateMultiDof(humanoid,leftElbow, pose._leftElbowRot, pose._leftElbowVel)
|
||||
else:
|
||||
bc.resetJointStateMultiDof(humanoid,chest,pose._chestRot)
|
||||
bc.resetJointStateMultiDof(humanoid,neck,pose._neckRot)
|
||||
bc.resetJointStateMultiDof(humanoid,rightHip,pose._rightHipRot)
|
||||
bc.resetJointStateMultiDof(humanoid,rightKnee,pose._rightKneeRot)
|
||||
bc.resetJointStateMultiDof(humanoid,rightAnkle,pose._rightAnkleRot)
|
||||
bc.resetJointStateMultiDof(humanoid,rightShoulder,pose._rightShoulderRot)
|
||||
bc.resetJointStateMultiDof(humanoid,rightElbow, pose._rightElbowRot)
|
||||
bc.resetJointStateMultiDof(humanoid,leftHip, pose._leftHipRot)
|
||||
bc.resetJointStateMultiDof(humanoid,leftKnee, pose._leftKneeRot)
|
||||
bc.resetJointStateMultiDof(humanoid,leftAnkle, pose._leftAnkleRot)
|
||||
bc.resetJointStateMultiDof(humanoid,leftShoulder, pose._leftShoulderRot)
|
||||
bc.resetJointStateMultiDof(humanoid,leftElbow, pose._leftElbowRot)
|
||||
|
||||
bc.setJointMotorControlMultiDof(humanoid,chest,controlMode, targetPosition=pose._chestRot,positionGain=kp, force=[200])
|
||||
bc.setJointMotorControlMultiDof(humanoid,neck,controlMode,targetPosition=pose._neckRot,positionGain=kp, force=[50])
|
||||
bc.setJointMotorControlMultiDof(humanoid,rightHip,controlMode,targetPosition=pose._rightHipRot,positionGain=kp, force=[200])
|
||||
bc.setJointMotorControlMultiDof(humanoid,rightKnee,controlMode,targetPosition=pose._rightKneeRot,positionGain=kp, force=[150])
|
||||
bc.setJointMotorControlMultiDof(humanoid,rightAnkle,controlMode,targetPosition=pose._rightAnkleRot,positionGain=kp, force=[90])
|
||||
bc.setJointMotorControlMultiDof(humanoid,rightShoulder,controlMode,targetPosition=pose._rightShoulderRot,positionGain=kp, force=[100])
|
||||
bc.setJointMotorControlMultiDof(humanoid,rightElbow, controlMode,targetPosition=pose._rightElbowRot,positionGain=kp, force=[60])
|
||||
bc.setJointMotorControlMultiDof(humanoid,leftHip, controlMode,targetPosition=pose._leftHipRot,positionGain=kp, force=[200])
|
||||
bc.setJointMotorControlMultiDof(humanoid,leftKnee, controlMode,targetPosition=pose._leftKneeRot,positionGain=kp, force=[150])
|
||||
bc.setJointMotorControlMultiDof(humanoid,leftAnkle, controlMode,targetPosition=pose._leftAnkleRot,positionGain=kp, force=[90])
|
||||
bc.setJointMotorControlMultiDof(humanoid,leftShoulder, controlMode,targetPosition=pose._leftShoulderRot,positionGain=kp, force=[100])
|
||||
bc.setJointMotorControlMultiDof(humanoid,leftElbow, controlMode,targetPosition=pose._leftElbowRot,positionGain=kp, force=[60])
|
||||
|
||||
#debug space
|
||||
#if (False):
|
||||
# for j in range (bc.getNumJoints(self._humanoid)):
|
||||
# js = bc.getJointState(self._humanoid, j)
|
||||
# bc.resetJointState(self._humanoidDebug, j,js[0])
|
||||
# jsm = bc.getJointStateMultiDof(self._humanoid, j)
|
||||
# if (len(jsm[0])>0):
|
||||
# bc.resetJointStateMultiDof(self._humanoidDebug,j,jsm[0])
|
||||
|
||||
def GetState(self):
|
||||
|
||||
stateVector = []
|
||||
phase = self.GetPhase()
|
||||
#print("phase=",phase)
|
||||
stateVector.append(phase)
|
||||
|
||||
rootTransPos, rootTransOrn=self.BuildOriginTrans()
|
||||
basePos,baseOrn = self._pybullet_client.getBasePositionAndOrientation(self._humanoid)
|
||||
|
||||
rootPosRel, dummy = self._pybullet_client.multiplyTransforms(rootTransPos, rootTransOrn, basePos,[0,0,0,1])
|
||||
#print("!!!rootPosRel =",rootPosRel )
|
||||
#print("rootTransPos=",rootTransPos)
|
||||
#print("basePos=",basePos)
|
||||
localPos,localOrn = self._pybullet_client.multiplyTransforms( rootTransPos, rootTransOrn , basePos,baseOrn )
|
||||
|
||||
localPos=[localPos[0]-rootPosRel[0],localPos[1]-rootPosRel[1],localPos[2]-rootPosRel[2]]
|
||||
#print("localPos=",localPos)
|
||||
|
||||
stateVector.append(rootPosRel[1])
|
||||
|
||||
self.pb2dmJoints=[0,1,2,9,10,11,3,4,5,12,13,14,6,7,8]
|
||||
|
||||
for pbJoint in range (self._pybullet_client.getNumJoints(self._humanoid)):
|
||||
j = self.pb2dmJoints[pbJoint]
|
||||
#print("joint order:",j)
|
||||
ls = self._pybullet_client.getLinkState(self._humanoid, j, computeForwardKinematics=True)
|
||||
linkPos = ls[0]
|
||||
linkOrn = ls[1]
|
||||
linkPosLocal, linkOrnLocal = self._pybullet_client.multiplyTransforms(rootTransPos, rootTransOrn, linkPos,linkOrn)
|
||||
if (linkOrnLocal[3]<0):
|
||||
linkOrnLocal=[-linkOrnLocal[0],-linkOrnLocal[1],-linkOrnLocal[2],-linkOrnLocal[3]]
|
||||
linkPosLocal=[linkPosLocal[0]-rootPosRel[0],linkPosLocal[1]-rootPosRel[1],linkPosLocal[2]-rootPosRel[2]]
|
||||
for l in linkPosLocal:
|
||||
stateVector.append(l)
|
||||
|
||||
#re-order the quaternion, DeepMimic uses w,x,y,z
|
||||
stateVector.append(linkOrnLocal[3])
|
||||
stateVector.append(linkOrnLocal[0])
|
||||
stateVector.append(linkOrnLocal[1])
|
||||
stateVector.append(linkOrnLocal[2])
|
||||
|
||||
|
||||
for pbJoint in range (self._pybullet_client.getNumJoints(self._humanoid)):
|
||||
j = self.pb2dmJoints[pbJoint]
|
||||
ls = self._pybullet_client.getLinkState(self._humanoid, j, computeLinkVelocity=True)
|
||||
linkLinVel = ls[6]
|
||||
linkAngVel = ls[7]
|
||||
for l in linkLinVel:
|
||||
stateVector.append(l)
|
||||
for l in linkAngVel:
|
||||
stateVector.append(l)
|
||||
|
||||
#print("stateVector len=",len(stateVector))
|
||||
#for st in range (len(stateVector)):
|
||||
# print("state[",st,"]=",stateVector[st])
|
||||
return stateVector
|
||||
|
||||
|
||||
def GetReward(self):
|
||||
#from DeepMimic double cSceneImitate::CalcRewardImitate
|
||||
pose_w = 0.5
|
||||
vel_w = 0.05
|
||||
end_eff_w = 0 #0.15
|
||||
root_w = 0 #0.2
|
||||
com_w = 0.1
|
||||
|
||||
total_w = pose_w + vel_w + end_eff_w + root_w + com_w
|
||||
pose_w /= total_w
|
||||
vel_w /= total_w
|
||||
end_eff_w /= total_w
|
||||
root_w /= total_w
|
||||
com_w /= total_w
|
||||
|
||||
pose_scale = 2
|
||||
vel_scale = 0.1
|
||||
end_eff_scale = 40
|
||||
root_scale = 5
|
||||
com_scale = 10
|
||||
err_scale = 1
|
||||
|
||||
reward = 0
|
||||
|
||||
pose_err = 0
|
||||
vel_err = 0
|
||||
end_eff_err = 0
|
||||
root_err = 0
|
||||
com_err = 0
|
||||
heading_err = 0
|
||||
|
||||
#create a mimic reward, comparing the dynamics humanoid with a kinematic one
|
||||
|
||||
pose = self.InitializePoseFromMotionData()
|
||||
#print("self._kinematicHumanoid=",self._kinematicHumanoid)
|
||||
#print("kinematicHumanoid #joints=",self.kin_client.getNumJoints(self._kinematicHumanoid))
|
||||
self.ApplyPose(pose, True, True, self._kinematicHumanoid, self.kin_client)
|
||||
|
||||
#const Eigen::VectorXd& pose0 = sim_char.GetPose();
|
||||
#const Eigen::VectorXd& vel0 = sim_char.GetVel();
|
||||
#const Eigen::VectorXd& pose1 = kin_char.GetPose();
|
||||
#const Eigen::VectorXd& vel1 = kin_char.GetVel();
|
||||
#tMatrix origin_trans = sim_char.BuildOriginTrans();
|
||||
#tMatrix kin_origin_trans = kin_char.BuildOriginTrans();
|
||||
#
|
||||
#tVector com0_world = sim_char.CalcCOM();
|
||||
#tVector com_vel0_world = sim_char.CalcCOMVel();
|
||||
#tVector com1_world;
|
||||
#tVector com_vel1_world;
|
||||
#cRBDUtil::CalcCoM(joint_mat, body_defs, pose1, vel1, com1_world, com_vel1_world);
|
||||
#
|
||||
root_id = 0
|
||||
#tVector root_pos0 = cKinTree::GetRootPos(joint_mat, pose0);
|
||||
#tVector root_pos1 = cKinTree::GetRootPos(joint_mat, pose1);
|
||||
#tQuaternion root_rot0 = cKinTree::GetRootRot(joint_mat, pose0);
|
||||
#tQuaternion root_rot1 = cKinTree::GetRootRot(joint_mat, pose1);
|
||||
#tVector root_vel0 = cKinTree::GetRootVel(joint_mat, vel0);
|
||||
#tVector root_vel1 = cKinTree::GetRootVel(joint_mat, vel1);
|
||||
#tVector root_ang_vel0 = cKinTree::GetRootAngVel(joint_mat, vel0);
|
||||
#tVector root_ang_vel1 = cKinTree::GetRootAngVel(joint_mat, vel1);
|
||||
|
||||
mJointWeights = [0.20833,0.10416, 0.0625, 0.10416,
|
||||
0.0625, 0.041666666666666671, 0.0625, 0.0416,
|
||||
0.00, 0.10416, 0.0625, 0.0416, 0.0625, 0.0416, 0.0000]
|
||||
|
||||
num_end_effs = 0
|
||||
num_joints = 15
|
||||
|
||||
root_rot_w = mJointWeights[root_id]
|
||||
#pose_err += root_rot_w * cKinTree::CalcRootRotErr(joint_mat, pose0, pose1)
|
||||
#vel_err += root_rot_w * cKinTree::CalcRootAngVelErr(joint_mat, vel0, vel1)
|
||||
|
||||
for j in range (num_joints):
|
||||
curr_pose_err = 0
|
||||
curr_vel_err = 0
|
||||
w = mJointWeights[j];
|
||||
|
||||
simJointInfo = self._pybullet_client.getJointStateMultiDof(self._humanoid, j)
|
||||
|
||||
#print("simJointInfo.pos=",simJointInfo[0])
|
||||
#print("simJointInfo.vel=",simJointInfo[1])
|
||||
kinJointInfo = self.kin_client.getJointStateMultiDof(self._kinematicHumanoid,j)
|
||||
#print("kinJointInfo.pos=",kinJointInfo[0])
|
||||
#print("kinJointInfo.vel=",kinJointInfo[1])
|
||||
if (len(simJointInfo[0])==1):
|
||||
angle = simJointInfo[0][0]-kinJointInfo[0][0]
|
||||
curr_pose_err = angle*angle
|
||||
velDiff = simJointInfo[1][0]-kinJointInfo[1][0]
|
||||
curr_vel_err = velDiff*velDiff
|
||||
if (len(simJointInfo[0])==4):
|
||||
#print("quaternion diff")
|
||||
diffQuat = self._pybullet_client.getDifferenceQuaternion(simJointInfo[0],kinJointInfo[0])
|
||||
axis,angle = self._pybullet_client.getAxisAngleFromQuaternion(diffQuat)
|
||||
curr_pose_err = angle*angle
|
||||
diffVel = [simJointInfo[1][0]-kinJointInfo[1][0],simJointInfo[1][1]-kinJointInfo[1][1],simJointInfo[1][2]-kinJointInfo[1][2]]
|
||||
curr_vel_err = diffVel[0]*diffVel[0]+diffVel[1]*diffVel[1]+diffVel[2]*diffVel[2]
|
||||
|
||||
|
||||
pose_err += w * curr_pose_err
|
||||
vel_err += w * curr_vel_err
|
||||
|
||||
# bool is_end_eff = sim_char.IsEndEffector(j)
|
||||
# if (is_end_eff)
|
||||
# {
|
||||
# tVector pos0 = sim_char.CalcJointPos(j)
|
||||
# tVector pos1 = cKinTree::CalcJointWorldPos(joint_mat, pose1, j)
|
||||
# double ground_h0 = mGround->SampleHeight(pos0)
|
||||
# double ground_h1 = kin_char.GetOriginPos()[1]
|
||||
#
|
||||
# tVector pos_rel0 = pos0 - root_pos0
|
||||
# tVector pos_rel1 = pos1 - root_pos1
|
||||
# pos_rel0[1] = pos0[1] - ground_h0
|
||||
# pos_rel1[1] = pos1[1] - ground_h1
|
||||
#
|
||||
# pos_rel0 = origin_trans * pos_rel0
|
||||
# pos_rel1 = kin_origin_trans * pos_rel1
|
||||
#
|
||||
# curr_end_err = (pos_rel1 - pos_rel0).squaredNorm()
|
||||
# end_eff_err += curr_end_err;
|
||||
# ++num_end_effs;
|
||||
# }
|
||||
#}
|
||||
#if (num_end_effs > 0):
|
||||
# end_eff_err /= num_end_effs
|
||||
#
|
||||
#double root_ground_h0 = mGround->SampleHeight(sim_char.GetRootPos())
|
||||
#double root_ground_h1 = kin_char.GetOriginPos()[1]
|
||||
#root_pos0[1] -= root_ground_h0
|
||||
#root_pos1[1] -= root_ground_h1
|
||||
#root_pos_err = (root_pos0 - root_pos1).squaredNorm()
|
||||
#
|
||||
#root_rot_err = cMathUtil::QuatDiffTheta(root_rot0, root_rot1)
|
||||
#root_rot_err *= root_rot_err
|
||||
|
||||
#root_vel_err = (root_vel1 - root_vel0).squaredNorm()
|
||||
#root_ang_vel_err = (root_ang_vel1 - root_ang_vel0).squaredNorm()
|
||||
|
||||
#root_err = root_pos_err
|
||||
# + 0.1 * root_rot_err
|
||||
# + 0.01 * root_vel_err
|
||||
# + 0.001 * root_ang_vel_err
|
||||
#com_err = 0.1 * (com_vel1_world - com_vel0_world).squaredNorm()
|
||||
|
||||
#print("pose_err=",pose_err)
|
||||
#print("vel_err=",vel_err)
|
||||
pose_reward = math.exp(-err_scale * pose_scale * pose_err)
|
||||
vel_reward = math.exp(-err_scale * vel_scale * vel_err)
|
||||
end_eff_reward = math.exp(-err_scale * end_eff_scale * end_eff_err)
|
||||
root_reward = math.exp(-err_scale * root_scale * root_err)
|
||||
com_reward = math.exp(-err_scale * com_scale * com_err)
|
||||
|
||||
reward = pose_w * pose_reward + vel_w * vel_reward + end_eff_w * end_eff_reward + root_w * root_reward + com_w * com_reward
|
||||
|
||||
#print("reward = %f (pose_reward=%f, vel_reward=%f, end_eff_reward=%f, root_reward=%f, com_reward=%f)\n", reward,
|
||||
# pose_reward,vel_reward,end_eff_reward, root_reward, com_reward);
|
||||
|
||||
return reward
|
||||
|
||||
def GetBasePosition(self):
|
||||
pos,orn = self._pybullet_client.getBasePositionAndOrientation(self._humanoid)
|
||||
return pos
|
||||
|
||||
@@ -1,277 +0,0 @@
|
||||
"""This file implements the gym environment of humanoid deepmimic using PyBullet.
|
||||
|
||||
"""
|
||||
import math
|
||||
import time
|
||||
|
||||
import os, inspect
|
||||
currentdir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))
|
||||
parentdir = os.path.dirname(os.path.dirname(currentdir))
|
||||
os.sys.path.insert(0,parentdir)
|
||||
|
||||
import gym
|
||||
from gym import spaces
|
||||
from gym.utils import seeding
|
||||
import random
|
||||
import numpy as np
|
||||
import pybullet
|
||||
import pybullet_data
|
||||
from pybullet_envs.deep_mimic.humanoid import Humanoid
|
||||
from pkg_resources import parse_version
|
||||
from pybullet_utils import bullet_client
|
||||
from pybullet_envs.deep_mimic.motion_capture_data import MotionCaptureData
|
||||
|
||||
RENDER_HEIGHT = 360
|
||||
RENDER_WIDTH = 480
|
||||
|
||||
|
||||
class HumanoidDeepMimicGymEnv(gym.Env):
|
||||
"""The gym environment for the humanoid deep mimic.
|
||||
"""
|
||||
metadata = {
|
||||
"render.modes": ["human", "rgb_array"],
|
||||
"video.frames_per_second": 100
|
||||
}
|
||||
|
||||
def __init__(self,
|
||||
urdf_root=pybullet_data.getDataPath(),
|
||||
render=False):
|
||||
"""Initialize the gym environment.
|
||||
|
||||
Args:
|
||||
urdf_root: The path to the urdf data folder.
|
||||
render: Whether to render the simulation.
|
||||
Raises:
|
||||
ValueError: If the urdf_version is not supported.
|
||||
"""
|
||||
# Set up logging.
|
||||
self._urdf_root = urdf_root
|
||||
self._observation = []
|
||||
self._env_step_counter = 0
|
||||
self._is_render = render
|
||||
self._cam_dist = 1.0
|
||||
self._cam_yaw = 0
|
||||
self._cam_pitch = -30
|
||||
self._ground_id = None
|
||||
self._pybullet_client = None
|
||||
self._humanoid = None
|
||||
self._control_time_step = 8.*(1./240.)#0.033333
|
||||
self.seed()
|
||||
observation_high = (self._get_observation_upper_bound())
|
||||
observation_low = (self._get_observation_lower_bound())
|
||||
action_dim = 36
|
||||
self._action_bound = 3.14 #todo: check this
|
||||
action_high = np.array([self._action_bound] * action_dim)
|
||||
self.action_space = spaces.Box(-action_high, action_high, dtype=np.float32)
|
||||
self.observation_space = spaces.Box(observation_low, observation_high, dtype=np.float32)
|
||||
|
||||
def close(self):
|
||||
self._humanoid = None
|
||||
self._pybullet_client.disconnect()
|
||||
|
||||
|
||||
def reset(self):
|
||||
if (self._pybullet_client==None):
|
||||
if self._is_render:
|
||||
self._pybullet_client = bullet_client.BulletClient(
|
||||
connection_mode=pybullet.GUI)
|
||||
else:
|
||||
self._pybullet_client = bullet_client.BulletClient()
|
||||
self._pybullet_client.setAdditionalSearchPath(pybullet_data.getDataPath())
|
||||
self._pybullet_client.configureDebugVisualizer(self._pybullet_client.COV_ENABLE_Y_AXIS_UP,1)
|
||||
self._motion=MotionCaptureData()
|
||||
motionPath = pybullet_data.getDataPath()+"/motions/humanoid3d_walk.txt"#humanoid3d_spinkick.txt"#/motions/humanoid3d_backflip.txt"
|
||||
self._motion.Load(motionPath)
|
||||
self._pybullet_client.configureDebugVisualizer(
|
||||
self._pybullet_client.COV_ENABLE_RENDERING, 0)
|
||||
self._pybullet_client.resetSimulation()
|
||||
self._pybullet_client.setGravity(0,-9.8,0)
|
||||
y2zOrn = self._pybullet_client.getQuaternionFromEuler([-1.57,0,0])
|
||||
self._ground_id = self._pybullet_client.loadURDF(
|
||||
"%s/plane.urdf" % self._urdf_root, [0,0,0], y2zOrn)
|
||||
#self._pybullet_client.changeVisualShape(self._ground_id,-1,rgbaColor=[1,1,1,0.8])
|
||||
#self._pybullet_client.configureDebugVisualizer(self._pybullet_client.COV_ENABLE_PLANAR_REFLECTION,self._ground_id)
|
||||
shift=[0,0,0]
|
||||
self._humanoid = Humanoid(self._pybullet_client,self._motion,shift)
|
||||
|
||||
self._humanoid.Reset()
|
||||
simTime = random.randint(0,self._motion.NumFrames()-2)
|
||||
self._humanoid.SetSimTime(simTime)
|
||||
pose = self._humanoid.InitializePoseFromMotionData()
|
||||
self._humanoid.ApplyPose(pose, True, True, self._humanoid._humanoid,self._pybullet_client)
|
||||
|
||||
self._env_step_counter = 0
|
||||
self._objectives = []
|
||||
self._pybullet_client.resetDebugVisualizerCamera(
|
||||
self._cam_dist, self._cam_yaw, self._cam_pitch, [0, 0, 0])
|
||||
self._pybullet_client.configureDebugVisualizer(
|
||||
self._pybullet_client.COV_ENABLE_RENDERING, 1)
|
||||
return self._get_observation()
|
||||
|
||||
def seed(self, seed=None):
|
||||
self.np_random, seed = seeding.np_random(seed)
|
||||
return [seed]
|
||||
|
||||
def step(self, action):
|
||||
"""Step forward the simulation, given the action.
|
||||
|
||||
Args:
|
||||
action: A list of desired motor angles for eight motors.
|
||||
|
||||
Returns:
|
||||
observations: The angles, velocities and torques of all motors.
|
||||
reward: The reward for the current state-action pair.
|
||||
done: Whether the episode has ended.
|
||||
info: A dictionary that stores diagnostic information.
|
||||
|
||||
Raises:
|
||||
ValueError: The action dimension is not the same as the number of motors.
|
||||
ValueError: The magnitude of actions is out of bounds.
|
||||
"""
|
||||
self._last_base_position = self._humanoid.GetBasePosition()
|
||||
|
||||
if self._is_render:
|
||||
# Sleep, otherwise the computation takes less time than real time,
|
||||
# which will make the visualization like a fast-forward video.
|
||||
#time_spent = time.time() - self._last_frame_time
|
||||
#self._last_frame_time = time.time()
|
||||
#time_to_sleep = self._control_time_step - time_spent
|
||||
#if time_to_sleep > 0:
|
||||
# time.sleep(time_to_sleep)
|
||||
base_pos = self._humanoid.GetBasePosition()
|
||||
# Keep the previous orientation of the camera set by the user.
|
||||
[yaw, pitch,
|
||||
dist] = self._pybullet_client.getDebugVisualizerCamera()[8:11]
|
||||
self._pybullet_client.resetDebugVisualizerCamera(dist, yaw, pitch,
|
||||
base_pos)
|
||||
|
||||
|
||||
self._humanoid.ApplyAction(action)
|
||||
for s in range (8):
|
||||
#print("step:",s)
|
||||
self._pybullet_client.stepSimulation()
|
||||
self._initial_frame = self._initial_frame + self._control_time_step
|
||||
self._humanoid.setSimTime(self._initial_frame)
|
||||
reward = self._reward()
|
||||
done = self._termination()
|
||||
self._env_step_counter += 1
|
||||
return np.array(self._get_observation()), reward, done, {}
|
||||
|
||||
def render(self, mode="rgb_array", close=False):
|
||||
if mode == "human":
|
||||
self._is_render = True
|
||||
if mode != "rgb_array":
|
||||
return np.array([])
|
||||
base_pos = self._humanoid.GetBasePosition()
|
||||
view_matrix = self._pybullet_client.computeViewMatrixFromYawPitchRoll(
|
||||
cameraTargetPosition=base_pos,
|
||||
distance=self._cam_dist,
|
||||
yaw=self._cam_yaw,
|
||||
pitch=self._cam_pitch,
|
||||
roll=0,
|
||||
upAxisIndex=1)
|
||||
proj_matrix = self._pybullet_client.computeProjectionMatrixFOV(
|
||||
fov=60,
|
||||
aspect=float(RENDER_WIDTH) / RENDER_HEIGHT,
|
||||
nearVal=0.1,
|
||||
farVal=100.0)
|
||||
(_, _, px, _, _) = self._pybullet_client.getCameraImage(
|
||||
width=RENDER_WIDTH,
|
||||
height=RENDER_HEIGHT,
|
||||
renderer=self._pybullet_client.ER_BULLET_HARDWARE_OPENGL,
|
||||
viewMatrix=view_matrix,
|
||||
projectionMatrix=proj_matrix)
|
||||
rgb_array = np.array(px)
|
||||
rgb_array = rgb_array[:, :, :3]
|
||||
return rgb_array
|
||||
|
||||
def _termination(self):
|
||||
if (self._humanoid):
|
||||
term = self._humanoid.Terminates()
|
||||
return term
|
||||
return False
|
||||
|
||||
def _reward(self):
|
||||
reward = 0
|
||||
if (self._humanoid):
|
||||
reward = self._humanoid.GetReward()
|
||||
return reward
|
||||
|
||||
def get_objectives(self):
|
||||
return self._objectives
|
||||
|
||||
@property
|
||||
def objective_weights(self):
|
||||
"""Accessor for the weights for all the objectives.
|
||||
|
||||
Returns:
|
||||
List of floating points that corresponds to weights for the objectives in
|
||||
the order that objectives are stored.
|
||||
"""
|
||||
return self._objective_weights
|
||||
|
||||
def _get_observation(self):
|
||||
"""Get observation of this environment.
|
||||
"""
|
||||
|
||||
observation = []
|
||||
if (self._humanoid):
|
||||
observation = self._humanoid.GetState()
|
||||
else:
|
||||
observation = [0]*197
|
||||
|
||||
self._observation = observation
|
||||
return self._observation
|
||||
|
||||
|
||||
def _get_observation_upper_bound(self):
|
||||
"""Get the upper bound of the observation.
|
||||
|
||||
Returns:
|
||||
The upper bound of an observation. See GetObservation() for the details
|
||||
of each element of an observation.
|
||||
"""
|
||||
upper_bound = np.zeros(self._get_observation_dimension())
|
||||
upper_bound[0] = 10 #height
|
||||
upper_bound[1:107] = math.pi # Joint angle.
|
||||
upper_bound[107:197] = 10 #joint velocity, check it
|
||||
return upper_bound
|
||||
|
||||
def _get_observation_lower_bound(self):
|
||||
"""Get the lower bound of the observation."""
|
||||
return -self._get_observation_upper_bound()
|
||||
|
||||
def _get_observation_dimension(self):
|
||||
"""Get the length of the observation list.
|
||||
|
||||
Returns:
|
||||
The length of the observation list.
|
||||
"""
|
||||
return len(self._get_observation())
|
||||
|
||||
def configure(self, args):
|
||||
pass
|
||||
|
||||
if parse_version(gym.__version__) < parse_version('0.9.6'):
|
||||
_render = render
|
||||
_reset = reset
|
||||
_seed = seed
|
||||
_step = step
|
||||
_close = close
|
||||
|
||||
|
||||
@property
|
||||
def pybullet_client(self):
|
||||
return self._pybullet_client
|
||||
|
||||
@property
|
||||
def ground_id(self):
|
||||
return self._ground_id
|
||||
|
||||
@ground_id.setter
|
||||
def ground_id(self, new_ground_id):
|
||||
self._ground_id = new_ground_id
|
||||
|
||||
@property
|
||||
def env_step_counter(self):
|
||||
return self._env_step_counter
|
||||
@@ -1,87 +0,0 @@
|
||||
import os, inspect
|
||||
currentdir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))
|
||||
parentdir = os.path.dirname(os.path.dirname(currentdir))
|
||||
os.sys.path.insert(0,parentdir)
|
||||
|
||||
from pybullet_envs.deep_mimic.humanoid import Humanoid
|
||||
from pybullet_utils.bullet_client import BulletClient
|
||||
from pybullet_envs.deep_mimic.motion_capture_data import MotionCaptureData
|
||||
import pybullet_data
|
||||
import pybullet
|
||||
import time
|
||||
import random
|
||||
|
||||
bc = BulletClient(connection_mode=pybullet.GUI)
|
||||
bc.setAdditionalSearchPath(pybullet_data.getDataPath())
|
||||
bc.configureDebugVisualizer(bc.COV_ENABLE_Y_AXIS_UP,1)
|
||||
bc.setGravity(0,-9.8,0)
|
||||
motion=MotionCaptureData()
|
||||
|
||||
motionPath = pybullet_data.getDataPath()+"/motions/humanoid3d_walk.txt"#humanoid3d_spinkick.txt"#/motions/humanoid3d_backflip.txt"
|
||||
motion.Load(motionPath)
|
||||
#print("numFrames = ", motion.NumFrames())
|
||||
simTimeId= bc.addUserDebugParameter("simTime",0,motion.NumFrames()-1.1,0)
|
||||
|
||||
y2zOrn = bc.getQuaternionFromEuler([-1.57,0,0])
|
||||
bc.loadURDF("plane.urdf",[0,-0.04,0], y2zOrn)
|
||||
|
||||
humanoid = Humanoid(bc, motion,[0,0,0])#4000,0,5000])
|
||||
|
||||
simTime = 0
|
||||
|
||||
|
||||
keyFrameDuration = motion.KeyFrameDuraction()
|
||||
#print("keyFrameDuration=",keyFrameDuration)
|
||||
#for i in range (50):
|
||||
# bc.stepSimulation()
|
||||
|
||||
stage = 0
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def Reset(humanoid):
|
||||
global simTime
|
||||
humanoid.Reset()
|
||||
simTime = 0 #random.randint(0,motion.NumFrames()-2)
|
||||
humanoid.SetSimTime(simTime)
|
||||
pose = humanoid.InitializePoseFromMotionData()
|
||||
humanoid.ApplyPose(pose, True, True, humanoid._humanoid,bc)
|
||||
|
||||
|
||||
Reset(humanoid)
|
||||
#bc.stepSimulation()
|
||||
|
||||
|
||||
while (1):
|
||||
#simTime = bc.readUserDebugParameter(frameTimeId)
|
||||
#print("keyFrameDuration=",keyFrameDuration)
|
||||
dt = (1./240.)
|
||||
#print("------------------------------------------")
|
||||
#print("dt=",dt)
|
||||
|
||||
#print("simTime=",simTime)
|
||||
#print("humanoid.SetSimTime(simTime)")
|
||||
humanoid.SetSimTime(simTime)
|
||||
|
||||
#pose = humanoid.InitializePoseFromMotionData()
|
||||
|
||||
#humanoid.ApplyPose(pose, True)#False)#False, False)
|
||||
if (humanoid.Terminates()):
|
||||
Reset(humanoid)
|
||||
|
||||
state = humanoid.GetState()
|
||||
print("len(state)=",len(state))
|
||||
print("state=", state)
|
||||
|
||||
action = [0]*36
|
||||
humanoid.ApplyAction(action)
|
||||
for s in range (8):
|
||||
#print("step:",s)
|
||||
bc.stepSimulation()
|
||||
simTime += dt
|
||||
time.sleep(1./240.)
|
||||
reward = humanoid.GetReward()
|
||||
print("reward=",reward)
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
import json
|
||||
|
||||
class MotionCaptureData(object):
|
||||
def __init__(self):
|
||||
self.Reset()
|
||||
|
||||
def Reset(self):
|
||||
self._motion_data = []
|
||||
|
||||
def Load(self, path):
|
||||
with open(path, 'r') as f:
|
||||
self._motion_data = json.load(f)
|
||||
|
||||
def NumFrames(self):
|
||||
return len(self._motion_data['Frames'])
|
||||
|
||||
def KeyFrameDuraction(self):
|
||||
return self._motion_data['Frames'][0][0]
|
||||
|
||||
Reference in New Issue
Block a user