Fix for issue #192
Also: Avoid divide by zero before OpenGL window is up
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@@ -200,6 +200,9 @@ void DemoApplication::updateCamera() {
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m_cameraPosition[2] = eyePos.getZ();
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m_cameraPosition += m_cameraTargetPosition;
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if (m_glutScreenWidth == 0 && m_glutScreenHeight == 0)
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return;
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if (m_glutScreenWidth > m_glutScreenHeight)
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{
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btScalar aspect = m_glutScreenWidth / (btScalar)m_glutScreenHeight;
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