Fix for issue #192
Also: Avoid divide by zero before OpenGL window is up
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@@ -130,8 +130,8 @@ inline int btGetVersion()
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//non-windows systems
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#define SIMD_FORCE_INLINE inline
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#define ATTRIBUTE_ALIGNED16(a) a
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#define ATTRIBUTE_ALIGNED128(a) a
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#define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
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#define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
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#ifndef assert
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#include <assert.h>
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#endif
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