update examples to test different time stepping schemes (namely explicit, implicit and implicit with line search)/
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@@ -221,7 +221,7 @@ void DeformableMultibody::initPhysics()
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getDeformableDynamicsWorld()->addForce(psb, gravity_force);
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m_forces.push_back(gravity_force);
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}
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getDeformableDynamicsWorld()->setImplicit(false);
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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@@ -346,26 +346,23 @@ void DeformableMultibody::addColliders_testMultiDof(btMultiBody* pMultiBody, btM
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local_origin[0] = pMultiBody->getBasePos();
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{
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// float pos[4]={local_origin[0].x(),local_origin[0].y(),local_origin[0].z(),1};
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btScalar quat[4] = {-world_to_local[0].x(), -world_to_local[0].y(), -world_to_local[0].z(), world_to_local[0].w()};
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if (1)
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{
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btCollisionShape* box = new btBoxShape(baseHalfExtents);
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btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, -1);
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col->setCollisionShape(box);
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(local_origin[0]);
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tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
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col->setWorldTransform(tr);
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pWorld->addCollisionObject(col, 2, 1 + 2);
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col->setFriction(friction);
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pMultiBody->setBaseCollider(col);
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}
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btCollisionShape* box = new btBoxShape(baseHalfExtents);
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btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, -1);
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col->setCollisionShape(box);
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(local_origin[0]);
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tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
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col->setWorldTransform(tr);
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pWorld->addCollisionObject(col, 2, 1 + 2);
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col->setFriction(friction);
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pMultiBody->setBaseCollider(col);
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}
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for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
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@@ -378,7 +375,6 @@ void DeformableMultibody::addColliders_testMultiDof(btMultiBody* pMultiBody, btM
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for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
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{
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btVector3 posr = local_origin[i + 1];
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// float pos[4]={posr.x(),posr.y(),posr.z(),1};
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btScalar quat[4] = {-world_to_local[i + 1].x(), -world_to_local[i + 1].y(), -world_to_local[i + 1].z(), world_to_local[i + 1].w()};
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