Add orientation constraint to IK.

This commit is contained in:
yunfeibai
2016-09-19 17:04:05 -07:00
parent 48d42c7c6e
commit bf16c87987
11 changed files with 125 additions and 47 deletions

View File

@@ -402,7 +402,8 @@ struct CalculateInverseKinematicsArgs
int m_bodyUniqueId;
// double m_jointPositionsQ[MAX_DEGREE_OF_FREEDOM];
double m_targetPosition[3];
// double m_targetOrientation[4];//orientation represented as quaternion, x,y,z,w
double m_targetOrientation[4];//orientation represented as quaternion, x,y,z,w
double m_dt;
};
struct CalculateInverseKinematicsResultArgs