premake4 build: allow to dynamically load X11 if X11 system headers/library is missing
premake4 build: allow to dynamically load OpenGL/GLEW/glx if system headers are missing
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@@ -16,20 +16,18 @@ subject to the following restrictions:
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#define GLUT_STUFF_H
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#ifdef DONT_USE_GLUT
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#ifdef _WIN32//for glut.h
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#include <windows.h>
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#endif
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#endif //DONT_USE_GLUT
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#include "OpenGLWindow/OpenGLInclude.h"
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#define BT_ACTIVE_ALT 8192
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#define BT_ACTIVE_SHIFT 8193
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#define BT_ACTIVE_CTRL 8194
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#else //DONT_USE_GLUT
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//think different
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#if defined(__APPLE__) && !defined (VMDMESA)
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#ifndef DONT_USE_GLUT
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#include <GLUT/glut.h>
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#endif//DONT_USE_GLUT
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#include <GLUT/glut.h>
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#else//(__APPLE__) && !defined (VMDMESA)
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@@ -39,17 +37,12 @@ subject to the following restrictions:
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#include <GL/glu.h>
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#else //_WINDOWS
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#ifdef DONT_USE_GLUT
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#include <GL/gl.h>
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#include <GL/glu.h>
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#else//DONT_USE_GLUT
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#ifdef _WIN32
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#include <windows.h>
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#endif//_WIN32
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#include <GL/gl.h>
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#include <GL/glut.h>
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#ifdef _WIN32
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#include <windows.h>
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#endif//_WIN32
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#include <GL/gl.h>
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#include <GL/glut.h>
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#endif//DONT_USE_GLUT
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#endif//_WINDOWS
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#endif //(__APPLE__) && !defined (VMDMESA)
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@@ -58,11 +51,6 @@ subject to the following restrictions:
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#define BT_ACTIVE_SHIFT VK_LSHIFT
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#define BT_ACTIVE_CTRL VK_LCONTROL
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#else //_WINDOWS
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#ifdef DONT_USE_GLUT
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#define BT_ACTIVE_ALT 8192
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#define BT_ACTIVE_SHIFT 8193
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#define BT_ACTIVE_CTRL 8194
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#else//DONT_USE_GLUT
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#define BT_KEY_K 'k'
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#define BT_KEY_LEFT GLUT_KEY_LEFT
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#define BT_KEY_RIGHT GLUT_KEY_RIGHT
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@@ -81,12 +69,10 @@ subject to the following restrictions:
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#define BT_ACTIVE_CTRL GLUT_ACTIVE_ALT
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#define BT_ACTIVE_SHIFT GLUT_ACTIVE_SHIFT
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#endif
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#endif
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#if BT_USE_FREEGLUT
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#include "GL/freeglut_ext.h" //to be able to return from glutMainLoop()
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#endif
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#endif // DONT_USE_GLUT
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class DemoApplication;
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