Replaced most STL std::vector with btAlignedObjectArray.
Same interface but less features (push_back, pop_back, clear, size, [] etc). To prepare for SIMD/SSE code: Added #define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
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@@ -91,7 +91,7 @@ void CollisionInterfaceDemo::initPhysics()
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//SimpleBroadphase* broadphase = new btSimpleBroadphase;
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collisionWorld = new btCollisionWorld(dispatcher,broadphase);
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collisionWorld->addCollisionObject(&objects[0]);
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collisionWorld->addCollisionObject(&objects[1]);
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@@ -117,12 +117,10 @@ void CollisionInterfaceDemo::displayCallback(void) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glDisable(GL_LIGHTING);
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btDispatcherInfo dispatchInfo;
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dispatchInfo.m_debugDraw = &debugDrawer;
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collisionWorld->getDispatchInfo().m_debugDraw = &debugDrawer;
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if (collisionWorld)
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collisionWorld->performDiscreteCollisionDetection(dispatchInfo);
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collisionWorld->performDiscreteCollisionDetection();
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int i;
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