Replaced most STL std::vector with btAlignedObjectArray.

Same interface but less features (push_back, pop_back, clear, size, [] etc).
To prepare for SIMD/SSE code: Added 		#define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
This commit is contained in:
ejcoumans
2006-12-06 04:22:36 +00:00
parent 2f21514f3d
commit bf591b44ec
29 changed files with 363 additions and 72 deletions

View File

@@ -91,7 +91,7 @@ void CollisionInterfaceDemo::initPhysics()
//SimpleBroadphase* broadphase = new btSimpleBroadphase;
collisionWorld = new btCollisionWorld(dispatcher,broadphase);
collisionWorld->addCollisionObject(&objects[0]);
collisionWorld->addCollisionObject(&objects[1]);
@@ -117,12 +117,10 @@ void CollisionInterfaceDemo::displayCallback(void) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_LIGHTING);
btDispatcherInfo dispatchInfo;
dispatchInfo.m_debugDraw = &debugDrawer;
collisionWorld->getDispatchInfo().m_debugDraw = &debugDrawer;
if (collisionWorld)
collisionWorld->performDiscreteCollisionDetection(dispatchInfo);
collisionWorld->performDiscreteCollisionDetection();
int i;