Replaced most STL std::vector with btAlignedObjectArray.
Same interface but less features (push_back, pop_back, clear, size, [] etc). To prepare for SIMD/SSE code: Added #define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
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@@ -173,7 +173,7 @@ public:
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struct ClosestRayResultCallback : public RayResultCallback
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{
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ClosestRayResultCallback(btVector3 rayFromWorld,btVector3 rayToWorld)
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ClosestRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
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:m_rayFromWorld(rayFromWorld),
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m_rayToWorld(rayToWorld),
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m_collisionObject(0)
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@@ -237,7 +237,7 @@ public:
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void removeCollisionObject(btCollisionObject* collisionObject);
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virtual void performDiscreteCollisionDetection( btDispatcherInfo& dispatchInfo);
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virtual void performDiscreteCollisionDetection();
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btDispatcherInfo& getDispatchInfo()
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{
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