Replaced most STL std::vector with btAlignedObjectArray.

Same interface but less features (push_back, pop_back, clear, size, [] etc).
To prepare for SIMD/SSE code: Added 		#define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
This commit is contained in:
ejcoumans
2006-12-06 04:22:36 +00:00
parent 2f21514f3d
commit bf591b44ec
29 changed files with 363 additions and 72 deletions

View File

@@ -17,7 +17,7 @@ subject to the following restrictions:
#define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
#include "btStridingMeshInterface.h"
#include <vector>
#include <LinearMath/btAlignedObjectArray.h>
///IndexedMesh indexes into existing vertex and index arrays, in a similar way OpenGL glDrawElements
///instead of the number of indices, we pass the number of triangles
@@ -38,7 +38,7 @@ struct btIndexedMesh
///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray.
class btTriangleIndexVertexArray : public btStridingMeshInterface
{
std::vector<btIndexedMesh> m_indexedMeshes;
btAlignedObjectArray<btIndexedMesh> m_indexedMeshes;
public: