Replaced most STL std::vector with btAlignedObjectArray.
Same interface but less features (push_back, pop_back, clear, size, [] etc). To prepare for SIMD/SSE code: Added #define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
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@@ -46,13 +46,13 @@ int btSimpleDynamicsWorld::stepSimulation( float timeStep,int maxSubSteps, floa
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///apply gravity, predict motion
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predictUnconstraintMotion(timeStep);
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btDispatcherInfo dispatchInfo;
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btDispatcherInfo& dispatchInfo = getDispatchInfo();
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dispatchInfo.m_timeStep = timeStep;
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dispatchInfo.m_stepCount = 0;
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dispatchInfo.m_debugDraw = getDebugDrawer();
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///perform collision detection
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performDiscreteCollisionDetection(dispatchInfo );
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performDiscreteCollisionDetection();
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///solve contact constraints
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int numManifolds = m_dispatcher1->getNumManifolds();
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