Replaced most STL std::vector with btAlignedObjectArray.
Same interface but less features (push_back, pop_back, clear, size, [] etc). To prepare for SIMD/SSE code: Added #define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
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175
src/LinearMath/btAlignedObjectArray.h
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175
src/LinearMath/btAlignedObjectArray.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_OBJECT_ARRAY__
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#define BT_OBJECT_ARRAY__
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#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE
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#include "btAlignedAllocator.h"
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///btAlignedObjectArray uses a subset of the stl::vector interface for its methods
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///It is developed to replace stl::vector to avoid STL alignment issues to add SIMD/SSE data
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template <typename T>
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//template <class T>
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class btAlignedObjectArray
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{
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int m_size;
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int m_capacity;
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T* m_data;
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btAlignedAllocator<T , 16> m_allocator;
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protected:
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SIMD_FORCE_INLINE int allocSize(int size)
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{
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return (size ? size*2 : 1);
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}
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SIMD_FORCE_INLINE void copy(int start,int end, T* dest)
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{
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int i;
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for (i=0;i<m_size;++i)
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dest[i] = m_data[i];
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}
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SIMD_FORCE_INLINE void init()
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{
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m_data = 0;
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m_size = 0;
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m_capacity = 0;
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}
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SIMD_FORCE_INLINE void destroy(int first,int last)
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{
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int i;
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for (i=0; i<m_size;i++)
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{
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m_data[i].~T();
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}
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}
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SIMD_FORCE_INLINE void* allocate(int size)
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{
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if (size)
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return m_allocator.allocate(size);
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return 0;
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}
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SIMD_FORCE_INLINE void deallocate()
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{
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if(m_data)
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m_allocator.deallocate(m_data);
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}
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public:
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btAlignedObjectArray()
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{
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init();
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}
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~btAlignedObjectArray()
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{
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clear();
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}
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SIMD_FORCE_INLINE int capacity() const
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{ // return current length of allocated storage
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return m_capacity;
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}
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SIMD_FORCE_INLINE int size() const
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{ // return length of sequence
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return m_size;
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}
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SIMD_FORCE_INLINE const T& operator[](int n) const
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{
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return m_data[n];
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}
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SIMD_FORCE_INLINE T& operator[](int n)
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{
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return m_data[n];
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}
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SIMD_FORCE_INLINE void clear()
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{
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destroy(0,size());
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deallocate();
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init();
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}
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SIMD_FORCE_INLINE void pop_back()
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{
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m_size--;
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m_data[m_size].~T();
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}
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SIMD_FORCE_INLINE void resize(int newsize)
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{
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if (newsize > size())
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{
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reserve(newsize);
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}
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m_size = newsize;
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}
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SIMD_FORCE_INLINE void push_back(const T& _Val)
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{
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int sz = size();
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if( sz == capacity() )
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{
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reserve( allocSize(size()) );
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}
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m_data[size()] = _Val;
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//::new ( m_data[m_size] ) T(_Val);
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m_size++;
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}
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SIMD_FORCE_INLINE void reserve(int _Count)
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{ // determine new minimum length of allocated storage
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if (capacity() < _Count)
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{ // not enough room, reallocate
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if (capacity() < _Count)
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{
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T* s = (T*)allocate(_Count);
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copy(0, size(), s);
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destroy(0,size());
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deallocate();
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m_data = s;
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m_capacity = _Count;
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}
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}
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}
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};
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#endif //BT_OBJECT_ARRAY__
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