decouple some dependency using a callback.
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@@ -154,9 +154,11 @@ struct OpenGLGuiHelperInternalData
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btAlignedObjectArray<unsigned char> m_rgbaPixelBuffer1;
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btAlignedObjectArray<float> m_depthBuffer1;
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VisualizerFlagCallback m_visualizerFlagCallback;
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OpenGLGuiHelperInternalData()
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:m_vrMode(false),
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m_vrSkipShadowPass(0)
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m_vrSkipShadowPass(0),
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m_visualizerFlagCallback(0)
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{
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}
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@@ -374,27 +376,17 @@ void OpenGLGuiHelper::setUpAxis(int axis)
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}
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extern bool useShadowMap;
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extern bool visualWireframe;
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extern bool renderGui;
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#include "../SharedMemory/SharedMemoryPublic.h"
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void OpenGLGuiHelper::setVisualizerFlagCallback(VisualizerFlagCallback callback)
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{
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m_data->m_visualizerFlagCallback = callback;
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}
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void OpenGLGuiHelper::setVisualizerFlag(int flag, int enable)
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{
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//temporary direct access
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if (flag == COV_ENABLE_SHADOWS)
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{
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useShadowMap = enable;
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}
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if (flag == COV_ENABLE_GUI)
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{
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renderGui = enable;
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}
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if (flag == COV_ENABLE_WIREFRAME)
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{
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visualWireframe = enable;
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}
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if (m_data->m_visualizerFlagCallback)
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(m_data->m_visualizerFlagCallback)(flag,enable);
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}
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